PayloadLoaderPayload/README.md

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PayloadLoaderPayload

This payload.elf loader which can be used with any payload.elf loader. (For example PayloadFromRPX or JsTypeHax)

Usage

Place the payload.elf in the sd:/wiiu folder of your sd card and run a exploit which loads payload.elf. Per default this will chainload sd:/wiiu/payloads/default/payload.elf, but when holding B while loading this payload, the target payload can be selected.

Place payloads into seperate folder in sd:/wiiu/payloads/ example:

sd:/wiiu/payloads/default/payload.elf
sd:/wiiu/payloads/legacy_env/payload.elf
sd:/wiiu/payloads/fw_img_loader/payload.elf

If sd:/wiiu/payloads/default/payload.elf not present and user does NOT hold B while loading, no payload is loaded. This may lead to undefined behaviour on some payload.elf loaders.

Building

For building you just need wut installed, then use the make command.

Building using the Dockerfile

It's possible to use a docker image for building. This way you don't need anything installed on your host system.

# Build docker image (only needed once)
docker build . -t payloadloaderpayload-builder

# make 
docker run -it --rm -v ${PWD}:/project payloadloaderpayload-builder make

# make clean
docker run -it --rm -v ${PWD}:/project payloadloaderpayload-builder make clean

Format the code via docker

docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./src -i

Credits

  • Maschell
  • orboditilt
  • Copy pasted the solution for using wut header in .elf files from RetroArch