WiiFlow_Lite/source/music/musicplayer.h

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#ifndef _MUSICPLAYER_H
#define _MUSICPLAYER_H
#include <string>
#include "gui_sound.h"
#include "config/config.hpp"
#include "wstringEx/wstringEx.hpp"
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using namespace std;
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class MusicPlayer
{
public:
void cleanup();
void Init(Config &cfg, string musicDir, string themeMusicDir);
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void Tick(bool attenuate);
void SetVolume(u8 volume);
void SetMaxVolume(u8 volume);
u8 GetVolume() { return m_music_current_volume; };
u8 GetMaxVolume() { return m_music_volume; };
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void Previous();
void Next();
void StopAndSetPos();
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bool IsStopped() { return m_stopped; };
/* For our GUI */
wstringEx GetFileName();
bool SongChanged();
time_t DisplayTime;
protected:
void Play();
void Stop();
bool PosFromPrevFile();
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void LoadCurrentFile();
void ScanDirectories(const char *directory);
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u8 m_music_volume;
u8 m_music_current_volume;
u8 m_fade_rate;
int CurrentPosition;
bool m_stopped;
bool m_changed;
GuiSound MusicFile;
vector<string> m_music_files;
vector<string>::iterator m_current_music;
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};
extern MusicPlayer m_music;
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#endif