-fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code.
-changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme.
-fixed wfl so time and date in games is correct. thanks aphirst!
-now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini.
- other minor code changes and rem's put in for easier code decyphering.
-updated libcustomfat and libvorbis thanks to GreyWolf
-updated libturbojpeg thanks to Fix94
-fixed cheat menu so cheat names with apostrophe's display properly
- fixed gc ciso games to show and launch via WFL. thanks CokeCookie for getting me to fix it. note banners do not show for ciso games unless you use a custom gc banner.
- added (for wii u vwii) to be able to select Wii U channel as the exit to choice either via main cfg pg 4 exit to option or home menu>exit to menu and select wii u menu.
- removed priiloader and bootmii as exit to options when on wii u vwii
- added random select game option. manually edit wiiflow_lite.ini and under [GENERAL] set "random_select" to yes then while in wiiflow lite main screen hold B and press '-' to have WFL random select a game instead of random boot a game.
- removed region change from savenand emulation types. why? because according to overjoy's commit he said it didn't work yet. it was for a future version of d2x cios when davebaol added it to d2x cios. i looked at all the d2x cios commits from that date to present and didn't see that it was ever added. if i'm wrong someone let me know and i will add it back into wfl.
- made some small bootup changes in case of errors on bootup.
- made some changes to the way wiiflow lite handles emunand switching and other minor emunand code editing.
- re made it possible to use SD emunands with sNeek2o r96.
- added vwii r96 beta 9.6 support. wiiflow lite will now look for vwiikernal.bin and emunands must be in a subfolder of vwiinands on USB only.
- when exiting a emunand game using neek2o if on wii it will use the back2nand channel to return you to wii system menu or if on wiiu it will return you to wiiu system channel because returning to the vwii system menu isn't possible.
- when using wiiflow lite and exit to neek2o it will just launch neek2o system menu. from there you can launch wiiflow or wiiflow lite (if installed on emunand) to use cheats on a emunand game. otherwise cheats do not work when using neek2o to launch a game.
banner changes:
- now when moving from banner to banner the background music will not play and you will not see coverflow (for a second) when using full screen banners.
- now on game selected categories menu the banner will change when you change games using '+' or '-' buttons
- added custom banners for plugin games. no longer using trialer thp videos as banners for plugin games. put your custom banners in the custom banner folder plus the plugin cover folder and name them the same as the rom with extension plus .bnr just like how you do for the covers. to make a plugin game banner i suggest downloading one of abdallahterro's custom gamecube dios mios booter channels and use customizemii to change the images (and sound if you want). make sure the images match exactly the size of the one's already there. when changes are done extract the banner and rename it and put it in the proper folder as previously mentioned.
other changes:
- trailer videos still work even for plugin games. again for plugins rename the thp and ogg file to match the rom plus extension and .thp or .ogg. on game selected screen press '-' to start or quit a trailer video if one is available. pressing 'B' or 'Home' will quit the video and return you to the main screen.
- when flipping a cover none of the buttons are available and the mini banner is not shown until you press 'B' to de flip the cover to normal front view.
- fixed game info menu - in case a custom channel is selected and is not included in gametdb it will display a message 'no game info' instead of random stuff from the last game viewed. tested on wiiflow lite forwarder channel.
- now stopping sounds and music early when exiting wiiflow to prevent music from stuttering when exiting.
- other minor coding changes.
-removed setting emu paths and changing emu presets.
-added select nand setting on page 2 of nand emulation settings. nands must be in a subfolder of nands folder on root of device. example - dev:/nands/nand1, dev:/nands/nand2 etc..
-nand select also works for saves nand in wii view.
-nand emulation settings is only shown if in wii view or nand view.
-if no nand is found wiiflow will create a nand named default in the nands folder.
-rewrote coverloader code a little to make it easier to follow. but still couldn't fix it. honestly it appears there's nothing wrong. wiiflow just acts weird.
-set wiiflow version to beta 4.2.2
-added another memory manager just for wii games and banners
-changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes
-optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
-added yet another security check to prevent crashes
-added a new SOURCEFLOW option, remember_last_item (enabled by default), if disabled and you use another sourceflow, wiiflow will not jump back to the previously selected flow but to the first one again
this is now done on the fly by just selecting NAND as partition, of
course this function is still completely disabled for neek users ;)
-removed the ios and force cios load options from the ini so they
are only settable in the wiiflow startup menu from now on, that
should stop wiiflow with mixing up ini and nand save options
-added a ini option to disable the source menu, use_source (enabled
by default)
-finally added a "Back" button to the startup menu
global settings under startup, it will only work with d2x v9 beta,
d2x v10 alt or hermes cIOS 5.0 or later, setting is saved in the
NAND save, so individual for every wii, wiiflow will reboot after
you change it
loading up wiiflow is much faster if you use force cIOS load,
you can actually delete, move, copy or whatever the save directly
from the system menu like a normal game save (may more things will
be done in the future this way)
-changed "About" to "Credits" (yea Abz that should be)
-slightly modified the IOS handling on wiiflow boot, the IOS
gets reloaded to prevent a not working patching system and if
the main IOS (default 249) is found wiiflow will reload into it
-in the startup settings, display AUTO instead of 0
-added some security wait before init/deinit ISFS
-added new option, "force_cios_rev" (default 0 (=disabled)), if you
set it to for example "force_cios_rev=250", then wiiflow will
use IOS250 for the AUTO setting, for reload when using
"force_cios_load" and when switching to emu nand in IOS58 mode
-added more detailed debug prints and on screen information about
the currently loaded cIOS
-minor cleanup in nand get file and external booter
-added support for wiiflow internal boot method in neek2o,
so you can use cheats, debugger etc if you boot channels in neek2o
(doesnt work if you are in real nand and just select boot neek)
- Fixed Nand Emulation from SD-card.
- Fixed "CheckSave" functions.
- Fixed feature to flash a save file from emulated NAND back to real NAND.
- Some minor code cleanups and bug fixes.
neek2o: (neek2o r93+ only)
- Fixed return to channel function for titles on emulated NAND
- Added an option in wiiflow.ini: launchwiiflow in "NEEK2O" domain
If this option is set to "no" the "exit to" option in home menu
will launch neek2o SM instead of the "DWFA" channel.
- If the return to channel option is set.. neek2o will return to
that specific title if that title exists on the emulated nand, even
if the title was launched from real NAND.