Ryujinx-GtkSharp/glib/Idle.cs

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// GLib.Idle.cs - Idle class implementation
//
// Author: Mike Kestner <mkestner@speakeasy.net>
// Rachel Hestilow <hestilow@ximian.com>
//
// Copyright (c) 2002 Mike Kestner
// Copyright (c) Rachel Hestilow
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Runtime.InteropServices;
public delegate bool IdleHandler ();
public class Idle {
private Idle ()
{
}
[DllImport("libglib-2.0-0.dll")]
static extern uint g_idle_add (IdleHandler d, IntPtr data);
public static uint Add (IdleHandler hndlr)
{
return g_idle_add (hndlr, IntPtr.Zero);
}
[DllImport("libglib-2.0-0.dll")]
static extern bool g_source_remove_by_funcs_user_data (IdleHandler d, IntPtr data);
public static bool Remove (IdleHandler hndlr)
{
return g_source_remove_by_funcs_user_data (hndlr, IntPtr.Zero);
}
}
}