Yuri Kunde Schlesner
eb10f25025
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
wwylele
4ad82f2e5a
input_common/sdl: add support for binding button to axis
2017-04-17 14:14:35 +03:00
bunnei
ccc3985cc0
Merge pull request #2512 from SonofUgly/custom-layout
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Add custom layout settings.
2017-03-21 22:57:31 -04:00
wwylele
5a692ddaec
citra: update default ini with new input system
2017-03-01 23:30:57 +02:00
wwylele
a6bd7917cb
InputCommon: add AnalogFromButton
2017-03-01 23:30:57 +02:00
wwylele
38e800f70d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
SonofUgly
e0a4450bbd
Add custom layout settings.
2017-02-23 10:49:56 -08:00
James Rowe
b090422991
Gui: Change title bar to include build name
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Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
Yuri Kunde Schlesner
1410aa1824
Merge pull request #2368 from wwylele/camera-2
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CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Kloen
28da285031
citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSX
2017-01-29 22:02:01 +01:00
Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
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* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Kloen
a851aa4cf1
SDL2: Config.cpp fix double to float warning
2017-01-11 13:32:02 +01:00
wwylele
cf3a272332
CAM: implement basic camera functions with a blank camera
2017-01-11 11:46:44 +02:00
bunnei
9fc8ead842
Merge pull request #2384 from bunnei/internal-res-option
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config: Add option for specifying screen resolution scale factor.
2017-01-08 12:25:12 -05:00
bunnei
7cfe3ef046
Merge pull request #1951 from wwylele/motion-sensor
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Emulate motion sensor in frontend
2017-01-07 12:39:20 -05:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
Sebastian Valle
f7dd8d5e81
Merge pull request #2386 from bunnei/fix-bg-color
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config: SDL: Move background color setting to correct section.
2016-12-30 09:51:56 -05:00
bunnei
02b4b2ed6e
config: SDL: Move background color setting to correct section.
2016-12-30 00:35:38 -05:00
bunnei
f556d6ee90
Merge pull request #2240 from wwylele/auto-region
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Config: auto-select region and language
2016-12-29 22:09:01 -05:00
wwylele
bcf9d20d57
Frontend: emulate motion sensor
2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
5ac5cbeab7
Address clang-format issues.
2016-12-21 23:48:14 -05:00
bunnei
232ef55c1a
core: Consolidate core and system state, remove system module & cleanups.
2016-12-21 23:29:13 -05:00
bunnei
198b6c9bdd
core: Consolidate top-level system state into a singleton.
2016-12-21 23:29:04 -05:00
bunnei
d30d6f81aa
Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll
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Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16 11:35:55 -05:00
freiro
b7b2627b37
Modularized Qt and SDL file copying
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Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13 21:05:00 +01:00
Sebastian Valle
2589c30cbe
Merge pull request #2267 from JayFoxRox/fix-mingw-cc
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Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
wwylele
84e78790ab
Config: auto-select region and language
2016-12-07 20:52:42 +02:00
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
d2c39bdb29
Unify Windows ICON resource name
2016-12-05 19:09:16 +01:00
Jannik Vogel
45d941d62e
Support mingw cross-compile
2016-12-05 19:09:16 +01:00
Yuri Kunde Schlesner
3174bfd50c
Merge pull request #2196 from Subv/system_mode
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Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
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Fixes #1960 .
2016-11-27 21:19:56 +00:00
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
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Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b
Support additional screen layouts.
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Jan Beich
2240cb2eb0
build: add default install for DragonFly, Solaris, etc.
2016-10-27 23:28:30 +00:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
bunnei
14085ec670
core: Add configuration option for CPU JIT.
2016-09-15 17:49:27 -04:00
bunnei
09063dc5bb
Merge pull request #2032 from bunnei/qt-graphics
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Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
MerryMage
dc3f6a34f8
configure_audio: User-configuratble option to enable/disable audio stretching
2016-08-31 16:59:37 +01:00
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
bunnei
7b4dcacbb2
citra: Default to HW renderer.
2016-08-15 23:30:02 -04:00
bunnei
f95d119dde
Merge pull request #1890 from LFsWang/fix-encode-problem
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Fix boot_filename encode on Windows
2016-07-14 22:25:52 -04:00
Mat M
0c56c9f541
Merge pull request #1897 from linkmauve/sdl2-config-fix
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SDL2: Add forgotten default config changes from 7129611e65
2016-06-10 22:38:51 -04:00
bunnei
f99961581e
Merge pull request #1789 from wwylele/input-refactor
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Refactor input mapping & implement circle pad modifier
2016-06-10 22:28:58 -04:00
Emmanuel Gil Peyrot
a251b323a0
SDL2: Add forgotten default config changes from 7129611e65
.
2016-06-11 02:19:51 +01:00
LFsWang
f9e3824820
Fix boot_filename encode on Windows
2016-06-08 13:53:41 +08:00
bunnei
f50a32bfce
Merge pull request #1817 from linkmauve/smdh-stuff
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Improve SMDH support in loaders and frontends
2016-05-25 16:40:36 -04:00
bunnei
c106f71beb
New3DS: Minor style cleanup to #1520 .
2016-05-24 17:24:11 -04:00
bunnei
2e5e7d9be0
Merge pull request #1520 from JamePeng/checknew3ds
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Implement CheckNew3DS and CheckNew3DSApp
2016-05-24 17:19:26 -04:00
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
wwylele
416faa20d1
implement circle pad modifier
2016-05-15 13:24:22 +03:00
wwylele
03631f9b8f
Refactor input subsystem
2016-05-15 13:24:22 +03:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
bunnei
c549c36076
Merge pull request #1736 from MerryMage/sdl2-sink
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AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
2016-05-07 11:32:48 +01:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
2016-04-30 07:41:02 +01:00
Sam Spilsbury
df81fa11fc
CMakeLists: Use imported version of Threads::Threads
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This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
2016-04-24 23:39:25 +08:00
Sam Spilsbury
d051bd3032
CMakeLists: Use CMAKE_THREAD_LIBS_INIT
2016-04-23 11:48:58 +08:00
tfarley
e46d086189
Config: Add scaled resolution option
2016-04-21 17:27:48 -04:00
JamePeng
7129611e65
Implement CheckNew3DS and CheckNew3DSApp
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Append an item[is_new3ds] to config file[System] group
Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20 18:12:05 +08:00
Emmanuel Gil Peyrot
164c15f911
SDL2 Frontend: Use argv[0], add a --version, and reorder options.
2016-04-20 01:35:27 +01:00
Jannik Vogel
997af88ec6
Use Settings::Apply in SDL frontend
2016-04-11 15:20:05 +02:00
polaris-
64ec5ac356
Default to settings from ini for gdbstub
2016-04-06 22:27:28 -04:00
polaris-
44d746fc92
Adopted WinterMute's gdbstub changes
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This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
2016-04-06 07:01:00 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
bunnei
becb758a84
Merge pull request #1526 from bunnei/sdl-rgb8
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SDL2: Explicitly use RGB8 color buffer.
2016-03-15 15:48:59 -04:00
MerryMage
317e795d35
citra: Shutdown cleanly if ROM load fails
2016-03-15 03:16:54 +00:00
bunnei
69a38e7b54
SDL2: Explicitly use RGB8 color buffer.
2016-03-14 21:59:16 -04:00
MerryMage
48366b1071
Config: Use unique_ptr instead of raw pointer
2016-03-02 14:25:06 +00:00
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
polaris-
a5ab8accc2
Handle changes pointed out in comments on PR
2015-10-22 00:11:25 -04:00
polaris-
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
2015-10-11 20:07:58 -04:00
polaris-
6ea428addf
Toggle use_gdbstub in citra GLFW
2015-10-04 11:22:07 -04:00
polaris-
31dee93e84
Implement gdbstub
2015-10-04 11:16:59 -04:00
polaris-
5114d75647
Implement gdbstub
2015-09-19 22:28:02 -04:00
Yuri Kunde Schlesner
078969bdd0
CMake: Add option to download Qt and GLFW binaries over HTTP
2015-09-08 19:35:12 -03:00
Yuri Kunde Schlesner
68eb197494
Increase required OpenGL version to 3.3
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This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner
a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
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The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei
ddbeebb887
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
2015-08-15 17:33:45 -04:00
Tony Wasserka
62adb4ee7b
Merge pull request #873 from jroweboy/input_array
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Move input values into an array.
2015-07-28 13:17:12 +02:00
James Rowe
1bc7829ee9
Move input values into an array
2015-07-27 21:41:21 -06:00
Emmanuel Gil Peyrot
168997df46
Citra: Remove dead gpu_refresh_rate option from the default ini file.
2015-07-26 13:16:51 +01:00
Greg Wicks
9930ef72dd
Implement new argument parsing using getopt and add the corresponding library to externals
2015-07-12 15:49:23 -04:00
Tony Wasserka
e110e656b9
Merge pull request #910 from linkmauve/install
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Tell CMake to install the compiled binaries on Linux.
2015-07-12 03:25:53 +02:00
Emmanuel Gil Peyrot
7c51bc44aa
Citra, CitraQt: Tell cmake to install the compiled binaries.
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This will help packaging tremendously, as a `make DESTDIR=… install` will now
put every file at their place (on Linux and related).
2015-07-09 20:19:02 +01:00
Emmanuel Gil Peyrot
79aa1b0808
Citra: Fix the includes a bit, thanks to include-what-you-use.
2015-06-28 00:36:53 +01:00
bunnei
833936fc64
Merge pull request #832 from yuriks/refresh-rate-option
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Remove gpu_refresh_rate configuration option
2015-05-31 04:48:20 -04:00
Yuri Kunde Schlesner
d65b42a69a
Remove gpu_refresh_rate configuration option
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Changing it makes emulation inherently inaccurate. It also had a wrong
default value (30, whereas the real system has a refresh rate of 60 Hz)
which, even if changed, would continue to be used unless people manually
removed it from their config files.
2015-05-29 19:39:26 -03:00
Emmanuel Gil Peyrot
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00