WiiFlow_Lite/source/loader/sys.h

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#ifndef _SYS_H_
#define _SYS_H_
#include "utils.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#define HBC_OHBC 0x000100014f484243ULL//1.1.3
#define HBC_LULZ 0x000100014c554c5aULL//1.1.1
#define HBC_108 0x00010001af1bf516ULL
#define HBC_JODI 0x000100014a4f4449ULL
#define HBC_HAXX 0x0001000148415858ULL
#define RETURN_CHANNEL 0x0001000857494948ULL
#define SYSTEM_MENU 0x0000000100000002ULL
#define WIIU_CHANNEL 0x0001000248435641ULL//HCVA
enum
{
EXIT_TO_MENU = 0,
EXIT_TO_HBC,
EXIT_TO_WIIU,
PRIILOADER_DEF,
EXIT_TO_PRIILOADER,
EXIT_TO_BOOTMII,
EXIT_TO_WFNK2O,
EXIT_TO_SMNK2O,
SHUTDOWN_STANDBY,
SHUTDOWN_IDLE,
WIIFLOW_DEF,// m_cfg.getInt("GENERAL", "exit_to", 0). (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU)
};
/* Prototypes */
void Sys_Init(void);
bool Sys_HW_Access(void);
bool Sys_Exiting(void);
void Sys_Exit(void);
void Sys_ExitTo(int);
int Sys_GetExitTo(void);
void Sys_SetNeekPath(const char*);
void Open_Inputs(void);
void Close_Inputs(void);
bool AHBPROT_Patched(void);
bool IsOnWiiU(void);
/* All our extern C stuff */
extern void __exception_setreload(int t);
extern int mainIOS;
extern bool useMainIOS;
extern bool isWiiVC;
extern volatile bool NANDemuView;
extern volatile bool networkInit;
extern u8 currentPartition;
extern u8 currentPort;
extern char wii_games_dir[];
extern char gc_games_dir[];
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif