Commit Graph

10110 Commits

Author SHA1 Message Date
Ryan C. Gordon
3119d58ff5
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon
c6c0a8394e
windows: If a display's friendly name is blank, try the generic name.
Fixes #6031.
2022-08-10 09:54:49 -04:00
Sam Lantinga
9ff498e78e Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
2022-08-10 06:00:30 -07:00
Ryan C. Gordon
bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Pierre Wendling
73d8d02629 Test: Fix Exp base case for Win32.
Add epsilon to the check.
2022-08-09 21:39:46 -07:00
Sam Lantinga
8e782876bb Fixed spamming the controller with reset IMU commands when they are failing 2022-08-09 21:30:11 -07:00
Sam Lantinga
eab27b9049 Make sure Switch controller initialization is synchronous and start the input timeout then 2022-08-09 17:59:44 -07:00
Salman Ahmed
b4660e9d8b
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
pionere
7eb13c21c6
improve behavior of SDL_SetHint(WithPriority) (#5309) 2022-08-09 20:27:25 -04:00
Sam Lantinga
1db7d33dc4 Recover from Bluetooth devices temporarily out of range 2022-08-09 17:04:26 -07:00
Sam Lantinga
6d012b2a5d Better fix for rescanning devices after read failure 2022-08-09 16:54:11 -07:00
Sam Lantinga
483a010f0c Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
2022-08-09 15:39:39 -07:00
Sam Lantinga
5d63a3d435 Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
2022-08-09 14:06:49 -07:00
Sam Lantinga
da50f1bd3e Bluetooth devices can recover from over a second of dropped reports 2022-08-09 14:05:43 -07:00
Sam Lantinga
824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
Sam Lantinga
8aa6922fec Fixed detecting Bluetooth disconnection on Nintendo Switch controllers 2022-08-09 13:26:10 -07:00
Ryan C. Gordon
3a9295e14f
build-scripts: Removed winrtbuild.*, no longer used.
WinRT/UWP is still supported, but you have to use the VS2019
project files, now.

Fixes #5639.
2022-08-09 16:17:28 -04:00
Anonymous Maarten
53141a56b4
Expand CMake documentation a bit (#5961)
* cmake: remove duplicate check_required_components macro

* Expand docs/README-cmake.md a bit

* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Ryan C. Gordon
a346c4bbef
egl: Add support for SDL_GL_FLOATBUFFERS.
Fixes #6001.
2022-08-09 15:41:02 -04:00
Sam Lantinga
201484ff6f Don't duplicate the serial number twice if a child doesn't set one 2022-08-09 09:03:28 -07:00
Sam Lantinga
d90c0d41cc Include the child serial numbers in the serial number for a HIDAPI combined device 2022-08-09 09:00:56 -07:00
SDL Wiki Bot
523bedac1a Sync SDL wiki -> header 2022-08-09 15:48:12 +00:00
Sam Lantinga
aad2df7f0d Document passing -1 to clear the player index for a controller 2022-08-09 08:47:49 -07:00
Ryan C. Gordon
8695d982d2
README-winrt.md: Updates for newer build details. 2022-08-09 10:09:54 -04:00
Ryan C. Gordon
b599205d0c
x11: Don't look up xinput2 devices unless we're in relative mode. 2022-08-09 09:50:55 -04:00
Ryan C. Gordon
2dd7659884
test: Fixed wrong arguments to SDL_SetWindowFullscreen. 2022-08-09 09:29:30 -04:00
Ryan C. Gordon
07b0ec539f
SDL_video.h: Added \since info to new APIs. 2022-08-09 09:05:08 -04:00
Sam Lantinga
55882e43c4 Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index 2022-08-09 00:19:02 -07:00
Sam Lantinga
df537a7c0e SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible 2022-08-09 00:18:19 -07:00
Sam Lantinga
5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga
593d20d9cc Removed debug logging 2022-08-08 20:11:43 -07:00
Sam Lantinga
6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Ryan C. Gordon
56c1481cab cocoa: Don't mark fullscreen-desktop windows as non-resizable.
Otherwise, we can't tile SDL apps in Spaces.

Fixes #4883.
2022-08-08 20:35:11 -04:00
Sam Lantinga
d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman
5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga
ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Ryan C. Gordon
a35cff634b
Sync wiki -> headers.
(bridge got stuck, I'm just kicking it to get it working again, idk.)
2022-08-08 16:07:31 -04:00
Sam Lantinga
a547c185ce Fixed crash if uevent info isn't available 2022-08-08 12:21:40 -07:00
Sam Lantinga
7530bd74b3 Fix right, bottom computation in SDL_GetClosestPointOnRect which should be exclusive, not inclusive 2022-08-08 11:26:55 -07:00
Sam Lantinga
98bac00dcc Add SDL_GetPointDisplayIndex and SDL_GetRectDisplayIndex and re-implement SDL_GetWindowDisplayIndex in terms of SDL_GetRectDisplayIndex
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata
20f9a1b8a4 Implement SetTextureScaleMode 2022-08-08 09:34:08 -07:00
Sam Lantinga
47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata
d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
c5fe234d53 Improve SDL main adding usb drivers 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Aaron Barany
3f19e36d12 Disable declaration-after-statement warning on Android
External .c files are brought in that don't adhere to this requirement for
pre-C99 code and causes the build to break with the latest NDK.

Fixes #6019
2022-08-08 08:31:40 -07:00
Adam Butcher
0bcbdfe2bd video: dummy: Support evdev psuedo-device with no video. 2022-08-08 08:31:04 -07:00
Sam Lantinga
8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga
878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga
4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00