Upon further research, I found out the unknown value in FS::Get[This]SaveDataSecureValue indicates that the requesting process is a game card. I have updated the comment for future reference.
* Add random delay to app main thread
* Suggestions
* Remove randomness, only delay with lle
* Apply suggestions
* Fix clang format
* Fix compilation (again)
* Remove unused include
* Implement some missing/wrong AC functionality.
* Schedule NDM connect event into the future
* Disable NDM connect for now as it's causing issues
* Apply latest changes and suggestions.
* Workaround to fake wifi connection.
* Add missing command to ac:i
* Fix compilation
* Fix error codes for CamcelConnectAsync
* Fix missing global state.
* do not move constant variables
* applet_manager: avoid possible use after move
* use constant references where pointed out by msvc
* extra_hid: initialize response
* ValidateSaveState: passing slot separately is not necessary
* common: mark HashCombine as nodiscard
* cityhash: remove use of using namespace std
* Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115
* shared_memory.cpp: fix log error format
* fix compiling with pch off
* core_timing: Apply random base ticks value on startup.
* core: Maintain consistent base system ticks in TAS movies.
* frontend: Add setting to configure a fixed base system ticks value.
* core: Config plg_ldr after its creation
* Also use service manager to retrieve the service
* thread: Release resource limit in Thread::Stop
* service: Undo plgldr change
* Associate 3ds files with Citra in Info.plist
* qt: Add support for opening files directly on macOS.
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Co-authored-by: shinra-electric <50119606+shinra-electric@users.noreply.github.com>
* framebuffer_layout.cpp: simplify FrameLayoutFromResolutionScale
- upright_screen seems to only be swapped width and height calculation, so it is replaced with std::swap
- Get rid of call to GetCardboardSettings, The FrameLayoutFromResolutionScale function is used for Screenshots and Video Dumping where we dont need 3D effects
* framebuffer_layout.cpp: Combine SideFrameLayout and MobileLandscapeFrameLayout into variants of LargeFrameLayout
* framebuffer_layout.{cpp,h}: rename maxRectangle to MaxRectangle, plus
minor documentation update
* clang-format
* kernel: Switch to atmosphere style macros
* code: Rename ResultCode to Result
* code: Result constants are lower case
* Address review comments
* core: Remove CASCADE_CODE
* R_TRY replaces completely
* core: Run clang format
* boss: Implement some NsData header and read commands.
Co-authored-by: Rokkubro <lachlanb03@gmail.com>
* boss: Move opening ext data to common function and improve logging.
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Co-authored-by: Rokkubro <lachlanb03@gmail.com>
* feat(android-hotkeys): Introduce hotkey support for Android app
* android: Fix settings not saving for layout options - screen swap + layout.
* android: Fix `from` method to default to "DEFAULT" if passed an invalid method (and also not be based on ordering)
* android: PR response - name to togglePause
This is particularly relavant for TASing, not savestating these values will often cause dropped inputs on loading a savestate, due to the previous old circle pad values being used rather than the ones used during the savestate.
For casual usage, this likely doesn't have much effect compared to the previous code, considering a casual user is probably not likely to care if inputs on the first frame of loading a savestate is dropped or not.