-more work on the new wii game loader, hopefully you can use

cheats, save emu, nsmbw + pop patch, wanin cios and hermes cios,
and return to wiiflow again (works here with d2x again)
-fixed some important stuff in wiiflow itself, less corruption
of the dol and more static stuff to get it back to stability
This commit is contained in:
fix94.1 2012-10-13 16:57:03 +00:00
parent bb1774e2c3
commit d61801fd3e
24 changed files with 373 additions and 607 deletions

View File

@ -54,7 +54,7 @@ ios := 249
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# options for code generation # options for code generation
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
CFLAGS = -g -ggdb -Os -Wall -Wno-multichar -Wno-unused-parameter -Wextra $(MACHDEP) $(INCLUDE) -DBUILD_IOS=$(IOS) CFLAGS = -g -ggdb -O1 -Wall -Wno-multichar -Wno-unused-parameter -Wextra $(MACHDEP) $(INCLUDE) -DBUILD_IOS=$(IOS)
CXXFLAGS = $(CFLAGS) CXXFLAGS = $(CFLAGS)
LDFLAGS = -g -ggdb $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80620000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size LDFLAGS = -g -ggdb $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80620000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
@ -88,8 +88,6 @@ export DEPSDIR := $(CURDIR)/$(BUILD)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# automatically build a list of object files for our project # automatically build a list of object files for our project
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
SVNREV := $(shell bash ./scripts/svnrev.sh)
IOSTYPE := $(shell bash ./scripts/buildtype.sh $(ios))
export CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) export CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
export CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) export CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
@ -141,6 +139,8 @@ export OUTPUT := $(CURDIR)/$(TARGET)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
$(BUILD): $(BUILD):
@[ -d $@ ] || mkdir -p $@ @[ -d $@ ] || mkdir -p $@
@bash ./scripts/svnrev.sh
@bash ./scripts/buildtype.sh $(ios)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.main @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.main
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
@ -150,7 +150,7 @@ all:
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
clean: clean:
@echo clean ... @echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol $(CURDIR)/source/svnrev.h $(CURDIR)/source/loader/alt_ios_gen.h
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
else else

View File

@ -21,9 +21,11 @@ ASFLAGS = -D_LANGUAGE_ASSEMBLY -DHW_RVL -DTINY
TARGET_LINKED = boot.elf TARGET_LINKED = boot.elf
TARGET = booter.bin TARGET = booter.bin
CFILES = apploader.c cios.c cache.c debug.c di.c disc.c ios.c patchcode.c usb.c utils.c main.c CFILES = apploader.c cios.c cache.c debug.c di.c disc.c ios.c patchcode.c usb.c utils.c video.c \
fst.c multidol.c wip.c main.c
#OBJS = crt0.o _all.o #OBJS = crt0.o _all.o
OBJS = crt0.o apploader.o cios.o cache.o debug.o di.o disc.o ios.o patchcode.o patchhook.o usb.o utils.o main.o OBJS = crt0.o apploader.o cios.o cache.o debug.o di.o disc.o ios.o patchcode.o patchhook.o usb.o utils.o video.o \
fst.o multidol.o wip.o main.o
DEPDIR = .deps DEPDIR = .deps

View File

@ -9,6 +9,7 @@
#include "di.h" #include "di.h"
#include "cache.h" #include "cache.h"
#include "config.h" #include "config.h"
#include "video.h"
/* Apploader function pointers */ /* Apploader function pointers */
typedef int (*app_main)(void **dst, int *size, int *offset); typedef int (*app_main)(void **dst, int *size, int *offset);
@ -26,9 +27,10 @@ void maindolpatches(void *dst, int len, u8 vidMode, u8 vipatch, u8 countryString
static void patch_NoDiscinDrive(void *buffer, u32 len); static void patch_NoDiscinDrive(void *buffer, u32 len);
static void Anti_002_fix(void *Address, int Size); static void Anti_002_fix(void *Address, int Size);
static u8 Remove_001_Protection(void *Address, int Size); static u8 Remove_001_Protection(void *Address, int Size);
//static u8 PrinceOfPersiaPatch(); static u8 PrinceOfPersiaPatch();
//static u8 NewSuperMarioBrosPatch(); static u8 NewSuperMarioBrosPatch();
u8 hookpatched = 0; u8 hookpatched = 0;
u8 wip_needed = 0;
static void simple_report(const char *fmt, ...) static void simple_report(const char *fmt, ...)
{ {
@ -37,12 +39,25 @@ static void simple_report(const char *fmt, ...)
u32 Apploader_Run(u8 vidMode, u8 vipatch, u8 countryString, u8 patchVidModes, int aspectRatio, u32 returnTo) u32 Apploader_Run(u8 vidMode, u8 vipatch, u8 countryString, u8 patchVidModes, int aspectRatio, u32 returnTo)
{ {
void *dst = NULL; /* Check if WIP patches are needed */
int len = 0; if(PrinceOfPersiaPatch() == 1)
int offset = 0; {
u32 appldr_len; debug_string("PoP patch\n");
wip_needed = 1;
}
else if(NewSuperMarioBrosPatch() == 1)
{
debug_string("NSMBW patch\n");
wip_needed = 1;
}
else
{
debug_string("No WIP patch\n");
wip_needed = 0;
}
/* Variables */
s32 ret; s32 ret;
u32 Entry = 0; u32 appldr_len;
app_init appldr_init; app_init appldr_init;
app_main appldr_main; app_main appldr_main;
app_final appldr_final; app_final appldr_final;
@ -50,7 +65,7 @@ u32 Apploader_Run(u8 vidMode, u8 vipatch, u8 countryString, u8 patchVidModes, in
/* Read apploader header */ /* Read apploader header */
ret = di_read(buffer, 0x20, 0x910); ret = di_read(buffer, 0x20, 0x910);
if(ret < 0) if(ret < 0)
return Entry; return ret;
/* Calculate apploader length */ /* Calculate apploader length */
appldr_len = buffer[5] + buffer[6]; appldr_len = buffer[5] + buffer[6];
@ -72,49 +87,48 @@ u32 Apploader_Run(u8 vidMode, u8 vipatch, u8 countryString, u8 patchVidModes, in
/* Initialize apploader */ /* Initialize apploader */
appldr_init(simple_report); appldr_init(simple_report);
void *dst = NULL;
int len = 0;
int offset = 0;
while(appldr_main(&dst, &len, &offset)) while(appldr_main(&dst, &len, &offset))
{ {
/* Read data from DVD */ /* Read data from DVD */
di_read(dst, len, offset); di_read(dst, len, offset);
maindolpatches(dst, len, vidMode, vipatch, countryString, patchVidModes, aspectRatio, returnTo); maindolpatches(dst, len, vidMode, vipatch, countryString, patchVidModes, aspectRatio, returnTo);
sync_after_write(dst, len); sync_after_write(dst, len);
prog10();
} }
if(wip_needed == 1)
/*free_wip(); free_wip();
if(hooktype != 0 && hookpatched) if(hooktype != 0 && hookpatched == 1)
ocarina_do_code(0);*/ ocarina_do_code(0);
/* Set entry point from apploader */ /* Set entry point from apploader */
//*entry = appldr_final(); return (u32)appldr_final();
Entry = (u32)appldr_final();
return Entry;
} }
void maindolpatches(void *dst, int len, u8 vidMode, u8 vipatch, u8 countryString, u8 patchVidModes, int aspectRatio, u32 returnTo) void maindolpatches(void *dst, int len, u8 vidMode, u8 vipatch, u8 countryString, u8 patchVidModes, int aspectRatio, u32 returnTo)
{ {
//PrinceOfPersiaPatch();
//NewSuperMarioBrosPatch();
// Patch NoDiscInDrive only for IOS 249 < rev13 or IOS 222/223/224 // Patch NoDiscInDrive only for IOS 249 < rev13 or IOS 222/223/224
if((CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision < 13) || CurrentIOS.Type == IOS_TYPE_HERMES) if((CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision < 13) || CurrentIOS.Type == IOS_TYPE_HERMES)
patch_NoDiscinDrive(dst, len); patch_NoDiscinDrive(dst, len);
if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision < 13)
Anti_002_fix(dst, len);
Remove_001_Protection(dst, len);
//patchVideoModes(dst, len, vidMode, vmode, patchVidModes); //patchVideoModes(dst, len, vidMode, vmode, patchVidModes);
//if(conf->hooktype != 0 && dogamehooks(dst, len, 0)) if(hooktype != 0 && dogamehooks(dst, len, 0))
// hookpatched = 1; hookpatched = 1;
if(vipatch) if(vipatch == 1)
vidolpatcher(dst, len); vidolpatcher(dst, len);
if(configbytes[0] != 0xCD) if(configbytes[0] != 0xCD)
langpatcher(dst, len); langpatcher(dst, len);
if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision < 13)
Anti_002_fix(dst, len);
//if(conf->countryString) //if(conf->countryString)
// PatchCountryStrings(dst, len); // Country Patch by WiiPower // PatchCountryStrings(dst, len); // Country Patch by WiiPower
if(aspectRatio != -1) if(aspectRatio != -1)
PatchAspectRatio(dst, len, aspectRatio); PatchAspectRatio(dst, len, aspectRatio);
if(returnTo > 0) if(returnTo > 0)
PatchReturnTo(dst, len, returnTo); PatchReturnTo(dst, len, returnTo);
Remove_001_Protection(dst, len); if(wip_needed == 1)
//do_wip_code((u8 *)dst, len); do_wip_code((u8*)dst, len);
} }
static void patch_NoDiscinDrive(void *buffer, u32 len) static void patch_NoDiscinDrive(void *buffer, u32 len)
@ -145,12 +159,12 @@ static void Anti_002_fix(void *Address, int Size)
Addr += 4; Addr += 4;
} }
} }
/*
static u8 PrinceOfPersiaPatch() static u8 PrinceOfPersiaPatch()
{ {
if (memcmp("SPX", (char *) 0x80000000, 3) != 0 && memcmp("RPW", (char *) 0x80000000, 3) != 0) if(memcmp("SPX", (char *)0x80000000, 3) != 0 && memcmp("RPW", (char *) 0x80000000, 3) != 0)
return 0; return 0;
WIP_Code CodeList[5*sizeof(WIP_Code)]; WIP_Code CodeList[5*sizeof(WIP_Code)];
CodeList[0].offset = 0x007AAC6A; CodeList[0].offset = 0x007AAC6A;
CodeList[0].srcaddress = 0x7A6B6F6A; CodeList[0].srcaddress = 0x7A6B6F6A;
@ -167,10 +181,7 @@ static u8 PrinceOfPersiaPatch()
CodeList[4].offset = 0x007AAC9D; CodeList[4].offset = 0x007AAC9D;
CodeList[4].srcaddress = 0x82806F3F; CodeList[4].srcaddress = 0x82806F3F;
CodeList[4].dstaddress = 0x6F3F8280; CodeList[4].dstaddress = 0x6F3F8280;
set_wip_list(CodeList, 5);
if (set_wip_list(CodeList, 5) == 0)
return 0;
return 1; return 1;
} }
@ -178,7 +189,7 @@ static u8 NewSuperMarioBrosPatch()
{ {
WIP_Code CodeList[3 * sizeof(WIP_Code)]; WIP_Code CodeList[3 * sizeof(WIP_Code)];
if (memcmp("SMNE01", (char *) 0x80000000, 6) == 0) if(memcmp("SMNE01", (char *) 0x80000000, 6) == 0)
{ {
CodeList[0].offset = 0x001AB610; CodeList[0].offset = 0x001AB610;
CodeList[0].srcaddress = 0x9421FFD0; CodeList[0].srcaddress = 0x9421FFD0;
@ -189,8 +200,10 @@ static u8 NewSuperMarioBrosPatch()
CodeList[2].offset = 0x001CED6B; CodeList[2].offset = 0x001CED6B;
CodeList[2].srcaddress = 0xDA000000; CodeList[2].srcaddress = 0xDA000000;
CodeList[2].dstaddress = 0x71000000; CodeList[2].dstaddress = 0x71000000;
set_wip_list(CodeList, 3);
return 1;
} }
else if (memcmp("SMNP01", (char *) 0x80000000, 6) == 0) else if(memcmp("SMNP01", (char *) 0x80000000, 6) == 0)
{ {
CodeList[0].offset = 0x001AB750; CodeList[0].offset = 0x001AB750;
CodeList[0].srcaddress = 0x9421FFD0; CodeList[0].srcaddress = 0x9421FFD0;
@ -201,8 +214,10 @@ static u8 NewSuperMarioBrosPatch()
CodeList[2].offset = 0x001CEEA8; CodeList[2].offset = 0x001CEEA8;
CodeList[2].srcaddress = 0x388000DA; CodeList[2].srcaddress = 0x388000DA;
CodeList[2].dstaddress = 0x38800071; CodeList[2].dstaddress = 0x38800071;
set_wip_list(CodeList, 3);
return 1;
} }
else if (memcmp("SMNJ01", (char *) 0x80000000, 6) == 0) else if(memcmp("SMNJ01", (char *) 0x80000000, 6) == 0)
{ {
CodeList[0].offset = 0x001AB420; CodeList[0].offset = 0x001AB420;
CodeList[0].srcaddress = 0x9421FFD0; CodeList[0].srcaddress = 0x9421FFD0;
@ -213,12 +228,12 @@ static u8 NewSuperMarioBrosPatch()
CodeList[2].offset = 0x001CEB7B; CodeList[2].offset = 0x001CEB7B;
CodeList[2].srcaddress = 0xDA000000; CodeList[2].srcaddress = 0xDA000000;
CodeList[2].dstaddress = 0x71000000; CodeList[2].dstaddress = 0x71000000;
set_wip_list(CodeList, 3);
return 1;
} }
if(set_wip_list(CodeList, 3) == 0) return 0;
return 0;
return 1;
} }
*/
static u8 Remove_001_Protection(void *Address, int Size) static u8 Remove_001_Protection(void *Address, int Size)
{ {
static const u8 SearchPattern[] = {0x40, 0x82, 0x00, 0x0C, 0x38, 0x60, 0x00, 0x01, 0x48, 0x00, 0x02, 0x44, 0x38, 0x61, 0x00, 0x18}; static const u8 SearchPattern[] = {0x40, 0x82, 0x00, 0x0C, 0x38, 0x60, 0x00, 0x01, 0x48, 0x00, 0x02, 0x44, 0x38, 0x61, 0x00, 0x18};

View File

@ -183,9 +183,8 @@ int di_readdiscid(void *dst)
int WDVD_SetFragList(int device, void *fraglist, int size) int WDVD_SetFragList(int device, void *fraglist, int size)
{ {
debug_string("WDVD_SetFragList\n"); debug_string("WDVD_SetFragList\n");
debug_uint(device); memset(inbuf, 0, 0x20);
debug_uint((u32)fraglist);
debug_uint(size);
/* Set FRAG mode */ /* Set FRAG mode */
inbuf[0] = 0xF9000000; inbuf[0] = 0xF9000000;
inbuf[1] = device; inbuf[1] = device;

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@ -18,15 +18,10 @@
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include <stdio.h> #include "types.h"
#include <stdlib.h> #include "utils.h"
#include <string.h> #include "cache.h"
#include <gccore.h>
#include <sys/unistd.h>
#include <ogc/ipc.h>
#include "fst.h" #include "fst.h"
#include "patchcode.h" #include "patchcode.h"
#include "codehandler.h" #include "codehandler.h"
#include "codehandleronly.h" #include "codehandleronly.h"
@ -104,7 +99,7 @@ void app_pokevalues()
*((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2)) *((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2))
{ {
*((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4); *((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4);
DCFlushRange((void *) *(gameconf + i + 3), 4); sync_after_write((void *) *(gameconf + i + 3), 4);
} }
i += 4; i += 4;
} }
@ -154,7 +149,7 @@ void load_handler()
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
memcpy((void*)0x80001F5A, &codelist, 2); memcpy((void*)0x80001F5A, &codelist, 2);
memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandler_size); sync_after_write((void*)0x80001800,codehandler_size);
} }
else else
{ {
@ -163,13 +158,13 @@ void load_handler()
memcpy((void*)0x80001800,codehandleronly,codehandleronly_size); memcpy((void*)0x80001800,codehandleronly,codehandleronly_size);
memcpy((void*)0x80001906, &codelist, 2); memcpy((void*)0x80001906, &codelist, 2);
memcpy((void*)0x8000190A, ((u8*) &codelist) + 2, 2); memcpy((void*)0x8000190A, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandleronly_size); sync_after_write((void*)0x80001800,codehandleronly_size);
} }
// Load multidol handler // Load multidol handler
memset((void*)0x80001000,0,multidol_size); memset((void*)0x80001000,0,multidol_size);
memcpy((void*)0x80001000,multidol,multidol_size); memcpy((void*)0x80001000,multidol,multidol_size);
DCFlushRange((void*)0x80001000,multidol_size); sync_after_write((void*)0x80001000,multidol_size);
switch(hooktype) switch(hooktype)
{ {
case 0x01: case 0x01:
@ -216,7 +211,7 @@ void load_handler()
//memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4); //memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4);
break; break;
} }
DCFlushRange((void*)0x80001198,16); sync_after_write((void*)0x80001198,16);
} }
memcpy((void *)0x80001800, (void*)0x80000000, 6); memcpy((void *)0x80001800, (void*)0x80000000, 6);
} }
@ -241,7 +236,7 @@ int ocarina_do_code(u64 chantitle)
if(chantitle != 0) if(chantitle != 0)
{ {
memcpy((void *)0x80001800, gameidbuffer, 8); memcpy((void *)0x80001800, gameidbuffer, 8);
DCFlushRange((void *)0x80001800, 8); sync_after_write((void *)0x80001800, 8);
} }
if(codelist) if(codelist)
@ -251,7 +246,7 @@ int ocarina_do_code(u64 chantitle)
if(code_size > 0 && code_buf) if(code_size > 0 && code_buf)
{ {
memcpy(codelist, code_buf, code_size); memcpy(codelist, code_buf, code_size);
DCFlushRange(codelist, (u32)codelistend - (u32)codelist); sync_after_write(codelist, (u32)codelistend - (u32)codelist);
} }
// TODO What's this??? // TODO What's this???

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@ -14,6 +14,7 @@
#include "ios.h" #include "ios.h"
#include "cache.h" #include "cache.h"
#include "utils.h" #include "utils.h"
#include "di.h"
#define virt_to_phys(x) ((u32*)(((u32)(x))&0x3FFFFFFF)) #define virt_to_phys(x) ((u32*)(((u32)(x))&0x3FFFFFFF))
#define phys_to_virt(x) ((u32*)(((u32)(x))|0x80000000)) #define phys_to_virt(x) ((u32*)(((u32)(x))|0x80000000))

View File

@ -19,23 +19,13 @@
#include "apploader.h" #include "apploader.h"
#include "patchcode.h" #include "patchcode.h"
#include "Config.h" #include "Config.h"
#include "video.h"
#define COLOR_BLACK 0x00800080 #include "fst.h"
#define COLOR_GRAY 0x80808080
#define COLOR_WHITE 0xFF80FF80
#define COLOR_RED 0x4C544CFF
#define COLOR_GREEN 0x4B554B4A
#define COLOR_BLUE 0x1DFF1D6B
#define COLOR_YELLOW 0xE100E194
#define IOCTL_ES_LAUNCH 0x08
#define IOCTL_ES_GETVIEWCNT 0x12
#define IOCTL_ES_GETVIEWS 0x13
IOS_Info CurrentIOS; IOS_Info CurrentIOS;
static the_CFG *conf = (the_CFG*)0x93100000; static the_CFG *conf = (the_CFG*)0x93100000;
static struct ioctlv vecs[16] ALIGNED(64); //static struct ioctlv vecs[16] ALIGNED(64);
static u32 disc_id[0x40] ALIGNED(32); static u32 disc_id[0x40] ALIGNED(32);
static u32 AppEntrypoint = 0; static u32 AppEntrypoint = 0;
static u8 tmd[0x5000] ALIGNED(64); static u8 tmd[0x5000] ALIGNED(64);
@ -50,80 +40,11 @@ static struct {
u32 offset; u32 offset;
u32 type; u32 type;
} partition_table[32] ALIGNED(32); } partition_table[32] ALIGNED(32);
/*
static struct
{
char revision[16];
void *entry;
s32 size;
s32 trailersize;
s32 padding;
} apploader_hdr ALIGNED(32);
*/
static int es_fd;
void fail(void) __attribute__((noreturn)); //static int es_fd;
void prog10(void) __attribute__((noinline));
static int es_launchtitle(u64 titleID) void fail(void);
{
static u64 xtitleID __attribute__((aligned(32)));
static u32 cntviews __attribute__((aligned(32)));
static u8 tikviews[0xd8*4] __attribute__((aligned(32)));
int ret;
debug_string("es_fd:");
debug_uint(es_fd);
debug_string("\n");
debug_string("LaunchTitle: ");
debug_uint(titleID>>32);
debug_string("-");
debug_uint(titleID&0xFFFFFFFF);
xtitleID = titleID;
debug_string("\nGetTicketViewCount: ");
vecs[0].data = &xtitleID;
vecs[0].len = 8;
vecs[1].data = &cntviews;
vecs[1].len = 4;
ret = ios_ioctlv(es_fd, IOCTL_ES_GETVIEWCNT, 1, 1, vecs);
debug_uint(ret);
debug_string(", views: ");
debug_uint(cntviews);
debug_string("\n");
if(ret<0) return ret;
if(cntviews>4) return -1;
debug_string("GetTicketViews: ");
//vecs[0].data = &xtitleID;
//vecs[0].len = 8;
//vecs[1].data = &cntviews;
//vecs[1].len = 4;
vecs[2].data = tikviews;
vecs[2].len = 0xd8*cntviews;
ret = ios_ioctlv(es_fd, IOCTL_ES_GETVIEWS, 2, 1, vecs);
debug_uint(ret);
debug_string("\n");
if(ret<0) return ret;
debug_string("Attempting to launch...\n");
//vecs[0].data = &xtitleID;
//vecs[0].len = 8;
vecs[1].data = tikviews;
vecs[1].len = 0xd8;
ret = ios_ioctlvreboot(es_fd, IOCTL_ES_LAUNCH, 2, 0, vecs);
if(ret < 0) {
debug_string("Launch failed: ");
debug_uint(ret);
debug_string("\r\n");
}
udelay(100000);
return ret;
}
static s32 ios_getversion() __attribute__((unused));
static s32 ios_getversion() static s32 ios_getversion()
{ {
u32 vercode; u32 vercode;
@ -143,20 +64,6 @@ static void printversion(void)
debug_string("\n"); debug_string("\n");
} }
static int es_init(void)
{
debug_string("Opening /dev/es: ");
es_fd = ios_open("/dev/es", 0);
debug_uint(es_fd);
debug_string("\n");
return es_fd;
}
/*
static void simple_report(const char *fmt, ...)
{
debug_string(fmt);
}
*/
static u8 conf_buffer[0x4000] ALIGNED(32); static u8 conf_buffer[0x4000] ALIGNED(32);
static u32 get_counter_bias(void) static u32 get_counter_bias(void)
@ -225,46 +132,11 @@ static inline void write16(u16 w, u16 addr)
*((u16 *)(addr + 0x80000000)) = w; *((u16 *)(addr + 0x80000000)) = w;
} }
#define framebuffer ((u32*)(0x81600000))
void memset32(u32 *addr, u32 data, u32 count) __attribute__ ((externally_visible));
void memset32(u32 *addr, u32 data, u32 count)
{
int sc = count;
void *sa = addr;
while(count--)
*addr++ = data;
sync_after_write(sa, 4*sc);
}
static void drawbar(int pix)
{
int i = 16;
u32* p = framebuffer + 320 * 400;
while(i--) {
memset32(p, COLOR_WHITE, pix);
p += 320;
}
}
/*
u32 vir(u32 addr) __attribute__((noinline));
u32 vir(u32 addr)
{
return *(vu32*)(addr+0xCC002000);
}*/
inline void viw(u32 addr, u32 data)
{
*(vu32*)(addr+0xCC002000) = data;
}
void fail(void) void fail(void)
{ {
memset32(framebuffer, COLOR_RED, 320*100);
debug_string("\nFAILURE\n"); debug_string("\nFAILURE\n");
es_launchtitle(0x100014a4f4449LL); void (*entrypoint)(void) = (void(*)(void))0x80001800;
entrypoint();
while(1); while(1);
} }
@ -280,21 +152,7 @@ static void failnotone(int v) {
} }
#endif #endif
int progress = 20; u32 hooktype;
static void prog(int p) __attribute__((noinline));
static void prog(int p) {
progress += p;
drawbar(progress);
}
void prog10(void) {
prog(10);
}
//#define prog10() do{}while(0)
//#define prog(x) do{}while(0)
extern s32 wbfsDev; extern s32 wbfsDev;
extern u32 wbfs_part_idx; extern u32 wbfs_part_idx;
extern FragList *frag_list; extern FragList *frag_list;
@ -309,52 +167,10 @@ void _main (void)
u32 rtc2 = 1; u32 rtc2 = 1;
u64 tbtime; u64 tbtime;
u32 tmp; u32 tmp;
u32 vtrdcr;
u32 oldvtrdcr;
u32 vimode;
u32 vto,vte;
u64 oldvtovte;
/*
void (*app_init)(void (*report)(const char *fmt, ...));
int (*app_main)(void **dst, int *size, int *offset);
void *(*app_final)(void);
void (*app_entry)(void(**init)(void (*report)(const char *fmt, ...)), int (**main)(), void *(**final)());
*/
debug_string("WiiFlow External Booter by FIX94 - based on TinyLoad v0.2\n"); debug_string("WiiFlow External Booter by FIX94 - based on TinyLoad v0.2\n");
video_init();
memset32(framebuffer, COLOR_BLACK, 320*574);
memset32(framebuffer + 320 * 398, COLOR_WHITE, 320*2);
memset32(framebuffer + 320 * 416, COLOR_WHITE, 320*2);
vtrdcr = oldvtrdcr = *(vu32*)(0xCC002000);
oldvtovte = *(vu64*)0xCC00200c;
vtrdcr &= 0xFFFFF;
vtrdcr |= 0x0F000000;
vimode = (vtrdcr>>8)&3;
vto = 0x30018;
vte = 0x20019;
if(vtrdcr & 4) { // progressive
vto = vte = 0x60030;
vtrdcr += 0x0F000000;
} else if(vimode == 1) {
vto = 0x10023;
vte = 0x24;
vtrdcr += 0x02F00000;
}
viw(0x0, vtrdcr);
viw(0xc, vto);
viw(0x10, vte);
viw(0x1c, (((u32)framebuffer) >> 5) | 0x10000000);
viw(0x24, (((u32)framebuffer) >> 5) | 0x10000000);
prog(0);
ipc_init(); ipc_init();
ios_cleanup();
//reset_ios();
printversion(); printversion();
bias = get_counter_bias(); bias = get_counter_bias();
@ -372,22 +188,23 @@ void _main (void)
: "=&r" (tmp) : "=&r" (tmp)
: "b" ((u32)(tbtime >> 32)), "b" ((u32)(tbtime & 0xFFFFFFFF)) : "b" ((u32)(tbtime >> 32)), "b" ((u32)(tbtime & 0xFFFFFFFF))
); );
if(es_init() < 0) {
debug_string("es_init() failed\n");
fail();
}
debug_string("Initializing DI\n"); debug_string("Initializing DI\n");
if(di_init() < 0) { if(di_init() < 0) {
debug_string("di_init() failed\n"); debug_string("di_init() failed\n");
fail(); fail();
} }
prog10();
app_gameconfig_set(conf->gameconf, conf->gameconfsize);
ocarina_set_codes(conf->codelist, conf->codelistend, conf->cheats, conf->cheatSize);
debuggerselect = conf->debugger;
hooktype = conf->hooktype;
frag_list = conf->fragments; frag_list = conf->fragments;
wbfsDev = conf->wbfsDevice; wbfsDev = conf->wbfsDevice;
wbfs_part_idx = conf->wbfsPart; wbfs_part_idx = conf->wbfsPart;
configbytes[0] = conf->configbytes[0]; configbytes[0] = conf->configbytes[0];
configbytes[1] = conf->configbytes[1]; configbytes[1] = conf->configbytes[1];
if(conf->GameBootType == TYPE_WII_DISC) if(conf->GameBootType == TYPE_WII_DISC)
{ {
Disc_SetUSB(NULL, 0); Disc_SetUSB(NULL, 0);
@ -430,7 +247,6 @@ void _main (void)
debug_string("Reading partition table\n"); debug_string("Reading partition table\n");
FAILNOTONE(di_unencryptedread(partition_table, sizeof(partition_table), part_table_info.offset), "Read failed\n"); FAILNOTONE(di_unencryptedread(partition_table, sizeof(partition_table), part_table_info.offset), "Read failed\n");
prog10(); prog10();
for(i=0; i<part_table_info.count; i++) { for(i=0; i<part_table_info.count; i++) {
if(partition_table[i].type == 0) { if(partition_table[i].type == 0) {
break; break;
@ -445,149 +261,40 @@ void _main (void)
debug_string("\n"); debug_string("\n");
FAILNOTONE(di_openpartition(partition_table[i].offset, tmd), "Failed to open partition"); FAILNOTONE(di_openpartition(partition_table[i].offset, tmd), "Failed to open partition");
prog10(); prog10();
debug_string("Reloading IOS...\n");
if(es_launchtitle(0x0000000100000000 | ios_getversion()) < 0) {
debug_string("Failed to launch disc IOS\n");
fail();
}
debug_string("IOS reloaded!\n");
ipc_init();
debug_string("IPC reinited.\n");
printversion();
if(es_init() < 0) {
debug_string("es_init() failed\n");
fail();
}
debug_string("Initializing DI\n");
if(di_init() < 0) {
debug_string("di_init() failed\n");
fail();
}
if(conf->GameBootType == TYPE_WII_DISC)
{
Disc_SetUSB(NULL, 0);
if(CurrentIOS.Type == IOS_TYPE_HERMES)
Hermes_Disable_EHC();
}
else
{
Disc_SetUSB((u8*)conf->gameID, conf->GameBootType == TYPE_WII_WBFS_EXT);
if(CurrentIOS.Type == IOS_TYPE_HERMES)
Hermes_shadow_mload(conf->mload_rev);
}
prog(20);
debug_string("Reading Disc ID\n");
FAILNOTONE(di_readdiscid(disc_id), "di_readdiscid() failed\n");
prog10();
debug_string("Opening partition again\n");
FAILNOTONE(di_openpartition(partition_table[i].offset, tmd), "Failed to open partition the second time");
prog10();
debug_string("Reading partition header\n"); debug_string("Reading partition header\n");
FAILNOTONE(di_read((void*)0x80000000, 0x20, 0), "Failed to read partition header"); FAILNOTONE(di_read((void*)0x80000000, 0x20, 0), "Failed to read partition header");
prog10(); prog10();
CurrentIOS = conf->IOS; CurrentIOS = conf->IOS;
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
/* IOS Reload Block */
static struct ioctlv block_vector[2] ALIGNED(32);
static u32 mode ALIGNED(64);
static u32 ios ALIGNED(64);
mode = 2;
block_vector[0].data = &mode;
block_vector[0].len = sizeof(u32);
ios = ios_getversion();
block_vector[1].data = &ios;
block_vector[1].len = sizeof(u32);
ios_ioctlv(es_fd, 0xA0, 2, 0, block_vector);
/* Return to */
if(conf->returnTo > 0)
{
debug_string("Return to d2x way, ID:"); debug_uint(conf->returnTo); debug_string("\n");
static u64 sm_title_id[1] ALIGNED(64);
static struct ioctlv rtn_vector[1] ALIGNED(64);
sm_title_id[0] = (((u64)(0x00010001) << 32) | (conf->returnTo & 0xFFFFFFFF));
rtn_vector[0].data = sm_title_id;
rtn_vector[0].len = sizeof(u64);
ios_ioctlv(es_fd, 0xA1, 1, 0, rtn_vector);
memset(&conf->returnTo, 0, sizeof(u32));
}
}
AppEntrypoint = Apploader_Run(conf->vidMode, conf->vipatch, conf->countryString, AppEntrypoint = Apploader_Run(conf->vidMode, conf->vipatch, conf->countryString,
conf->patchVidMode, conf->aspectRatio, conf->returnTo); conf->patchVidMode, conf->aspectRatio, conf->returnTo);
/*debug_string("Reading apploader header\n");
FAILNOTONE(di_read(&apploader_hdr, 0x20, 0x910), "Failed to read apploader header");
prog10();
debug_string("Reading apploader\n");
FAILNOTONE(di_read((void*)0x81200000, apploader_hdr.size+apploader_hdr.trailersize, 0x918),"Failed to read apploader ");
sync_before_exec((void*)0x81200000, apploader_hdr.size+apploader_hdr.trailersize);
prog10();
app_entry = apploader_hdr.entry;
app_entry(&app_init, &app_main, &app_final);
app_init(simple_report);
prog10();
while(1) {
void *dst;
int size;
int offset;
int res;
res = app_main(&dst, &size, &offset);
if(res != 1)
break;
debug_string("Req: ");
debug_uint((u32)dst);debug_string(" ");
debug_uint((u32)size);debug_string(" ");
debug_uint((u32)offset);debug_string("\n");
if(di_read(dst, size, offset) != 1) {
debug_string("Warning: failed to read apploader request\n");
}
prog10();
}*/
debug_string("Apploader complete\n"); debug_string("Apploader complete\n");
di_shutdown();
ios_close(es_fd);
ios_cleanup();
prog10(); prog10();
//write16(0x0006, 0x0000); // DVDInit extern u32 vimode;
if(((u8*)disc_id)[3] == 'P' && vimode == 0) if(((u8*)disc_id)[3] == 'P' && vimode == 0)
vimode = 1; vimode = 1;
debug_string("VI mode: "); debug_string("VI mode: ");
debug_uint(vimode); debug_uint(vimode);
debug_string("\n"); debug_string("\n");
*(u32*)0x800000cc = vimode;
Disc_SetLowMem(); Disc_SetLowMem();
*(vu32*)0x800000cc = vimode;
//*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
*(vu32*)0xCD006C00 = 0x00000000; // deinit audio due to libogc fail
*(u32*)0x80003180 = *(u32*)0x80000000;
sync_after_write((void*)0x80000000, 0x3f00); sync_after_write((void*)0x80000000, 0x3f00);
progress = 310; setprog(320);
prog10();
udelay(60000); udelay(60000);
u8 hooktype = 0;
//AppEntrypoint = (u32)app_final();
debug_string("Game entry: "); debug_string("Game entry: ");
debug_uint(AppEntrypoint); debug_uint(AppEntrypoint);
debug_string("\n"); debug_string("\n");
debug_string("ok, taking the plunge\n"); debug_string("ok, taking the plunge\n");
video_setblack();
di_shutdown();
/* this sets VI to black, but I can't fit it in yet... */ *(vu32*)0xCD006C00 = 0x00000000; // deinit audio due to libogc fail
viw(0x0, oldvtrdcr);
*(vu64*)(0xCC00200c) = oldvtovte;
/* Originally from tueidj - taken from NeoGamma (thx) */ /* Originally from tueidj - taken from NeoGamma (thx) */
*(vu32*)0xCC003024 = 1; *(vu32*)0xCC003024 = 1;
@ -606,8 +313,8 @@ void _main (void)
"mtctr %r3\n" "mtctr %r3\n"
"bctr\n" "bctr\n"
"returnpoint:\n" "returnpoint:\n"
"bl DCDisable\n" /*"bl DCDisable\n"
"bl ICDisable\n" "bl ICDisable\n"*/
"li %r3, 0\n" "li %r3, 0\n"
"mtsrr1 %r3\n" "mtsrr1 %r3\n"
"lis %r4, AppEntrypoint@h\n" "lis %r4, AppEntrypoint@h\n"
@ -657,5 +364,6 @@ void _main (void)
"blr\n" "blr\n"
); );
} }
fail();
} }

View File

@ -13,8 +13,13 @@
#include "types.h" #include "types.h"
#include "utils.h" #include "utils.h"
#include "cache.h"
#ifdef __cplusplus
extern "C"
{
#endif
#ifndef TINY
void *memset(void *ptr, int c, int size) { void *memset(void *ptr, int c, int size) {
char* ptr2 = ptr; char* ptr2 = ptr;
while(size--) *ptr2++ = (char)c; while(size--) *ptr2++ = (char)c;
@ -33,7 +38,6 @@ int strlen(const char *ptr) {
while(*ptr++) i++; while(*ptr++) i++;
return i; return i;
} }
#endif
int memcmp(const void *s1, const void *s2, size_t n) int memcmp(const void *s1, const void *s2, size_t n)
{ {
@ -41,17 +45,25 @@ int memcmp(const void *s1, const void *s2, size_t n)
const unsigned char *us2 = (const unsigned char *) s2; const unsigned char *us2 = (const unsigned char *) s2;
while (n-- != 0) { while (n-- != 0) {
if (*us1 != *us2) if (*us1 != *us2)
#ifdef TINY
return 1;
#else
return (*us1 < *us2) ? -1 : +1; return (*us1 < *us2) ? -1 : +1;
#endif
us1++; us1++;
us2++; us2++;
} }
return 0; return 0;
} }
void memset32(u32 *addr, u32 data, u32 count)
{
int sc = count;
void *sa = addr;
while(count--)
*addr++ = data;
sync_after_write(sa, 4*sc);
}
#ifdef __cplusplus
}
#endif
// Timebase frequency is core frequency / 8. Ignore roundoff, this // Timebase frequency is core frequency / 8. Ignore roundoff, this
// doesn't have to be very accurate. // doesn't have to be very accurate.

View File

@ -12,10 +12,20 @@
#include "types.h" #include "types.h"
#ifdef __cplusplus
extern "C"
{
#endif
void *memset(void *,int,int); void *memset(void *,int,int);
void memset32(u32 *addr, u32 data, u32 count) __attribute__ ((externally_visible));
void *memcpy(void *ptr, const void *src, int size); void *memcpy(void *ptr, const void *src, int size);
int memcmp(const void *s1, const void *s2, size_t n); int memcmp(const void *s1, const void *s2, size_t n);
int strlen(const char *ptr); int strlen(const char *ptr);
void udelay(u32 us); void udelay(u32 us);
#ifdef __cplusplus
}
#endif
#endif #endif

View File

@ -0,0 +1,88 @@
#include "utils.h"
#define COLOR_BLACK 0x00800080
#define COLOR_GRAY 0x80808080
#define COLOR_WHITE 0xFF80FF80
#define COLOR_RED 0x4C544CFF
#define COLOR_GREEN 0x4B554B4A
#define COLOR_BLUE 0x1DFF1D6B
#define COLOR_YELLOW 0xE100E194
#define framebuffer ((u32*)(0x81600000))
u32 vtrdcr;
u32 oldvtrdcr;
u32 vimode;
u32 vto,vte;
u64 oldvtovte;
int progress = 20;
static void drawbar(int pix)
{
int i = 16;
u32* p = framebuffer + 320 * 400;
while(i--) {
memset32(p, COLOR_WHITE, pix);
p += 320;
}
}
void prog(int p) {
progress += p;
drawbar(progress);
}
void setprog(int p)
{
progress = p;
drawbar(progress);
}
void prog10(void) {
prog(10);
}
inline void viw(u32 addr, u32 data)
{
*(vu32*)(addr+0xCC002000) = data;
}
void video_init(void)
{
memset32(framebuffer, COLOR_BLACK, 320*574);
memset32(framebuffer + 320 * 398, COLOR_WHITE, 320*2);
memset32(framebuffer + 320 * 416, COLOR_WHITE, 320*2);
vtrdcr = oldvtrdcr = *(vu32*)(0xCC002000);
oldvtovte = *(vu64*)0xCC00200c;
vtrdcr &= 0xFFFFF;
vtrdcr |= 0x0F000000;
vimode = (vtrdcr>>8)&3;
vto = 0x30018;
vte = 0x20019;
if(vtrdcr & 4) { // progressive
vto = vte = 0x60030;
vtrdcr += 0x0F000000;
} else if(vimode == 1) {
vto = 0x10023;
vte = 0x24;
vtrdcr += 0x02F00000;
}
viw(0x0, vtrdcr);
viw(0xc, vto);
viw(0x10, vte);
viw(0x1c, (((u32)framebuffer) >> 5) | 0x10000000);
viw(0x24, (((u32)framebuffer) >> 5) | 0x10000000);
prog(0);
}
void video_setblack(void)
{
/* this sets VI to black, but I can't fit it in yet... */
viw(0x0, oldvtrdcr);
*(vu64*)(0xCC00200c) = oldvtovte;
}

View File

@ -0,0 +1,12 @@
#ifndef VIDEO_H_
#define VIDEO_H_
void video_init(void);
void video_setblack(void);
void prog(int p);
void prog10(void);
void setprog(int p);
#endif

View File

@ -1,27 +1,20 @@
#include <gccore.h> #include "utils.h"
#include <string.h> #include "debug.h"
#include <stdlib.h>
#include <stdio.h>
#include <malloc.h>
#include "wip.h" #include "wip.h"
static WIP_Code * CodeList = NULL; WIP_Code *CodeList;
static u32 CodesCount = 0; u32 CodesCount;
static u32 ProcessedLength = 0; u32 ProcessedLength;
static u32 Counter = 0; u32 Counter;
void do_wip_code(u8 * dst, u32 len) void do_wip_code(u8 * dst, u32 len)
{ {
if(!CodeList)
return;
if(Counter < 3) if(Counter < 3)
{ {
Counter++; Counter++;
return; return;
} }
u32 i = 0; u32 i = 0;
s32 n = 0; s32 n = 0;
s32 offset = 0; s32 offset = 0;
@ -38,10 +31,12 @@ void do_wip_code(u8 * dst, u32 len)
if(dst[offset] == ((u8 *)&CodeList[i].srcaddress)[n]) if(dst[offset] == ((u8 *)&CodeList[i].srcaddress)[n])
{ {
dst[offset] = ((u8 *)&CodeList[i].dstaddress)[n]; dst[offset] = ((u8 *)&CodeList[i].dstaddress)[n];
debug_string("Address patched:"); debug_uint(CodeList[i].offset+n); debug_string("\n");
//printf("WIP: %08X Address Patched.\n", CodeList[i].offset + n); //printf("WIP: %08X Address Patched.\n", CodeList[i].offset + n);
} }
else else
{ {
debug_string("Address NOT patched:"); debug_uint(CodeList[i].offset+n); debug_string("\n");
//printf("WIP: %08X Address does not match with WIP entry.\n", CodeList[i].offset+n); //printf("WIP: %08X Address does not match with WIP entry.\n", CodeList[i].offset+n);
//printf("Destination: %02X | Should be: %02X.\n", dst[offset], ((u8 *)&CodeList[i].srcaddress)[n]); //printf("Destination: %02X | Should be: %02X.\n", dst[offset], ((u8 *)&CodeList[i].srcaddress)[n]);
} }
@ -55,86 +50,17 @@ void do_wip_code(u8 * dst, u32 len)
//! .wip files override internal patches //! .wip files override internal patches
//! the codelist has to be freed if the set fails //! the codelist has to be freed if the set fails
//! if set was successful the codelist will be freed when it's done //! if set was successful the codelist will be freed when it's done
bool set_wip_list(WIP_Code * list, int size) u8 set_wip_list(WIP_Code *list, int size)
{
if(!CodeList && size > 0)
{
CodeList = list;
CodesCount = size;
return true;
}
return false;
}
void wip_reset_counter()
{ {
CodeList = list;
CodesCount = size;
ProcessedLength = 0; ProcessedLength = 0;
//alternative dols don't need a skip. only main.dol. Counter = 0;
Counter = 3; return 1;
} }
void free_wip() void free_wip()
{ {
if(CodeList)
free(CodeList);
CodesCount = 0; CodesCount = 0;
ProcessedLength = 0; ProcessedLength = 0;
} }
int load_wip_patches(u8 *dir, u8 *gameid)
{
char filepath[150];
char GameID[8];
memset(GameID, 0, sizeof(GameID));
memcpy(GameID, gameid, 6);
snprintf(filepath, sizeof(filepath), "%s/%s.wip", dir, GameID);
FILE *fp = fopen(filepath, "rb");
if(!fp)
{
memset(GameID, 0, sizeof(GameID));
memcpy(GameID, gameid, 3);
snprintf(filepath, sizeof(filepath), "%s/%s.wip", dir, GameID);
fp = fopen(filepath, "rb");
}
if(!fp)
return -1;
char line[255];
//printf("\nLoading WIP code from %s.\n", filepath);
while(fgets(line, sizeof(line), fp))
{
if(line[0] == '#' || strlen(line) < 26)
continue;
u32 offset = (u32) strtoul(line, NULL, 16);
u32 srcaddress = (u32) strtoul(line+9, NULL, 16);
u32 dstaddress = (u32) strtoul(line+18, NULL, 16);
if(!CodeList)
CodeList = malloc(sizeof(WIP_Code));
WIP_Code *tmp = realloc(CodeList, (CodesCount+1)*sizeof(WIP_Code));
if(!tmp)
{
free(CodeList);
fclose(fp);
return -1;
}
CodeList = tmp;
CodeList[CodesCount].offset = offset;
CodeList[CodesCount].srcaddress = srcaddress;
CodeList[CodesCount].dstaddress = dstaddress;
CodesCount++;
}
fclose(fp);
//printf("\n");
return 0;
}

View File

@ -13,10 +13,8 @@ typedef struct
} WIP_Code; } WIP_Code;
u8 set_wip_list(WIP_Code *list, int size); u8 set_wip_list(WIP_Code *list, int size);
void wip_reset_counter();
void free_wip(); void free_wip();
void do_wip_code(u8 *dst, u32 len); void do_wip_code(u8 *dst, u32 len);
int load_wip_patches(u8 *dir, u8 *gameid);
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@ -3,29 +3,6 @@
echo buildtype.sh echo buildtype.sh
FILENAME=source/loader/alt_ios_gen.h FILENAME=source/loader/alt_ios_gen.h
GENERATE=0 cat <<EOF > $FILENAME
VERSION=249 #define DOL_MAIN_IOS $1
if [ ! -z "$1" ];
then
VERSION=$1
fi
if [ ! -f $FILENAME ];
then
GENERATE=1
else
CURRENT_VERSION=`grep DOL_MAIN_IOS $FILENAME | awk '{printf "%d", $4}'`
if [ $CURRENT_VERSION -ne $VERSION ];
then
GENERATE=1
fi
fi
if [ $GENERATE -eq 1 ];
then
cat <<EOF > $FILENAME
#define DOL_MAIN_IOS $VERSION;
EOF EOF
fi

View File

@ -21,12 +21,12 @@
#include "loader/utils.h" #include "loader/utils.h"
#include "menu/menu.hpp" #include "menu/menu.hpp"
BannerWindow *m_banner; BannerWindow m_banner;
extern const u8 custombanner_bin[]; extern const u8 custombanner_bin[];
extern const u32 custombanner_bin_size; extern const u32 custombanner_bin_size;
void BannerWindow::Init(CVideo *vid, u8 *font1, u8 *font2) void BannerWindow::Init(u8 *font1, u8 *font2)
{ {
MaxAnimSteps = 30; MaxAnimSteps = 30;
returnVal = -1; returnVal = -1;
@ -37,9 +37,8 @@ void BannerWindow::Init(CVideo *vid, u8 *font1, u8 *font2)
sysFont2 = font2; sysFont2 = font2;
ShowBanner = true; ShowBanner = true;
video = vid;
guMtxIdentity(modelview); guMtxIdentity(modelview);
guMtxTransApply(modelview, modelview, (!video->wide() || video->vid_50hz()) ? 0.0f : 2.0f, video->vid_50hz() ? -1.0f : 0.0f, 0.0F); guMtxTransApply(modelview, modelview, (!m_vid.wide() || m_vid.vid_50hz()) ? 0.0f : 2.0f, m_vid.vid_50hz() ? -1.0f : 0.0f, 0.0F);
AnimPosX = 0.5f * (ScreenProps.x - fIconWidth); AnimPosX = 0.5f * (ScreenProps.x - fIconWidth);
AnimPosY = 0.5f * (ScreenProps.y - fIconHeight); AnimPosY = 0.5f * (ScreenProps.y - fIconHeight);
@ -47,8 +46,8 @@ void BannerWindow::Init(CVideo *vid, u8 *font1, u8 *font2)
Brightness = 0.f; Brightness = 0.f;
// this just looks better for banner/icon ratio // this just looks better for banner/icon ratio
xDiff = 0.5f * (video->wide() ? (video->vid_50hz() ? 616 : 620.0f) : 608.0f); xDiff = 0.5f * (m_vid.wide() ? (m_vid.vid_50hz() ? 616 : 620.0f) : 608.0f);
yDiff = 0.5f * (video->vid_50hz() ? 448.0f : 470.0f); yDiff = 0.5f * (m_vid.vid_50hz() ? 448.0f : 470.0f);
iconWidth = fIconWidth - 20; iconWidth = fIconWidth - 20;
iconHeight = fIconHeight - 20; iconHeight = fIconHeight - 20;
@ -69,10 +68,10 @@ void BannerWindow::Init(CVideo *vid, u8 *font1, u8 *font2)
} }
} }
void BannerWindow::LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2) void BannerWindow::LoadBanner(Banner *banner, u8 *font1, u8 *font2)
{ {
changing = true; changing = true;
Init(vid, font1, font2); Init(font1, font2);
gameBanner->LoadBanner(banner); gameBanner->LoadBanner(banner);
gameSelected = 1; gameSelected = 1;
changing = false; changing = false;
@ -97,20 +96,20 @@ BannerWindow::BannerWindow()
gameBanner = new AnimatedBanner; gameBanner = new AnimatedBanner;
} }
void BannerWindow::LoadBannerBin(u8 *bnr, u32 bnr_size, CVideo *vid, u8 *font1, u8 *font2) void BannerWindow::LoadBannerBin(u8 *bnr, u32 bnr_size, u8 *font1, u8 *font2)
{ {
changing = true; changing = true;
Init(vid, font1, font2); Init(font1, font2);
gameBanner->LoadBannerBin(bnr, bnr_size); gameBanner->LoadBannerBin(bnr, bnr_size);
gameSelected = 1; gameSelected = 1;
changing = false; changing = false;
ShowBanner = true; ShowBanner = true;
} }
void BannerWindow::CreateGCBanner(u8 *bnr, CVideo *vid, u8 *font1, u8 *font2, const wchar_t *title) void BannerWindow::CreateGCBanner(u8 *bnr, u8 *font1, u8 *font2, const wchar_t *title)
{ {
GC_OpeningBnr *openingBnr = (GC_OpeningBnr *)bnr; GC_OpeningBnr *openingBnr = (GC_OpeningBnr *)bnr;
LoadBannerBin((u8*)custombanner_bin, (u32)custombanner_bin_size, vid, font1, font2); LoadBannerBin((u8*)custombanner_bin, (u32)custombanner_bin_size, font1, font2);
gameBanner->SetBannerTexture("GCIcon.tpl", openingBnr->tpl_data, 96, 32, GX_TF_RGB5A3); gameBanner->SetBannerTexture("GCIcon.tpl", openingBnr->tpl_data, 96, 32, GX_TF_RGB5A3);
gameBanner->SetBannerText("T_GameTitle", title); gameBanner->SetBannerText("T_GameTitle", title);
} }
@ -163,7 +162,7 @@ void BannerWindow::Draw(void)
// draw a black background image first // draw a black background image first
if(AnimStep >= MaxAnimSteps) if(AnimStep >= MaxAnimSteps)
DrawRectangle(0.0f, 0.0f, video->width(), video->height(), (GXColor) {0, 0, 0, 255.f}); DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, 255.f});
if(changing) if(changing)
return; return;
@ -185,7 +184,7 @@ void BannerWindow::Draw(void)
f32 viewportv[6]; f32 viewportv[6];
f32 projectionv[7]; f32 projectionv[7];
GX_GetViewportv(viewportv, video->vid_mode()); GX_GetViewportv(viewportv, m_vid.vid_mode());
GX_GetProjectionv(projectionv, projection, GX_ORTHOGRAPHIC); GX_GetProjectionv(projectionv, projection, GX_ORTHOGRAPHIC);
guVector vecTL; guVector vecTL;
@ -206,20 +205,20 @@ void BannerWindow::Draw(void)
if(gameBanner->getBanner()) if(gameBanner->getBanner())
{ {
gameBanner->getBanner()->Render(modelview, ScreenProps, video->wide(), 255.f); gameBanner->getBanner()->Render(modelview, ScreenProps, m_vid.wide(), 255.f);
gameBanner->getBanner()->AdvanceFrame(); gameBanner->getBanner()->AdvanceFrame();
} }
// Setup GX // Setup GX
ReSetup_GX(); ReSetup_GX();
GX_SetScissor(0, 0, video->width(), video->height()); GX_SetScissor(0, 0, m_vid.width(), m_vid.height());
// Clear and back to previous projection // Clear and back to previous projection
video->setup2DProjection(); m_vid.setup2DProjection();
// If wanted // If wanted
if(Brightness > 1.f) if(Brightness > 1.f)
DrawRectangle(0.0f, 0.0f, video->width(), video->height(), (GXColor) {0, 0, 0, Brightness}); DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, Brightness});
} }
void BannerWindow::ToogleGameSettings() void BannerWindow::ToogleGameSettings()
@ -268,7 +267,7 @@ void BannerWindow::ReSetup_GX(void)
// texture environment // texture environment
GX_SetNumTevStages(1); GX_SetNumTevStages(1);
GX_SetNumIndStages(0); GX_SetNumIndStages(0);
for(u8 i = 0; i < video->getAA(); i++) for(u8 i = 0; i < m_vid.getAA(); i++)
{ {
GX_SetTevOp(i, GX_MODULATE); GX_SetTevOp(i, GX_MODULATE);
GX_SetTevOrder(i, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetTevOrder(i, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);

View File

@ -47,12 +47,12 @@ class BannerWindow
public: public:
BannerWindow(); BannerWindow();
void DeleteBanner(bool gamechange = false); void DeleteBanner(bool gamechange = false);
void LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2); void LoadBanner(Banner *banner, u8 *font1, u8 *font2);
void LoadBannerBin(u8 *bnr, u32 bnr_size, CVideo *vid, u8 *font1, u8 *font2); void LoadBannerBin(u8 *bnr, u32 bnr_size, u8 *font1, u8 *font2);
int GetSelectedGame() { return gameSelected; } int GetSelectedGame() { return gameSelected; }
bool GetZoomSetting() { return AnimZoom; } bool GetZoomSetting() { return AnimZoom; }
bool GetInGameSettings() { return (Brightness > 1.f ? true : false); } bool GetInGameSettings() { return (Brightness > 1.f ? true : false); }
void CreateGCBanner(u8 *bnr, CVideo *vid, u8 *font1, u8 *font2, const wchar_t *title); void CreateGCBanner(u8 *bnr, u8 *font1, u8 *font2, const wchar_t *title);
void Draw(void); void Draw(void);
bool ToogleZoom(void); bool ToogleZoom(void);
void ToogleGameSettings(); void ToogleGameSettings();
@ -64,14 +64,13 @@ class BannerWindow
void Animate(void); void Animate(void);
void ChangeGame(Banner *banner); void ChangeGame(Banner *banner);
void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color); void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color);
void Init(CVideo *vid, u8 *font1, u8 *font2); void Init(u8 *font1, u8 *font2);
static const float fBannerWidth = 608.f; static const float fBannerWidth = 608.f;
static const float fBannerHeight = 448.f; static const float fBannerHeight = 448.f;
static const float fIconWidth = 128.f; static const float fIconWidth = 128.f;
static const float fIconHeight = 96.f; static const float fIconHeight = 96.f;
CVideo *video;
bool reducedVol; bool reducedVol;
int returnVal; int returnVal;
int gameSelected; int gameSelected;
@ -102,6 +101,6 @@ class BannerWindow
bool FontLoaded; bool FontLoaded;
}; };
extern BannerWindow *m_banner; extern BannerWindow m_banner;
#endif #endif

View File

@ -17,7 +17,8 @@
#include <gccore.h> #include <gccore.h>
#include <string.h> #include <string.h>
#include <ogc/machine/processor.h> #include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
#include <ogc/cache.h>
#include "external_booter.hpp" #include "external_booter.hpp"
#include "booter.h" #include "booter.h"
#include "Config.h" #include "Config.h"
@ -82,12 +83,15 @@ void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 pat
/* Copy in booter */ /* Copy in booter */
memcpy(BOOTER_ADDR, booter, booter_size); memcpy(BOOTER_ADDR, booter, booter_size);
DCFlushRange(BOOTER_ADDR, booter_size); DCFlushRange(BOOTER_ADDR, booter_size);
/* Boot it */ /* Shutdown IOS subsystems */
//SYS_ResetSystem(SYS_SHUTDOWN, 0, 0); u32 level = IRQ_Disable();
_CPU_ISR_Disable(cookie); __IOS_ShutdownSubsystems();
__lwp_thread_closeall();
__exception_closeall(); __exception_closeall();
/* Boot it */
exeEntryPoint(); exeEntryPoint();
_CPU_ISR_Restore(cookie); /* Fail */
IRQ_Restore(level);
} }
extern FragList *frag_list; extern FragList *frag_list;

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@ -81,6 +81,7 @@ const int CVideo::_stencilHeight = 128;
static lwp_t waitThread = LWP_THREAD_NULL; static lwp_t waitThread = LWP_THREAD_NULL;
SmartBuf waitThreadStack; SmartBuf waitThreadStack;
CVideo m_vid;
CVideo::CVideo(void) : CVideo::CVideo(void) :
m_rmode(NULL), m_frameBuf(), m_curFB(0), m_fifo(NULL), m_rmode(NULL), m_frameBuf(), m_curFB(0), m_fifo(NULL),
m_yScale(0.0f), m_xfbHeight(0), m_wide(false), m_yScale(0.0f), m_xfbHeight(0), m_wide(false),

View File

@ -121,4 +121,5 @@ private:
CVideo(const CVideo &); CVideo(const CVideo &);
}; };
extern CVideo m_vid;
#endif //!defined(__VIDEO_HPP) #endif //!defined(__VIDEO_HPP)

View File

@ -24,12 +24,12 @@
#include "gui/text.hpp" #include "gui/text.hpp"
ListGenerator m_gameList; ListGenerator m_gameList;
static Config CustomTitles; Config CustomTitles;
static GameTDB gameTDB; GameTDB gameTDB;
static dir_discHdr ListElement; dir_discHdr ListElement;
static discHdr WiiGameHeader; discHdr WiiGameHeader;
static gc_discHdr GCGameHeader; gc_discHdr GCGameHeader;
void ListGenerator::Init(const char *settingsDir, const char *Language) void ListGenerator::Init(const char *settingsDir, const char *Language)
{ {
@ -116,9 +116,9 @@ static void Create_Wii_EXT_List(char *FullPath)
} }
} }
static u8 gc_disc[1]; u8 gc_disc[1];
static const char *FST_APPEND = "sys/boot.bin"; const char *FST_APPEND = "sys/boot.bin";
static const u8 FST_APPEND_SIZE = strlen(FST_APPEND); const u8 FST_APPEND_SIZE = strlen(FST_APPEND);
static void Create_GC_List(char *FullPath) static void Create_GC_List(char *FullPath)
{ {
FILE *fp = fopen(FullPath, "rb"); FILE *fp = fopen(FullPath, "rb");
@ -161,6 +161,7 @@ static void Create_Plugin_List(char *FullPath)
m_gameList.push_back(ListElement); m_gameList.push_back(ListElement);
} }
const char *FolderTitle = NULL;
static void Create_Homebrew_List(char *FullPath) static void Create_Homebrew_List(char *FullPath)
{ {
if(strcasestr(FullPath, "boot.") == NULL) if(strcasestr(FullPath, "boot.") == NULL)
@ -171,7 +172,7 @@ static void Create_Homebrew_List(char *FullPath)
strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1); strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
strncpy(ListElement.id, "HB_APP", 6); strncpy(ListElement.id, "HB_APP", 6);
static const char *FolderTitle = strrchr(FullPath, '/') + 1; FolderTitle = strrchr(FullPath, '/') + 1;
ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 1).intVal(); ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 1).intVal();
const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle); const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle);
if(CustomTitle.size() > 0) if(CustomTitle.size() > 0)
@ -184,7 +185,7 @@ static void Create_Homebrew_List(char *FullPath)
m_gameList.push_back(ListElement); m_gameList.push_back(ListElement);
} }
static Channel *chan = NULL; Channel *chan = NULL;
static void Create_Channel_List() static void Create_Channel_List()
{ {
for(u32 i = 0; i < ChannelHandle.Count(); i++) for(u32 i = 0; i < ChannelHandle.Count(); i++)
@ -271,13 +272,13 @@ static inline bool IsFileSupported(const char *File, const vector<string>& FileT
return false; return false;
} }
const char *NewFileName = NULL;
char *FullPathChar = NULL;
dirent *pent = NULL;
DIR *pdir = NULL;
void GetFiles(const char *Path, const vector<string>& FileTypes, void GetFiles(const char *Path, const vector<string>& FileTypes,
FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth) FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth)
{ {
static const char *NewFileName = NULL;
static char *FullPathChar = NULL;
static dirent *pent = NULL;
static DIR *pdir = NULL;
vector<string> SubPaths; vector<string> SubPaths;
pdir = opendir(Path); pdir = opendir(Path);

View File

@ -23,7 +23,7 @@
#include "menu/menu.hpp" #include "menu/menu.hpp"
#include "memory/memory.h" #include "memory/memory.h"
CMenu *mainMenu; CMenu mainMenu;
bool useMainIOS = false; bool useMainIOS = false;
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
@ -32,8 +32,7 @@ int main(int argc, char **argv)
InitGecko(); InitGecko();
// Init video // Init video
CVideo vid; m_vid.init();
vid.init();
DeviceHandle.Init(); DeviceHandle.Init();
Nand::Instance()->Init_ISFS(); Nand::Instance()->Init_ISFS();
@ -92,11 +91,10 @@ int main(int argc, char **argv)
Sys_ExitTo(EXIT_TO_HBC); Sys_ExitTo(EXIT_TO_HBC);
DeviceHandle.MountAll(); DeviceHandle.MountAll();
vid.waitMessage(0.15f); m_vid.waitMessage(0.15f);
mainMenu = new CMenu(vid);
Open_Inputs(); Open_Inputs();
mainMenu->init(); mainMenu.init();
if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode()) if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode())
{ {
if(useMainIOS || !DeviceHandle.UsablePartitionMounted()) if(useMainIOS || !DeviceHandle.UsablePartitionMounted())
@ -108,25 +106,24 @@ int main(int argc, char **argv)
} }
if(CurrentIOS.Version == mainIOS) if(CurrentIOS.Version == mainIOS)
useMainIOS = true; //Needed for later checks useMainIOS = true; //Needed for later checks
if(!iosOK) if(!iosOK)
mainMenu->terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games."); mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
else if(!DeviceHandle.UsablePartitionMounted()) else if(!DeviceHandle.UsablePartitionMounted())
mainMenu->terror("errboot2", L"Could not find a device to save configuration files on!"); mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
else if(WDVD_Init() < 0) else if(WDVD_Init() < 0)
mainMenu->terror("errboot3", L"Could not initialize the DIP module!"); mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
else else
{ {
writeStub(); writeStub();
if(Emulator_boot) if(Emulator_boot)
mainMenu->m_Emulator_boot = true; mainMenu.m_Emulator_boot = true;
if(gameid != NULL && strlen(gameid) == 6) if(gameid != NULL && strlen(gameid) == 6)
mainMenu->directlaunch(gameid); mainMenu.directlaunch(gameid);
else else
mainMenu->main(); mainMenu.main();
} }
//Exit WiiFlow, no game booted... //Exit WiiFlow, no game booted...
mainMenu->cleanup(); mainMenu.cleanup();
ShutdownBeforeExit(); ShutdownBeforeExit();
Sys_Exit(); Sys_Exit();
return 0; return 0;

View File

@ -112,8 +112,7 @@ extern const u8 checkboxs_png[];
extern const u8 checkboxhid_png[]; extern const u8 checkboxhid_png[];
extern const u8 checkboxreq_png[]; extern const u8 checkboxreq_png[];
CMenu::CMenu(CVideo &vid) : CMenu::CMenu()
m_vid(vid)
{ {
m_aa = 0; m_aa = 0;
m_thrdWorking = false; m_thrdWorking = false;
@ -144,12 +143,11 @@ CMenu::CMenu(CVideo &vid) :
m_wbf2_font = NULL; m_wbf2_font = NULL;
m_current_view = COVERFLOW_USB; m_current_view = COVERFLOW_USB;
m_Emulator_boot = false; m_Emulator_boot = false;
m_banner = new BannerWindow;
m_gameSound.SetVoice(1); m_gameSound.SetVoice(1);
m_music_info = true; m_music_info = true;
} }
void CMenu::init(void) void CMenu::init()
{ {
const char *drive = "empty"; const char *drive = "empty";
const char *check = "empty"; const char *check = "empty";
@ -492,7 +490,7 @@ void CMenu::cleanup()
//gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize()); //gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize());
m_btnMgr.hide(m_mainLblCurMusic); m_btnMgr.hide(m_mainLblCurMusic);
_cleanupDefaultFont(); _cleanupDefaultFont();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
m_plugin.Cleanup(); m_plugin.Cleanup();
_stopSounds(); _stopSounds();
@ -917,7 +915,7 @@ void CMenu::_buildMenus(void)
theme.btnTexRSH = _texture(theme.texSet, "GENERAL", "button_texture_hlright_selected", theme.btnTexRSH); theme.btnTexRSH = _texture(theme.texSet, "GENERAL", "button_texture_hlright_selected", theme.btnTexRSH);
theme.btnTexCSH.fromPNG(buthscenter_png); theme.btnTexCSH.fromPNG(buthscenter_png);
theme.btnTexCSH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter_selected", theme.btnTexCSH); theme.btnTexCSH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter_selected", theme.btnTexCSH);
/*
theme.btnAUOn.fromPNG(butauon_png); theme.btnAUOn.fromPNG(butauon_png);
theme.btnAUOn = _texture(theme.texSet, "GENERAL", "button_au_on", theme.btnAUOn); theme.btnAUOn = _texture(theme.texSet, "GENERAL", "button_au_on", theme.btnAUOn);
theme.btnAUOns.fromPNG(butauons_png); theme.btnAUOns.fromPNG(butauons_png);
@ -1025,7 +1023,7 @@ void CMenu::_buildMenus(void)
theme.btnZHCNOff = _texture(theme.texSet, "GENERAL", "button_zhcn_off", theme.btnZHCNOff); theme.btnZHCNOff = _texture(theme.texSet, "GENERAL", "button_zhcn_off", theme.btnZHCNOff);
theme.btnZHCNOffs.fromPNG(butzhcnoffs_png); theme.btnZHCNOffs.fromPNG(butzhcnoffs_png);
theme.btnZHCNOffs = _texture(theme.texSet, "GENERAL", "button_zhcn_off_selected", theme.btnZHCNOffs); theme.btnZHCNOffs = _texture(theme.texSet, "GENERAL", "button_zhcn_off_selected", theme.btnZHCNOffs);
*/
theme.checkboxoff.fromPNG(checkbox_png); theme.checkboxoff.fromPNG(checkbox_png);
theme.checkboxoff = _texture(theme.texSet, "GENERAL", "checkbox_off", theme.checkboxoff); theme.checkboxoff = _texture(theme.texSet, "GENERAL", "checkbox_off", theme.checkboxoff);
theme.checkboxoffs.fromPNG(checkbox_png); theme.checkboxoffs.fromPNG(checkbox_png);
@ -1855,7 +1853,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
m_cf.draw(); m_cf.draw();
m_vid.setup2DProjection(false, true); m_vid.setup2DProjection(false, true);
m_cf.drawEffect(); m_cf.drawEffect();
if(!m_banner->GetSelectedGame()) if(!m_banner.GetSelectedGame())
m_cf.drawText(adjusting); m_cf.drawText(adjusting);
m_vid.renderAAPass(i); m_vid.renderAAPass(i);
} }
@ -1873,14 +1871,14 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
m_cf.draw(); m_cf.draw();
m_vid.setup2DProjection(); m_vid.setup2DProjection();
m_cf.drawEffect(); m_cf.drawEffect();
if(!m_banner->GetSelectedGame()) if(!m_banner.GetSelectedGame())
m_cf.drawText(adjusting); m_cf.drawText(adjusting);
} }
} }
if(m_fa.isLoaded()) if(m_fa.isLoaded())
m_fa.draw(); m_fa.draw();
else if(m_banner->GetSelectedGame() && (!m_banner->GetInGameSettings() || (m_banner->GetInGameSettings() && m_bnr_settings))) else if(m_banner.GetSelectedGame() && (!m_banner.GetInGameSettings() || (m_banner.GetInGameSettings() && m_bnr_settings)))
m_banner->Draw(); m_banner.Draw();
m_btnMgr.draw(); m_btnMgr.draw();
ScanInput(); ScanInput();

View File

@ -18,7 +18,6 @@
#include "gui/fanart.hpp" #include "gui/fanart.hpp"
#include "gui/gui.hpp" #include "gui/gui.hpp"
#include "list/ListGenerator.hpp" #include "list/ListGenerator.hpp"
#include "loader/alt_ios_gen.h"
#include "loader/disc.h" #include "loader/disc.h"
#include "loader/gc_disc_dump.hpp" #include "loader/gc_disc_dump.hpp"
#include "loader/wbfs.h" #include "loader/wbfs.h"
@ -34,9 +33,8 @@ extern "C" { extern u8 currentPartition; }
class CMenu class CMenu
{ {
public: public:
CMenu(CVideo &vid); CMenu();
~CMenu(void) {cleanup();} void init();
void init(void);
void error(const wstringEx &msg); void error(const wstringEx &msg);
void terror(const char *key, const wchar_t *msg) { error(_fmt(key, msg)); } void terror(const char *key, const wchar_t *msg) { error(_fmt(key, msg)); }
void exitHandler(int ExitTo); void exitHandler(int ExitTo);
@ -52,7 +50,6 @@ private:
int h; int h;
bool hide; bool hide;
}; };
CVideo &m_vid;
CCursor m_cursor[WPAD_MAX_WIIMOTES]; CCursor m_cursor[WPAD_MAX_WIIMOTES];
CButtonsMgr m_btnMgr; CButtonsMgr m_btnMgr;
CCoverFlow m_cf; CCoverFlow m_cf;

View File

@ -391,8 +391,8 @@ void CMenu::_game(bool launch)
} }
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false) && !NoGameID(m_cf.getHdr()->type); m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false) && !NoGameID(m_cf.getHdr()->type);
if(m_banner->GetZoomSetting() != m_zoom_banner) if(m_banner.GetZoomSetting() != m_zoom_banner)
m_banner->ToogleZoom(); m_banner.ToogleZoom();
s8 startGameSound = 1; s8 startGameSound = 1;
while(!m_exit) while(!m_exit)
@ -417,10 +417,10 @@ void CMenu::_game(bool launch)
if(BTN_B_PRESSED && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))) if(BTN_B_PRESSED && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff)))
{ {
_hideGame(); _hideGame();
m_banner->SetShowBanner(false); m_banner.SetShowBanner(false);
_CategorySettings(true); _CategorySettings(true);
_showGame(); _showGame();
m_banner->SetShowBanner(true); m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying()) if(!m_gameSound.IsPlaying())
startGameSound = -6; startGameSound = -6;
continue; continue;
@ -430,17 +430,17 @@ void CMenu::_game(bool launch)
m_gameSound.FreeMemory(); m_gameSound.FreeMemory();
CheckGameSoundThread(); CheckGameSoundThread();
ClearGameSoundThreadStack(); ClearGameSoundThreadStack();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
break; break;
} }
else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (m_cf.getHdr()->type == TYPE_WII_GAME || m_cf.getHdr()->type == TYPE_GC_GAME || m_cf.getHdr()->type == TYPE_CHANNEL)) else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (m_cf.getHdr()->type == TYPE_WII_GAME || m_cf.getHdr()->type == TYPE_GC_GAME || m_cf.getHdr()->type == TYPE_CHANNEL))
{ {
_hideGame(); _hideGame();
m_banner->SetShowBanner(false); m_banner.SetShowBanner(false);
m_gameSelected = true; m_gameSelected = true;
_gameinfo(); _gameinfo();
_showGame(); _showGame();
m_banner->SetShowBanner(true); m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying()) if(!m_gameSound.IsPlaying())
startGameSound = -6; startGameSound = -6;
} }
@ -453,7 +453,7 @@ void CMenu::_game(bool launch)
{ {
MusicPlayer.Stop(); MusicPlayer.Stop();
m_gameSound.Stop(); m_gameSound.Stop();
m_banner->SetShowBanner(false); m_banner.SetShowBanner(false);
fclose(file); fclose(file);
_hideGame(); _hideGame();
/* Backup Background */ /* Backup Background */
@ -467,7 +467,7 @@ void CMenu::_game(bool launch)
movie.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255)); movie.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
m_video_playing = true; m_video_playing = true;
movie.Play(); movie.Play();
m_banner->ReSetup_GX(); m_banner.ReSetup_GX();
m_vid.setup2DProjection(); m_vid.setup2DProjection();
while(!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED && movie.GetNextFrame(&m_curBg)) while(!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED && movie.GetNextFrame(&m_curBg))
{ {
@ -488,7 +488,7 @@ void CMenu::_game(bool launch)
/* Get back into our coverflow */ /* Get back into our coverflow */
_showGame(); _showGame();
m_video_playing = false; m_video_playing = false;
m_banner->SetShowBanner(true); m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying()) if(!m_gameSound.IsPlaying())
startGameSound = -6; startGameSound = -6;
} }
@ -511,16 +511,16 @@ void CMenu::_game(bool launch)
if(!m_locked) if(!m_locked)
{ {
_hideGame(); _hideGame();
m_banner->SetShowBanner(false); m_banner.SetShowBanner(false);
if(_wbfsOp(CMenu::WO_REMOVE_GAME)) if(_wbfsOp(CMenu::WO_REMOVE_GAME))
{ {
m_gameSound.FreeMemory(); m_gameSound.FreeMemory();
CheckGameSoundThread(); CheckGameSoundThread();
ClearGameSoundThreadStack(); ClearGameSoundThreadStack();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
break; break;
} }
m_banner->SetShowBanner(true); m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying()) if(!m_gameSound.IsPlaying())
startGameSound = -6; startGameSound = -6;
_showGame(); _showGame();
@ -535,12 +535,12 @@ void CMenu::_game(bool launch)
m_gameSound.FreeMemory(); m_gameSound.FreeMemory();
CheckGameSoundThread(); CheckGameSoundThread();
ClearGameSoundThreadStack(); ClearGameSoundThreadStack();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
break; break;
} }
else if((m_btnMgr.selected(m_gameBtnToogle) || m_btnMgr.selected(m_gameBtnToogleFull)) && !NoGameID(m_cf.getHdr()->type)) else if((m_btnMgr.selected(m_gameBtnToogle) || m_btnMgr.selected(m_gameBtnToogleFull)) && !NoGameID(m_cf.getHdr()->type))
{ {
m_zoom_banner = m_banner->ToogleZoom(); m_zoom_banner = m_banner.ToogleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner); m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
m_show_zone_game = false; m_show_zone_game = false;
} }
@ -549,9 +549,9 @@ void CMenu::_game(bool launch)
_hideGame(); _hideGame();
m_gameSelected = true; m_gameSelected = true;
m_banner->ToogleGameSettings(); m_banner.ToogleGameSettings();
_gameSettings(); _gameSettings();
m_banner->ToogleGameSettings(); m_banner.ToogleGameSettings();
_showGame(); _showGame();
if(!m_gameSound.IsPlaying()) if(!m_gameSound.IsPlaying())
@ -564,7 +564,7 @@ void CMenu::_game(bool launch)
m_gameSound.FreeMemory(); m_gameSound.FreeMemory();
CheckGameSoundThread(); CheckGameSoundThread();
ClearGameSoundThreadStack(); ClearGameSoundThreadStack();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
dir_discHdr *hdr = m_cf.getHdr(); dir_discHdr *hdr = m_cf.getHdr();
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str())); m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
if(currentPartition != SD && hdr->type == TYPE_GC_GAME && m_show_dml == 2 && (strstr(hdr->path, ".iso") == NULL || if(currentPartition != SD && hdr->type == TYPE_GC_GAME && m_show_dml == 2 && (strstr(hdr->path, ".iso") == NULL ||
@ -685,7 +685,7 @@ void CMenu::_game(bool launch)
m_gameSound.Stop(); m_gameSound.Stop();
m_gameSelected = false; m_gameSelected = false;
m_fa.unload(); m_fa.unload();
m_banner->DeleteBanner(true); m_banner.DeleteBanner(true);
_setBg(m_mainBg, m_mainBgLQ); _setBg(m_mainBg, m_mainBgLQ);
} }
if(m_show_zone_game && !m_zoom_banner) if(m_show_zone_game && !m_zoom_banner)
@ -1343,6 +1343,34 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED) if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
Sys_Exit(); Sys_Exit();
} }
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
/* Open ES Module */
s32 ESHandle = IOS_Open("/dev/es", 0);
/* IOS Reload Block */
static ioctlv block_vector[2] ATTRIBUTE_ALIGN(32);
static u32 mode ATTRIBUTE_ALIGN(32);
static u32 ios ATTRIBUTE_ALIGN(32);
mode = 2;
block_vector[0].data = &mode;
block_vector[0].len = sizeof(u32);
ios = IOS_GetVersion();
block_vector[1].data = &ios;
block_vector[1].len = sizeof(u32);
gprintf("Block IOS Reload for %i %s\n", ios, IOS_Ioctlv(ESHandle, 0xA0, 2, 0, block_vector) < 0 ? "failed!" : "succeeded");
/* Return to */
if(!m_directLaunch && returnTo)
{
static ioctlv rtn_vector[1] ATTRIBUTE_ALIGN(32);
sm_title_id[0] = (((u64)(0x00010001) << 32) | (returnTo & 0xFFFFFFFF));
rtn_vector[0].data = sm_title_id;
rtn_vector[0].len = sizeof(u64);
gprintf("Return to channel %s %s. Using new d2x way\n", rtrn, IOS_Ioctlv(ESHandle, 0xA1, 1, 0, rtn_vector) != -101 ? "succeeded" : "failed!");
returnTo = 0;
}
/* Close ES Module */
IOS_Close(ESHandle);
}
if(emulate_mode && !neek2o() && CurrentIOS.Type == IOS_TYPE_D2X) if(emulate_mode && !neek2o() && CurrentIOS.Type == IOS_TYPE_D2X)
{ {
Nand::Instance()->Init(emuPath.c_str(), emuPartition, false); Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
@ -1383,8 +1411,6 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
ocarina_load_code(cheatFile.get(), cheatSize); ocarina_load_code(cheatFile.get(), cheatSize);
cheatFile.release(); cheatFile.release();
} }
//loadIOS(250, false);
usleep(10000);
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, id.c_str()); ExternalBooter_WiiGameSetup(wbfs_partition, dvd, id.c_str());
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME); WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME);
} }
@ -1486,7 +1512,7 @@ void CMenu::_gameSoundThread(CMenu *m)
if(m->m_cf.getHdr()->type == TYPE_PLUGIN) if(m->m_cf.getHdr()->type == TYPE_PLUGIN)
{ {
m_banner->DeleteBanner(); m_banner.DeleteBanner();
m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize()); m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize());
m->m_gamesound_changed = true; m->m_gamesound_changed = true;
m->m_gameSoundHdr = NULL; m->m_gameSoundHdr = NULL;
@ -1513,7 +1539,7 @@ void CMenu::_gameSoundThread(CMenu *m)
if(cached_bnr_file == NULL) if(cached_bnr_file == NULL)
{ {
m->m_gameSound.FreeMemory(); m->m_gameSound.FreeMemory();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
m->m_gameSoundHdr = NULL; m->m_gameSoundHdr = NULL;
return; return;
} }
@ -1535,7 +1561,7 @@ void CMenu::_gameSoundThread(CMenu *m)
disc.init(m->m_cf.getHdr()->path); disc.init(m->m_cf.getHdr()->path);
u8 *opening_bnr = disc.GetGameCubeBanner(); u8 *opening_bnr = disc.GetGameCubeBanner();
if(opening_bnr != NULL) if(opening_bnr != NULL)
m_banner->CreateGCBanner(opening_bnr, &m->m_vid, m->m_wbf1_font, m->m_wbf2_font, m->m_cf.getHdr()->title); m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, m->m_cf.getHdr()->title);
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false); m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
m->m_gamesound_changed = true; m->m_gamesound_changed = true;
m->m_gameSoundHdr = NULL; m->m_gameSoundHdr = NULL;
@ -1553,7 +1579,7 @@ void CMenu::_gameSoundThread(CMenu *m)
if(custom_bnr_file == NULL) if(custom_bnr_file == NULL)
{ {
m->m_gameSound.FreeMemory(); m->m_gameSound.FreeMemory();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
m->m_gameSoundHdr = NULL; m->m_gameSoundHdr = NULL;
return; return;
} }
@ -1570,13 +1596,13 @@ void CMenu::_gameSoundThread(CMenu *m)
_extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0],m->m_gameSoundHdr->settings[1])) : NULL))); _extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0],m->m_gameSoundHdr->settings[1])) : NULL)));
if(banner != NULL && banner->IsValid()) if(banner != NULL && banner->IsValid())
{ {
m_banner->LoadBanner(banner, &m->m_vid, m->m_wbf1_font, m->m_wbf2_font); m_banner.LoadBanner(banner, m->m_wbf1_font, m->m_wbf2_font);
soundBin = banner->GetFile((char *)"sound.bin", &sndSize); soundBin = banner->GetFile((char *)"sound.bin", &sndSize);
} }
else else
{ {
m->m_gameSound.FreeMemory(); m->m_gameSound.FreeMemory();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
m->m_gameSoundHdr = NULL; m->m_gameSoundHdr = NULL;
delete banner; delete banner;
return; return;
@ -1597,7 +1623,7 @@ void CMenu::_gameSoundThread(CMenu *m)
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize)) if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
{ {
m->m_gameSound.FreeMemory(); m->m_gameSound.FreeMemory();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
m->m_gameSoundHdr = NULL; m->m_gameSoundHdr = NULL;
return; return;
} }
@ -1611,7 +1637,7 @@ void CMenu::_gameSoundThread(CMenu *m)
else else
{ {
m->m_gameSound.FreeMemory(); m->m_gameSound.FreeMemory();
m_banner->DeleteBanner(); m_banner.DeleteBanner();
} }
} }
else else