Commit Graph

171 Commits

Author SHA1 Message Date
Sam Lantinga
4c48485681 Updated Visual Studio projects
There is now a single solution used by Visual Studio 2010 and newer
2015-06-14 18:21:04 -07:00
David Ludwig
0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default
winrtbuild.bat/.ps1 were generating Debug-built binaries, in some cases.
This change makes sure that Release mode is the default.
2015-06-14 20:15:36 -04:00
Sam Lantinga
98f9b88cef Fixed bug 3011 - pthread/SDL_syssem.c requires _GNU_SOURCE
Ozkan Sezer

pthread/SDL_syssem.c requires _GNU_SOURCE predefined (like SDL_sysmutex.c),
otherwise sem_timedwait() prototype might not be available to it.  Problem
seen with glibc-2.3.4.
2015-06-13 13:36:47 -07:00
Sam Lantinga
9cf47d2f0d Fixed bug 3010 - SDL_x11messagebox.c needs including X11/keysym.h
Ozkan Sezer

SDL_x11messagebox.c needs including <X11/keysym.h> otherwise XK_Escape,
etc might not be available to it. Seen this with x.org-x11-6.8.2.
2015-06-13 13:34:30 -07:00
Sam Lantinga
8b737fa8f6 Updated WhatsNew.txt for 2.0.4 2015-06-13 13:19:31 -07:00
Sam Lantinga
aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows
CMakeLists.txt was missing handling for running CMake with -DDIRECTX=0
2015-06-13 10:47:55 -07:00
Philipp Wiesemann
d8c2b36c21 Fixed crash if allocation for touch device failed.
If the allocation of an SDL_Touch failed, the number of touch devices was still
increased. Later access of the SDL_Touch would then have dereferenced the NULL.
2015-06-12 21:10:31 +02:00
Ryan C. Gordon
714687427a Make some string literals "const char *", not "char *" (thanks, Martin!).
Fixes Bugzilla #3007.
2015-06-12 11:58:31 -04:00
Sam Lantinga
f29de0d324 Fixed bug 3005 - MOMO steering wheel not detected by SDL
Joe Thompson

This is a regression. The changes to fix #2460 cause the EnumJoysticksCallback() function to return without adding devices (Line 345 in SDL-0a2b6bc7005f\src\joystick\windows\SDL_dinputjoystick.c).
Looking at dinput.h on my system, at least DI8DEVTYPE_DRIVING and DI8DEVTYPE_FLIGHT need to be added to the test.
It might be better to check if (devtype == DI8DEVTYPE_SUPPLEMENTAL) rather than checking if it is NOT EQUAL to a long list of types. Or check if the device is already in the list.
2015-06-11 12:04:57 -07:00
Alex Szpakowski
a86df3b7cf iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cause crashes. 2015-06-09 21:08:24 -03:00
Philipp Wiesemann
cd1d7c94e9 Wayland: Fixed SDL_GetTouchDevice() returning 0 for the valid device index.
The single touch device gets SDL_TouchID 1 (like on Emscripten, iOS and WinRT).
2015-06-09 21:06:55 +02:00
Philipp Wiesemann
5d6aa08b28 Emscripten: Fixed SDL_GetTouchDevice() returning 0 for the valid device index.
The single touch device gets SDL_TouchID 1 (like on iOS and WinRT).
2015-06-09 21:06:29 +02:00
Philipp Wiesemann
86e9ab79ce Linux: Fixed not needed call to close() on error.
It was called if file descriptor was none and -1.
2015-06-08 20:46:09 +02:00
Ryan C. Gordon
f1924a616d Normalized endlines. 2015-06-08 03:07:24 -04:00
Ryan C. Gordon
69bef005b5 Added LDFLAGS note to Raspberry Pi documentation (thanks, Michael!). 2015-06-08 03:07:16 -04:00
Ryan C. Gordon
50981d418a x11: Drop duplicate XInput2 XI_RawMotion events.
This happens when the pointer is grabbed, but it's not clear if this is a
bug in x.org or my misunderstanding of the XGrabPointer() documentation.

At any rate, we'll want to revisit this later for a better solution.

Fixes Bugzilla #2963.
2015-06-08 02:58:46 -04:00
Ryan C. Gordon
7232e51a68 Unix: Don't send quit events during signal handler.
Make note to send it, and send next time we SDL_PumpEvents().

Otherwise, we might be trying to use malloc() to push a new event on the
queue while a signal is interrupting malloc() elsewhere, usually causing a
crash.

Fixes Bugzilla #2870.
2015-06-08 01:52:43 -04:00
Ryan C. Gordon
8283abdb78 Updated configure script. 2015-06-08 01:17:58 -04:00
Ryan C. Gordon
e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test.
This was the only thing that made SDL_config.h generate differently between
32 and 64-bit versions of Linux, so instead we force a function cast in our
X11 code to match our dynamic loader version, which removes the compile error
on some machines that prompted this test in the first place.

Xlib never wrote to this data, so if you're on an older Xlib where this param
wasn't const, your data should still be intact when we force the caller to
think it was actually const after all.

Fixes Bugzilla #1893.
2015-06-08 01:13:51 -04:00
Ryan C. Gordon
f5dce3c63c CMake: default to shared library builds being enabled. 2015-06-07 20:15:09 -04:00
Ryan C. Gordon
d98cfe1435 Let's assume that if VS2005 and VS2010 do it, VS2008 probably does, too. 2015-06-07 20:00:20 -04:00
Ryan C. Gordon
753f95c5dd VS2005 tweaks (thanks, Ozkan!).
Fixes Bugzilla #2895.

His notes:

The following trivial changes make SDL2 tree (mostly) compatible with Visual
Studio 2005:

* SDL_stdlib.c: Similar to VS2010 and newer, VS2005 also generates memcpy(),
  (it also generates memset(), see below), so propagate the #if condition to
  cover VS2005.

* SDL_pixels.c (SDL_CalculateGammaRamp): VS2005 generates a memset() call for
  gamma==0 case, so replace the if loop with SDL_memset().

* SDL_windowsvideo.h: Include msctf.h only with VS2008 and newer, otherwise
  include SDL_msctf.h

* SDL_windowskeyboard.c: Adjust the #ifdefs so that SDL_msctf.h inclusion is
  always recognized correctly.
2015-06-07 19:58:42 -04:00
Ryan C. Gordon
8bac796791 Maybe patched to compile on some Windows configurations.
(Maybe) Fixes Bugzilla #3001.
2015-06-07 18:29:23 -04:00
Ryan C. Gordon
141ac2b59d Backed out changeset c6d43e08be34
This caused Bugzilla #2963, so we'll find a better solution.
2015-06-07 17:59:31 -04:00
Ryan C. Gordon
699f879a8f Fixed a memory leak (thanks, Zack!).
We should probably rework this piece of code a little more after 2.0.4 ships,
though.

Fixes Bugzilla #3004.
2015-06-07 17:54:39 -04:00
Ryan C. Gordon
8a85084fc1 RPi: Patched to compile without OpenGL (thanks, Simon!), other cleanups.
Fixes Bugzilla #3003.
2015-06-06 22:45:22 -04:00
Philipp Wiesemann
5b2e7aab30 Fixed comments at conditional compilation macro in header file. 2015-06-05 19:41:34 +02:00
Philipp Wiesemann
fd8b7c1ca3 Fixed comments at conditional compilation macros. 2015-06-05 19:41:18 +02:00
Philipp Wiesemann
c3186d5ee9 Android: Added deactivated intent filter for testing drop file support. 2015-06-05 19:40:50 +02:00
Ryan C. Gordon
f080ac3e6f Fixed docs path in RPM .spec file. 2015-06-04 19:05:01 -04:00
Ryan C. Gordon
360d05bf72 X11: Fixed SelectionRequest replies for target TARGETS.
Fixes Google Chrome, etc, freezing up when SDL owns the clipboard selection
and actually sends thems the correct text for pasting. Confirmed working with
Unicode strings in UTF-8 format.

There were a few tweaks in this patch, but the specific fix is that
event.xselection.target in the SelectionNotify event we send back in reply
must be set to the same atom as the request ("TARGETS" in this case), and
we failed to do that in this special case. Things that don't ask for a target,
like the Gnome Terminal app, worked fine because they don't ask for TARGETS
and just go right to asking for a UTF8_STRING, and Mozilla apparently just
was more liberal in what they accepted in reply.

Chrome would reject our wrong reply and freeze up waiting for a valid one.
Someone should fix that in Chrome, too.  :)

Fixes Bugzilla #2926.
2015-06-04 15:41:39 -04:00
Ryan C. Gordon
96aef8cbca X11: Fixed compiler warnings in DEBUG_XEVENTS sections. 2015-06-04 10:59:02 -04:00
Philipp Wiesemann
7738bd9b55 AIX: Fixed nearly impossible file descriptor leak. 2015-06-04 17:52:51 +02:00
Philipp Wiesemann
eab076a7ee Fixed not needed calculation in test program. 2015-06-04 17:52:27 +02:00
Sam Lantinga
38549a7bba Fixed bug 2625 - Direct3D9 with SDL_TEXTUREACCESS_TARGET textures causes an application crash
Roberto

I have debugged the code checking the function calls when Direct3D is the renderer, remember that with software and OpenGL renderers, this issue is not happening.

- Create the texture:
SDL_Texture *pTex = SDL_CreateTexture(pRenderer, iFormat, SDL_TEXTUREACCESS_TARGET, pSurf->w, pSurf->h);

- Update the texture:
SDL_UpdateTexture(pTex, NULL, pSurf->pixels, pSurf->pitch);
  SDL_render.c, SDL_UpdateTexture(): return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
    SDL_render_d3d.c, D3D_UpdateTexture(): if (D3D_UpdateTextureRep(data->device, &texturedata->texture, texture->format, rect->x, rect->y, rect->w, rect->h, pixels, pitch) < 0) {
      SDL_render_d3d.c, D3D_UpdateTextureRep(): if (D3D_CreateStagingTexture(device, texture) < 0) {
        SDL_render_d3d.c, D3D_CreateStagingTexture(): result = IDirect3DDevice9_CreateTexture(..., D3DPOOL_SYSTEMMEM, ...) --> FAIL! with INVALIDCALL code

After checking a bit the Microsoft documentation, I found this:

D3DUSAGE_RENDERTARGET can only be used with D3DPOOL_DEFAULT. (https://msdn.microsoft.com/en-us/library/windows/desktop/bb172625%28v=vs.85%29.aspx)

The call that fails, is using D3DUSAGE_RENDERTARGET with D3DPOOL_SYSTEMMEM which is unsupported, hence the INVALIDCALL return code.
2015-06-04 00:56:11 -07:00
Ryan C. Gordon
ba1263cd1d Backout commit 83034612a883
This caused 8-bit modes to be chosen on older OS X releases.

Fixes Bugzilla #3000.
2015-06-04 02:12:06 -04:00
Ryan C. Gordon
e8b376c9d5 Linux: Implemented sysfs-based version of SDL_GetPowerInfo().
Fixes Bugzilla #2938.
2015-06-03 13:11:28 -07:00
Ryan C. Gordon
36ecb766c8 Changed a static function to match the naming scheme of rest of source file. 2015-06-01 01:25:22 -04:00
Jason Wyatt
cad269bc27 Also set the _NET_WM_NAME. Window managers supporting this will take this value over the value set by XStoreName. This explicitly supports UTF-8 encoding, which fixes corrupt UTF-8 titles in KDE. 2015-05-05 09:16:12 +01:00
Ryan C. Gordon
52df7f5b8f testmessage: Try Unicode chars in the title, too. 2015-05-31 23:53:10 -04:00
Ryan C. Gordon
05e78b3f49 X11: search all XI2 touch devices, not just masters (thanks, Volumetic!).
Otherwise, you won't find touch devices that aren't currently assigned to a
system cursor.
2015-05-31 22:59:59 -04:00
Ryan C. Gordon
554b2b0e36 X11: Fixed message boxes not responding to click on titlebar close button.
The window needs to catch ClientMessage events for one specific window, but
XNextEvent() catches everything, and XWindowEvent doesn't catch ClientMessage,
so we need predicate procedure and XIfEvent() here.

Fixes Bugzilla #2980.
2015-05-31 22:48:26 -04:00
Ryan C. Gordon
cb60f2dfc2 testmessage.c should report when message boxes were closed. 2015-05-31 22:27:46 -04:00
Ryan C. Gordon
8bfc622b18 Fixed memory leaks in testfilesystem.c (thanks, Nitz!).
Fixes Bugzilla #2991.
2015-05-31 21:50:50 -04:00
Ryan C. Gordon
7619ad3430 Cocoa: deal with mouse focus when warping the cursor from outside a window.
Otherwise, you might not get appropriate mouse enter/leave events.

Better fix for Bugzilla #2984.
2015-05-31 21:43:36 -04:00
Ryan C. Gordon
5b2ff76c12 Cocoa: send a MOUSEMOTION event when warping cursor from outside the window.
Fixes Bugzilla #2984.
2015-05-31 13:58:36 -04:00
Philipp Wiesemann
dbfd4fdd22 Android: Added missing space in three log messages.
Also fixed a typo and changed tag string to constant.
2015-05-31 19:23:16 +02:00
Philipp Wiesemann
551fbf7bea Android: Changed two unknown keys to be consistent with Windows and X11 mapping. 2015-05-31 19:22:42 +02:00
Ryan C. Gordon
80614b27e4 Fixed swizzle of SDL_FillRect() on 24-bit surface (thanks, "nagydavid91"!).
Fixes Bugzilla #2986.
2015-05-31 11:38:10 -04:00
Ryan C. Gordon
1899dfb041 Fixed SDL_ISPIXELFORMAT_ALPHA to check pixel orders that match pixel type.
Otherwise, SDL_PIXELFORMAT_BGR24 is reported as having alpha, because
 its SDL_ARRAYORDER_BGR pixel order uses the same integer value as
 SDL_PACKEDORDER_RGBA, since we weren't checking the pixel type to
 differentiate.

Fixes Bugzilla #2977.
2015-05-31 01:45:20 -04:00