* Move mii to own namespace and add checksummed mii data
* Fix compile issues
* Make mii classes trivial and add cast operator
* Fix Android side
* Add new line at the end of files.
* Make miidata a struct and crc16 a u32_be as per switch code.
* Apply suggestions
* Change back crc to u16 and set padding to 0.
* rasterizer_cache: Sentence surfaces
* gl_texture_runtime: Remove runtime side allocation cache
* rasterizer_cache: Adjust surface scale during reinterpreration
* Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general
* rasterizer_cache: Remove Expand flag
* Begone!
* rasterizer_cache: Cache framebuffers with surface id
* rasterizer_cache: Sentence texture cubes
* renderer_opengl: Move texture mailbox to separate file
* Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this
* rasterizer_cache: Dont flush cache on layout change
* rasterizer_cache: Overhaul framebuffer management
* video_core: Remove duplicate
* rasterizer_cache: Sentence custom surfaces
* Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
* service/gsp: Implement saving of framebuffers in SaveVramSysArea.
* Address review comments.
* service/apt: Separate capture info and capture buffer info.
The former is used with the RequestForSysApplet message and GetCaptureInfo.
The latter is used with SendCaptureBufferInfo and ReceiveCaptureBufferInfo.
* service/apt: Add and implement more service commands.
* service/apt: Implement power button.
* Address review comments and fix GetApplicationRunningMode bug.
* kernel: Properly clean up process threads on exit.
* kernel: Track process-owned memory and free on destruction.
* apt: Implement DoApplicationJump via home menu when available.
* kernel: Move TLS allocation management to owning process.
When we targeted API <32, the notification permission would automatically be requested on startup. This restores that behavior temporarily while we work on new UX.
* shader_jit/tests: Add support for multiple inputs
Allows for multiple `Vec4f` inputs for each run
* shader_jit/tests: Add additional shader-jit tests
Add some more expansive tests for each of the shader-instructions for
regression-testing. `MAD`/`MADI` is not added due to an upstream bug in
nihstro:
https://github.com/neobrain/nihstro/issues/68