James Rowe
e18c7ee78f
Merge pull request #4602 from zhaowenlan1779/video-dump-reborn
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Implement dumping audio+video to video files
2019-08-14 09:12:14 -06:00
zhupengfei
6e2d57e4ff
travis: Update the frozen build to be a flagless Debug build
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This is useful to test whether Citra will compile without any CMake flags, and in Debug type.
2019-08-14 09:27:06 +08:00
zhupengfei
8202c55cd5
citra_qt: Add video dumping UI
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QtConcurrent is used to stop the video dumping in another thread.
2019-08-14 09:27:05 +08:00
zhupengfei
526d53af99
citra: Add --dump-video argument
2019-08-14 09:27:05 +08:00
zhupengfei
399a660faa
core/dumping: Add FFmpeg implementation
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Sorry for the large diff, the implementation is quite long, and I can't really find a good way to split it into commits.
2019-08-14 09:27:04 +08:00
zhupengfei
cf2c354fb9
CMake, CI: Add FFmpeg library dependency
2019-08-14 09:27:03 +08:00
Pengfei Zhu
edf3171a07
Merge pull request #4884 from citra-emu/wwylele-patch-1
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Guard unistd.h with MacOS only macro
2019-08-14 07:40:54 +08:00
Weiyi Wang
50ab002072
Guard unistd.h with MacOS only macro
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Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-13 15:42:22 -04:00
zhupengfei
0224ae13c4
video_core: Implement frame dumping
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Two PBOs are used to speed up pixel copying process. To avoid getting the wrong speed/FPS, a new parameter is added to DrawScreens about whether to increase the frame count.
2019-08-13 19:28:04 +08:00
zhupengfei
778cc68114
renderer_base: Add prepare/cleanup function interface
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This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
2019-08-13 19:28:04 +08:00
zhupengfei
fff570012f
audio_core: Dump audio frames and samples
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This is tested to work with all three current methods - HLE, LLE and multithread LLE.
2019-08-13 19:28:03 +08:00
zhupengfei
f2880b08d1
core: Add VideoDumper to System
2019-08-13 19:28:02 +08:00
zhupengfei
3f64aaabbd
core: Add video dumper interface
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The VideoFrame is rotated while copying, to put the pixels in their correct positions (OpenGL seems to return the image in reverted order by default)
2019-08-13 19:28:02 +08:00
James Rowe
2f0ea48da4
Merge pull request #4878 from B3n30/citra_qt_all_regions_game_list
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Citra_qt: Display all valid regions in game_list
2019-08-12 23:07:27 -06:00
James Rowe
bc945fefec
Merge pull request #4877 from B3n30/fix_user_dir_on_osx
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citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-12 22:59:05 -06:00
B3n30
e454f4c05b
proper translation part2
2019-08-11 16:51:46 +02:00
B3n30
ec4fb81c4b
proper translation
2019-08-11 16:22:43 +02:00
B3n30
69b32f174c
clang-format
2019-08-11 14:44:31 +02:00
B3n30
848bfaf8cb
Dispaly all valid game regions
2019-08-11 13:52:08 +02:00
B3n30
aabc2144bf
Merge branch 'patch-1' of https://github.com/Jhynjhiruu/citra into Jhynjhiruu-patch-1
2019-08-11 13:21:16 +02:00
B3n30
3fb622e84f
citrq_qt:main.cpp include unistd.h
2019-08-11 13:04:51 +02:00
B3n30
42d0654eec
citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-11 12:28:07 +02:00
Weiyi Wang
d18d2a0a18
citra_qt/configure: move speed limiter to general ( #4864 )
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The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
2019-08-10 11:13:17 +02:00
Hamish Milne
e3cefe5a5d
Use a clear texture instead of texture 0 (solid black) in the GL rasterizer ( #4844 )
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* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer
* Localize the fix to the GL rasterizer
* Revert unwanted change
2019-08-10 11:05:00 +02:00
Tobias
d80edd99d7
Port yuzu-emu/yuzu#2457: "yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info" ( #4774 )
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* yuzu/about_dialog: Specify string conversions explicitly
Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.
In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
* yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-08-10 11:01:18 +02:00
Weiyi Wang
0269cb6e67
gl_rasterizer: decrease vertex buffer size ( #4703 )
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Nvidia seems to have flickering issue with pokemon for some specific vertex buffer size. The root cause is still unknown. This is just a workaround
2019-08-10 10:51:24 +02:00
Weiyi Wang
88db89bf57
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text ( #4866 )
2019-08-10 09:00:56 +02:00
xperia64
8131bd32e3
renderer_opengl: Add support for custom shaders ( #4578 )
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* Add Anaglyph 3D
Change 3D slider in-game
Change shaders while game is running
Move shader loading into function
Disable 3D slider setting when stereoscopy is off
The rest of the shaders
Address review issues
Documentation and minor fixups
Forgot clang-format
Fix shader release on SDL2-software rendering
Remove unnecessary state changes
Respect 3D factor setting regardless of stereoscopic rendering
Improve shader resolution passing
Minor setting-related improvements
Add option to toggle texture filtering
Rebase fixes
* One final clang-format
* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
Weiyi Wang
3e9c2e77d9
Merge pull request #4859 from weihuoya/opengles
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minor fix for opengles
2019-08-08 09:30:42 -04:00
Tobias
76aec4d675
[Hotfix] Revert change in configure_dialog ( #4865 )
2019-07-29 12:33:10 +02:00
Weiyi Wang
216fc0b546
Merge pull request #4856 from FearlessTobi/port-2492
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Port yuzu-emu/yuzu#2492 : "yuzu/debugger: Specify string conversions explicitly"
2019-07-29 00:21:51 -04:00
Weiyi Wang
c9d4a13c5c
Merge pull request #4860 from FearlessTobi/port-2499
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Port yuzu-emu/yuzu#2499 : "yuzu/configuration: Specify string conversions explicitly"
2019-07-29 00:21:21 -04:00
weihuoya
899e3eb003
minor fix for opengles
2019-07-28 21:18:38 +08:00
Lioncash
4832b29d3d
yuzu/debugger: Specify string conversions explicitly
2019-07-28 15:13:03 +02:00
Lioncash
64a154e890
yuzu/configuration: Specify string conversions explicitly
2019-07-28 15:08:54 +02:00
Weiyi Wang
aca55d0378
Merge pull request #4858 from FearlessTobi/port-2504
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Port yuzu-emu/yuzu#2504 : "yuzu/configuration/config: Specify string conversions explicitly"
2019-07-27 16:34:18 -04:00
Lioncash
e58a805a22
yuzu/configuration/config: Specify string conversions explicitly
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Allows the configuration code to build successfully with implicit string
conversions disabled.
Also makes default_hotkeys internally linked:
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-07-25 23:34:29 +02:00
Pengfei Zhu
45ff10c9a0
Merge pull request #4852 from rerpha/compiler_warnings_room_member
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Added default case for GetErrorStr, removed useless const declaration in header
2019-07-25 08:41:03 +08:00
James Rowe
aef06df388
Merge pull request #4817 from leoetlino/ips-patch-later
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ncch_container: Apply IPS patch after allocating .bss
2019-07-23 20:58:35 -06:00
Weiyi Wang
fcc7600b2b
Merge pull request #4851 from rerpha/compiler_warnings_in_core_arm
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Fixing some compiler warnings in core/arm/
2019-07-23 19:34:46 -04:00
Jack Harper
cb455fd410
Added default case for GetErrorStr, removed useless const declaration in header
2019-07-23 23:24:38 +01:00
Jack Harper
b065ac6995
Fixing some compiler warnings
2019-07-23 23:10:17 +01:00
Pengfei Zhu
077eacd419
Merge pull request #4849 from CookiePLMonster/qt-buttons-fix
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Fixed behaviour of some buttons by connecting functors to correct signals
2019-07-23 07:41:46 +08:00
Silent
4fd22c6a14
Qt: Fixed behaviour of buttons by connecting functors to correct signals
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Following screens got fixes:
- Cheats
- Configure/Debug
- Configure/Input
- Chat Room
- Direct Connect
- Host
- Lobby List
2019-07-22 23:28:10 +02:00
Jhynjhiruu
e201d44aa9
It's supposed to be OR, not AND!
2019-07-21 11:31:07 +01:00
Jhynjhiruu
834a487388
Fix build issue
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Co-Authored-By: Ben <bene_thomas@web.de>
2019-07-21 10:51:59 +01:00
Jhynjhiruu
3f49d9920c
Fix whitespace
2019-07-21 10:39:20 +01:00
Jhynjhiruu
17ba67c8c9
Remove magic number
2019-07-21 10:37:29 +01:00
Jhynjhiruu
fb16700fe5
Update smdh.cpp
2019-07-21 00:36:04 +01:00
bunnei
a9df1c29f9
Merge pull request #4832 from wwylele/unused
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Remove unused stuff
2019-07-18 21:36:23 -04:00