WiiFlow_Lite/source/devicemounter/DeviceHandler.cpp

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/****************************************************************************
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* Copyright (C) 2010 by Dimok
* (C) 2012 by FIX94
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*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <malloc.h>
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#include <unistd.h>
#include <string.h>
#include <ogc/mutex.h>
#include <ogc/system.h>
#include <sdcard/gcsd.h>
#include "DeviceHandler.hpp"
#include "fat.h"
#include "usbthread.h"
#include "sdhc.h"
#include "wiisd_libogc.h"
#include "usbstorage.h"
#include "usbstorage_libogc.h"
#include "loader/cios.h"
#include "loader/sys.h"
#include "loader/wbfs.h"
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DeviceHandler DeviceHandle;
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void DeviceHandler::Init()
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{
/* PartitionHandle inits */
sd.Init();
usb.Init();
OGC_Device.Init();// used for Devolution gamecube iso launcher
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}
void DeviceHandler::SetMountUSB(bool using_usb)
{
mount_usb = using_usb;
}
void DeviceHandler::MountAll()
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{
MountSD();
MountAllUSB();
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}
void DeviceHandler::UnMountAll()
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{
/* Kill possible USB thread */
KillUSBKeepAliveThread();
for(u32 i = SD; i < MAXDEVICES; i++)
UnMount(i);
USBStorage2_Deinit();
USB_Deinitialize();
SDHC_Close();
sd.Cleanup();
usb.Cleanup();
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}
bool DeviceHandler::Mount(int dev)
{
if(dev == SD)
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return MountSD();
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else if(dev >= USB1 && dev <= USB8)
return MountUSB(dev-USB1);
return false;
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}
bool DeviceHandler::IsInserted(int dev)
{
if(dev == SD)
return SD_Inserted() && sd.IsMounted(0);
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else if(dev >= USB1 && dev <= USB8)
return usb.IsMounted(dev-USB1);
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return false;
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}
void DeviceHandler::UnMount(int dev)
{
if(dev == SD)
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UnMountSD();
else if(dev >= USB1 && dev <= USB8)
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UnMountUSB(dev-USB1);
}
void DeviceHandler::SetModes()
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{
sdhc_mode_sd = 1;
usb_libogc_mode = 1;
if(CustomIOS(CurrentIOS.Type))
{ /* For USB you can use every cIOS */
usb_libogc_mode = 0;
/* But not for SD */
if(CurrentIOS.Type != IOS_TYPE_NEEK2O)
sdhc_mode_sd = 0;
}
}
bool DeviceHandler::MountSD()
{
if(!sd.IsInserted() || !sd.IsMounted(0))
{
if(CurrentIOS.Type == IOS_TYPE_HERMES)
{ /* Slowass Hermes SDHC Module */
for(int i = 0; i < 50; i++)
{
if(SDHC_Init())
break;
usleep(1000);
}
}
sd.SetDevice(&__io_sdhc);
//! Mount only one SD Partition
return sd.Mount(0, DeviceName[SD], true); /* Force FAT */
}
return true;
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}
bool DeviceHandler::MountUSB(int pos)
{
if(pos >= GetUSBPartitionCount())
return false;
return usb.Mount(pos, DeviceName[USB1+pos]);
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}
bool DeviceHandler::MountAllUSB()
{
if(!mount_usb)
return false;
/* Kill possible USB thread */
KillUSBKeepAliveThread();
/* Wait for our slowass HDD */
WaitForDevice(GetUSBInterface());
/* Get Partitions and Mount them */
if(!usb.IsInserted() || !usb.IsMounted(0))
usb.SetDevice(GetUSBInterface());
bool result = false;
int partCount = GetUSBPartitionCount();
for(int i = 0; i < partCount; i++)
{
if(MountUSB(i))
result = true;
}
if(!result)
result = usb.Mount(0, DeviceName[USB1], true); /* Force FAT */
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
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//if(result && usb_libogc_mode)
// CreateUSBKeepAliveThread();
return result;
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}
void DeviceHandler::UnMountUSB(int pos)
{
if(pos >= GetUSBPartitionCount())
return;
return usb.UnMount(pos);
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}
void DeviceHandler::UnMountAllUSB()
{
int partCount = GetUSBPartitionCount();
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for(int i = 0; i < partCount; i++)
UnMountUSB(i);
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}
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int DeviceHandler::PathToDriveType(const char *path)
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{
if(!path)
return -1;
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for(int i = SD; i < MAXDEVICES; i++)
{
if(strncasecmp(path, DeviceName[i], strlen(DeviceName[i])) == 0)
return i;
}
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return -1;
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}
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const char *DeviceHandler::GetFSName(int dev)
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{
if(dev == SD)
return sd.GetFSName(0);
else if(dev >= USB1 && dev <= USB8)
{
if(dev-USB1 < usb.GetPartitionCount())
return usb.GetFSName(dev-USB1);
}
return "";
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}
int DeviceHandler::GetFSType(int dev)
{
const char *FSName = GetFSName(dev);
if(!FSName) return -1;
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if(strncmp(FSName, "WBFS", 4) == 0)
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return PART_FS_WBFS;
else if(strncmp(FSName, "FAT", 3) == 0)
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return PART_FS_FAT;
else if(strncmp(FSName, "NTFS", 4) == 0)
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return PART_FS_NTFS;
else if(strncmp(FSName, "LINUX", 4) == 0)
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return PART_FS_EXT;
return -1;
}
u16 DeviceHandler::GetUSBPartitionCount()
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{
return usb.GetPartitionCount();
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}
wbfs_t * DeviceHandler::GetWbfsHandle(int dev)
{
if(dev == SD)
return sd.GetWbfsHandle(0);
else if(dev >= USB1 && dev <= USB8)
return usb.GetWbfsHandle(dev-USB1);
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return NULL;
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}
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s32 DeviceHandler::OpenWBFS(int dev)
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{
u32 part_lba, part_idx = 1;
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u32 part_fs = GetFSType(dev);
const char *partition = DeviceName[dev];
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if(dev == SD && IsInserted(dev))
part_lba = sd.GetLBAStart(dev);
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else if(dev >= USB1 && dev <= USB8 && IsInserted(dev))
{
part_idx = dev;
part_lba = usb.GetLBAStart(dev - USB1);
}
else
return -1;
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return WBFS_Init(GetWbfsHandle(dev), part_fs, part_idx, part_lba, partition);
}
void DeviceHandler::WaitForDevice(const DISC_INTERFACE *Handle)
{
if(Handle == NULL)
return;
time_t timeout = time(NULL);
while(time(NULL) - timeout < 20)
{
if(Handle->startup() && Handle->isInserted())
break;
usleep(50000);
}
}
bool DeviceHandler::MountDevolution()
{
int NewPartition = (currentPartition == SD ? currentPartition : currentPartition - 1);
const DISC_INTERFACE *handle = (currentPartition == SD) ? &__io_wiisd_ogc : &__io_usbstorage_ogc;
/* We need to wait for the device to get ready for a remount */
WaitForDevice(handle);
/* Only mount the partition we need */
OGC_Device.SetDevice(handle);
return OGC_Device.Mount(NewPartition, DeviceName[currentPartition], true);
}
void DeviceHandler::UnMountDevolution()
{
int NewPartition = (currentPartition == SD ? currentPartition : currentPartition - 1);
OGC_Device.UnMount(NewPartition);
OGC_Device.Cleanup();
}
bool DeviceHandler::UsablePartitionMounted()
{
for(u8 i = SD; i < MAXDEVICES; i++)
{
if(IsInserted(i) && !GetWbfsHandle(i)) //Everything besides WBFS for configuration
return true;
}
return false;
}
bool DeviceHandler::PartitionUsableForNandEmu(int Partition)
{
if(IsInserted(Partition) && GetFSType(Partition) == PART_FS_FAT)
return true;
return false;
}
const DISC_INTERFACE *DeviceHandler::GetUSBInterface()
{
if(((CurrentIOS.Type == IOS_TYPE_HERMES && CurrentIOS.Version > 4) ||
(CurrentIOS.Type == IOS_TYPE_D2X && CurrentIOS.Version > 8) ||
(CurrentIOS.Type == IOS_TYPE_NORMAL_IOS && CurrentIOS.Revision == 58))
&& currentPort == 1)
return &__io_usbstorage2_port1;
return &__io_usbstorage2_port0;
}