Commit Graph

8351 Commits

Author SHA1 Message Date
Steveice10
3a4ebb1413
file_util: Make sure portable user path is absolute. (#7448) 2024-02-18 15:21:53 -08:00
Charles Lombardo
da5aa70fc9
android: Port yuzu system info logging (#7431) 2024-02-17 20:10:10 -08:00
SachinVin
bb003c2bd4
audio_core\hle\source.cpp: Improve accuracy of SourceStatus (#7432) 2024-02-17 02:12:54 +01:00
Tobias
7638f87f74
Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
aa6809e2a8
renderer_vulkan: Use no more than target supported version. (#7439) 2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3
renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties (#7434)
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Tobias
b9c9beeee5
android: add basic support for google game dashboard (#7430)
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.

Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
2024-02-10 17:24:10 -08:00
GPUCode
de993dcfbd
service: Stub mcu::HWC (#7428) 2024-02-09 14:09:05 -08:00
oltolm
3c9157b1ec
fix ASAN error in sdl_impl.cpp (#7427) 2024-02-09 14:08:15 -08:00
Ishan09811
0c40c10022
Update Android Deps (#7383) 2024-02-09 07:24:55 -05:00
Daniel López Guimaraes
2766118e33
http: Implement various missing commands (#7415) 2024-02-08 11:01:46 -08:00
Steveice10
06b26691ba
soc: Pass accurate sockaddr length to socket functions. (#7426) 2024-02-08 11:01:38 -08:00
PabloMK7
d41ce64f7b
Add ipv6 socket support (#7418)
* Add IPV6 socket support

* Suggestions
2024-02-07 19:22:44 -08:00
SachinVin
aa6a29d7e1
AudioCore/HLE/source: Partially implement last_buffer_id (#7397)
* AudioCore/HLE/source: Partially implement last_buffer_id

shared_memory.h: fix typo

* tests\audio_core\hle\source.cpp: Add test cases to verify last_buffer_id
2024-02-05 09:54:13 -08:00
GPUCode
106364e01e
video_core: Use source3 when GPU_PREVIOUS is used in first stage (#7411) 2024-02-05 09:53:54 -08:00
GPUCode
d5a1bd07f3
glsl_shader_gen: Increase z=0 epsillon (#7408) 2024-02-05 09:53:41 -08:00
Steveice10
9f5d5c6ddd
externals: Remove broken android-ifaddrs. (#7410) 2024-02-01 06:39:13 -08:00
GPUCode
480604ec72
glsl_shader_fs_gen: Apply shadow before ambient light (#7404) 2024-01-31 23:29:39 +02:00
merry
63feac6bb3
externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 (#7398) 2024-01-30 19:50:39 -08:00
Steveice10
469f76b075
qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395) 2024-01-29 12:24:41 -08:00
SachinVin
7a4854c519
shader_setup.h: Initialise program_code (#7396) 2024-01-28 06:02:40 -08:00
Steveice10
d1e3dddf6a
core: Fix invalid log formatting in ARM interpreter. (#7391) 2024-01-27 00:39:27 -08:00
Amanda Watson
e8c20fa782
[SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values

This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
PabloMK7
95ae46f6a8
SOC_U: Account for variable CTRSockAddr size (#7387)
* SOC_U: Account for variable CTRSockAddr size.

* Apply suggestions
2024-01-26 08:00:19 -08:00
Steveice10
41fe75acb7
renderer_vulkan: Pass physical device API version to VMA instead of instance version. (#7390) 2024-01-26 16:34:12 +02:00
Tobias
1744537d85
Small improvements to Citra translations (#7379)
* dist: Remove duplicated Finnish translation

For some reason, we had Finnish listed twice on Transifex, causing it be shown twice in Citra.
It has already been deleted again from Transifex, now we only need to remove it from the repo as well.

* citra_qt/configure_ui: Show country of language in the combobox

This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
2024-01-24 15:17:15 -08:00
GPUCode
bea863efff
general: Fixes for Tales of the Abyss (#7381)
* geometry_pipeline: Remove unneeded assert

* Has been hw-tested that gs works correctly even when not in exclusive mode

* pica_core: Propagate output_mask to gs

* Has been hw-tested to occur under the same conditions that other uniforms are shared

* regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value

* Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2

* texture_codec: Align buffer sizes to bpp

* Prevents out of bounds texture reads when launching TOA from the HOME menu

* pica_core: Make default value more clear
2024-01-24 19:22:10 +02:00
Daniel López Guimaraes
89e13a85a7
Implement NEWS service (#7377) 2024-01-24 19:21:48 +02:00
GPUCode
549fdd0736
pica_core: Propogate vertex uniforms to geometry setup when not in exclusive mode (#7367) 2024-01-24 04:47:08 +02:00
GPUCode
eddc4a029c
cam: Ensure camera implementation is not null before using it (#7368)
* cam: Use PopEnum and update result names

* cam: Make sure impl is not null before using it
2024-01-21 23:32:46 -08:00
Steveice10
82294425e3
build: Add flags to toggle specific renderer backends. (#7375) 2024-01-21 23:29:46 -08:00
Charles Lombardo
77fce3cf82
android: Sync translations (#7374)
* android: Sync translations

* android: Enable generateLocaleConfig
2024-01-22 03:46:49 +01:00
GPUCode
8d82adb3d3
glsl_shader_gen: Remove invariant qualifier (#7376)
* glsl_shader_gen: Remove invariant qualifier

* Causes visual regressions in Pokemon with RADV

* rasterizer_cache: Clear null surface to transparent
2024-01-21 13:39:35 +02:00
SachinVin
228f26d1e4
tests: Port merry's audio tests (#7354) 2024-01-21 05:16:00 +01:00
GPUCode
789654d7da
core: Do not update framebuffer layout on android (#7330) 2024-01-20 22:16:43 +02:00
GPUCode
ca3b2306d5
shader_unit: Intialize temporaries on shader invocation (#7366) 2024-01-20 22:13:31 +02:00
GPUCode
8e87bd606c
glsl_shader_gen: Use epsilon for both ends of NDC range (#7355) 2024-01-20 22:13:16 +02:00
Steveice10
f26044bb88
frontend: Add setting for whether to use LLE applets. (#7345) 2024-01-20 22:13:06 +02:00
Daniel López Guimaraes
c59ef7d793
cecd: Fixup GetCecInfoBuffer params order (#7361)
While I was looking at the NEWS sysmodule, I noticed the params order
for this command were backwards: the info type is the first param,
followed by the buffer size.

This is accurate to my reverse engineered code for the NEWS sysmodule.
2024-01-16 22:48:42 -08:00
PabloMK7
6a7841d4b0
fs: Update comment in Get[This]SaveDataSecureValue (#7359)
Upon further research, I found out the unknown value in FS::Get[This]SaveDataSecureValue indicates that the requesting process is a game card. I have updated the comment for future reference.
2024-01-15 11:42:28 -08:00
Steveice10
a2d1c4a94c
kernel: Move serialization code out of headers. (#7312) 2024-01-14 16:18:31 -08:00
SachinVin
9c84721d84
audio_core/hle/source.cpp: clear config.play_position_dirty regardless of config.play_position value. (#7349)
Cosmetic-ish change so we dont incorrectly log about unhandled dirty flags
2024-01-14 12:27:28 -08:00
Steveice10
cca8c08a9a
build: Fix non-PCH build on Linux and add non-PCH verification to CI. (#7351) 2024-01-13 19:58:09 -08:00
PabloMK7
72c1075402
Reorder error handling in extdata FS::CreateFile (#7346)
* Reorder error handling in extdata CreateFile

* Apply suggestions
2024-01-13 12:37:06 -08:00
Steveice10
30c53c9509
build: Disable _FORTIFY_SOURCE on Debug builds. (#7348) 2024-01-12 20:24:23 -08:00
xperia64
da9f382d2c
web_service: avoid undefined behavior assert of std::string::back (#7347)
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2024-01-12 20:24:01 -08:00
PabloMK7
a177769c3b
Add random sleep to game main thread on first boot when using LLE modules (#7199)
* Add random delay to app main thread

* Suggestions

* Remove randomness, only delay with lle

* Apply suggestions

* Fix clang format

* Fix compilation (again)

* Remove unused include
2024-01-12 12:48:00 -08:00
James Forward
f346949989
fix(android): Fix issue where motion controls were being locked incorrectly due to mismatch of initialised swap screen code. (#7344) 2024-01-12 10:28:10 -08:00
Steveice10
37f0a7484f
renderer_vulkan: Revert vkGetInstanceProcAddr symbol change for MoltenVK. (#7341) 2024-01-12 09:16:04 -08:00
PabloMK7
19d5695aa3
Implement some missing/wrong AC functionality. (#7171)
* Implement some missing/wrong AC functionality.

* Schedule NDM connect event into the future

* Disable NDM connect for now as it's causing issues

* Apply latest changes and suggestions.

* Workaround to fake wifi connection.

* Add missing command to ac:i

* Fix compilation

* Fix error codes for CamcelConnectAsync

* Fix missing global state.
2024-01-12 09:15:47 -08:00