Commit Graph

10369 Commits

Author SHA1 Message Date
Sam Lantinga
72fe6cc8f1 Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry
Fixes https://github.com/libsdl-org/SDL/issues/6193
2022-09-14 09:14:47 -07:00
Sam Lantinga
b5102a551b Fixed OpenGLES shaders failing after renderer has been created
Cache all the shaders up front, so we can verify that they won't silently fail at runtime.

If compiling the fragment shaders with the precision hint fails, try again without specifying precision.

Fixes https://github.com/libsdl-org/SDL/issues/6166
Fixes https://github.com/libsdl-org/SDL/issues/6174
2022-09-14 08:03:46 -07:00
xeonmc
228b9fb517
Update SDL_windowswindow.c (#6225)
Clip rectangle set to int(left+width/2) , int(top+height/2) , int(left+width/2)+1 , int(top+height/2)+1
a 1x1 box
On even-valued resolution, cursor is stable at bottom-right central pixel
On odd-valued resolution, cursor is stable at exact central pixel.
this is the desired behaviour
2022-09-13 12:43:16 -07:00
Frank Praznik
929d5b80c6 wayland: Use the backbuffer size for determining if a resize event is required
In some cases, a backbuffer size update may not be accompanied by a resize event if the window size and/or scale were updated before the new backbuffer size was recomputed. Instead of the scale, use the old/new backbuffer sizes to determine if a resize event is required so that a backbuffer size change will always be followed by a resize event.
2022-09-13 10:54:35 -07:00
Sam Lantinga
4f1b408a72 Fixed button mapping for PS5 controllers 2022-09-12 18:19:02 -07:00
Rinnegatamante
eb0bf2c29d vita: Drop memcmp redirect to sceClibMemcmp. 2022-09-12 13:32:48 -07:00
Ozkan Sezer
5b2884cb02 apply commit d0a3570300 to cmake side too. 2022-09-12 20:28:00 +03:00
Ozkan Sezer
d936499670 regenerated configure script. 2022-09-12 20:20:04 +03:00
Sam James
d0a3570300 configure.ac: fix configure tests broken with Clang 15 (implicit function declarations)
Clang 15 makes implicit function declarations fatal by default which
leads to some configure tests silently failing/returning
the wrong result.

Signed-off-by: Sam James <sam@gentoo.org>
2022-09-12 10:07:56 -07:00
Amir
7f415ce587 android: fix some compiler warnings 2022-09-12 10:06:08 -07:00
Anonymous Maarten
6dfd7a17e1 cmake: forward HAVE_LIBUSB to HAVE_HIDAPI_LIBUSB 2022-09-10 15:53:11 +02:00
Anonymous Maarten
c3495ec6ea Fix value of SDL_HIDAPI_DISABLED 2022-09-10 14:11:19 +02:00
Anonymous Maarten
19b13aab98 cmake: mark hidapi as disabled when not found 2022-09-10 13:41:29 +02:00
Frank Praznik
edfb00c25e wayland: Only commit on move if the display was changed
Only commit on a move event if the display was changed for a fullscreen window and the compositor has returned bad dimensions.
2022-09-09 17:14:49 -07:00
Frank Praznik
97a5e74449 wayland: Remove duplicate code
Wayland_SetWindowSize() can be simplified with the common CommitWindowGeometry() function.
2022-09-09 08:17:27 -07:00
Frank Praznik
78f843f741 wayland: Remove unnecessary function parameter
SetFullscreen() is never called in a case where the commit parameter is false anymore, so the parameter is unnecessary.
2022-09-09 08:17:27 -07:00
Frank Praznik
69e4c770f3 video: Make the mode switching function a NOP if mode switching is disabled
Instead of wrapping individual calls to SDL_SetDisplayModeForDisplay(), just check the flag in the function itself and make it a NOP that cannot fail if the flag is set. Silences some errant "SDL video driver doesn't support changing display mode" log errors.
2022-09-09 08:17:27 -07:00
Frank Praznik
768b6728bd wayland: Compare against the old scale when resizing
Compare against the old scale instead of the new or the conditional will always be true.
2022-09-09 08:17:27 -07:00
Frank Praznik
07aea476ba wayland: Ignore content sizes from libdecor when hiding a window
When hiding a window, libdecor can report bogus content region sizes that are +/- the height of the title bar. Ignore any size values from libdecor when hiding a window, or the size may be incorrect when restored.
2022-09-09 08:17:27 -07:00
Frank Praznik
6de12b4a0d wayland: Update the internal state when the compositor moves a fullscreen window
The compositor can arbitrarily move windows between displays, including fullscreen windows. Update the internal state when a fullscreen window is moved so the internal SDL state accurately reflects the window location, and resize the window to fit the new display.

This also fixes an edge case where the compositor can make a window fullscreen on a different display than SDL thinks it will be on (usually when a window is made fullscreen by the compositor while straddling multiple displays), which can result in the window being incorrectly sized.
2022-09-09 08:17:27 -07:00
Frank Praznik
a7d345958d wayland: Trigger a commit on fullscreen update
If additional fullscreen requests are received when the window is already fullscreen, it is typically due to the fullscreen flags or emulated video mode being changed. A commit must be explicitly triggered or the requested changes won't take effect until some other event, such as a resize or focus change, causes the changes to be committed.
2022-09-09 08:17:27 -07:00
Frank Praznik
707b561f97 wayland: Enable compositor fullscreen toggling
The compositor can toggle the fullscreen state (via a hotkey or otherwise), so the internal SDL state must be updated accordingly when it does.

When toggling fullscreen via the compositor, SDL will attempt to use the last fullscreen flag explicitly set. If no flag was previously set, SDL_WINDOW_FULLSCREEN will be used if a window video mode was set, otherwise SDL_WINDOW_FULLSCREEN_DESKTOP will be used. If the previous flag was SDL_WINDOW_FULLSCREEN and the window video mode was cleared, it will revert to SDL_WINDOW_FULLSCREEN_DESKTOP.
2022-09-09 08:17:27 -07:00
Frank Praznik
31979e2d98 wayland: Add missing static qualifiers 2022-09-09 08:17:27 -07:00
Taiko2k
1c88a0522f Update Wayland cursors to match X11 cursors 2022-09-09 08:59:37 -04:00
Sam Lantinga
9f4baeea53 Clean up thread local storage when quitting SDL
SDL_Quit() should be the last SDL API that you call before exiting your application, and is intended to clean up all internal state.

If real-life applications are relying on thread-local storage after SDL_Quit() we could potentially add a hint to control this behavior.

Fixes https://github.com/libsdl-org/SDL/issues/6200
2022-09-08 20:08:20 -07:00
Sam Lantinga
a3900a751e Lock joysticks when removing a controller on the WGI thread 2022-09-08 13:59:25 -07:00
Sam Lantinga
12413ab31f Lock joysticks while attaching a virtual one 2022-09-08 13:33:21 -07:00
Ozkan Sezer
787cd580ee silence unused function warning for SDL_endswith() on non-linux. 2022-09-08 23:00:04 +03:00
Sam Lantinga
4071573241 Don't try to second guess DS4Windows, let it remap things as expected.
DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations.

Fixes https://github.com/libsdl-org/SDL/issues/6167
2022-09-08 11:50:56 -07:00
Sam Lantinga
a0f169603d Fixed the CRC in the mappings for PS2, PSP, and Vita controllers 2022-09-08 09:53:51 -07:00
Sylvain
90a480a100
Fixed bug #6199 - Broken clip behaviour on a render target (metal) 2022-09-08 05:44:39 +02:00
Sam Lantinga
0ad8d9d292 SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled 2022-09-07 15:31:24 -07:00
Sam Lantinga
d93f9a778b The new Wii Remote shares the same VID/PID as the Wii U Pro controller 2022-09-07 12:33:43 -07:00
Sam Lantinga
f398d8a424 Note that the Logitech Extreme 3D is a flight stick 2022-09-07 11:53:13 -07:00
Sam Lantinga
0a05b281f2 Make sure we hold the joystick lock when updating the device state while opening it 2022-09-07 11:51:51 -07:00
Sam Lantinga
d4e0d27c1c Added Wii Remote controller mappings for Linux 2022-09-07 02:02:04 -07:00
Sam Lantinga
a7fde3f835 Allow mapping a controller other than the first one 2022-09-07 01:58:42 -07:00
Sam Lantinga
42cf6d6c56 Don't treat the Wii extension controls as a separate game controller on Linux 2022-09-07 01:41:11 -07:00
Sam Lantinga
87f8b6ff0f Don't mess with the state of the Motion Plus extension on Linux 2022-09-07 01:21:01 -07:00
Sam Lantinga
c28da4892a Fixed build 2022-09-07 00:52:40 -07:00
Sam Lantinga
638452ecf7 Assert that continuous reporting is enabled, so input timeout is a reliable way of detecting Bluetooth connection problems. 2022-09-07 00:44:13 -07:00
Sam Lantinga
8dfe0e4beb Removed checks not needed for the Wii U Pro Controller 2022-09-07 00:41:29 -07:00
Sam Lantinga
4018f35ef2 Added left and right sensors for Nintendo Joy-Con and Wii controllers 2022-09-07 00:00:27 -07:00
Sam Lantinga
30f55a5d59 Added initial support for the Wii Motion Plus extension
This adds a gyro sensor to the Wii controller, and is enabled in standalone and nunchuk mode
2022-09-06 23:33:55 -07:00
Sam Lantinga
29f4a5ba0e Add GLES2 shader prologue infrastructure. (by @eloj)
There is supposedly an OpenGL ES2 target that does not support precision specifiers. However, the existing logic to detect this is currently broken in two ways:

1) There's a typo of the `#ifdef` as `#if`.
2) Checking for `GL_FRAGMENT_PRECISION_HIGH` can not be the correct way to detect this platform. Other targets, including some desktops, will also not have this defined (for various reasons).

Because some of the shader code is missing precision specifiers, and because a default is ONLY provided if `GL_FRAGMENT_PRECISION_HIGH` is set, these other targets break.

Instead of 'hard-coding' the prologue string into shaders in the C source, use our ability to provide a list of strings to `glShaderSource` instead, leaving the determination to run-time.

This commit closes https://github.com/libsdl-org/SDL/pull/6182
2022-09-06 15:55:27 -07:00
Sam Lantinga
4fd6bba257 Refactored for similarity to surrounding code 2022-09-06 12:29:42 -07:00
Ozkan Sezer
5ffede35d9 Fix https://github.com/libsdl-org/SDL/issues/6191 2022-09-06 19:56:29 +03:00
Cameron Cawley
10e1ef00e2 Fix compatibility with Windows XP 2022-09-06 08:55:35 -04:00
Ozkan Sezer
911524da45 fix DYLIB version inconsistencies and test failures after #6188. 2022-09-06 03:15:02 +03:00
Sam Lantinga
d1fea10c0f Added support for the accelerometer in the Wii Remote 2022-09-05 16:08:15 -07:00