WiiFlow_Lite/source/memory
fix94.1 1ad14ce248 -fixed possible bug in memory allocation (thanks megazig for
hints how to debug better)
-made the global cleanup less unstable
-fixed IOS Reload on game loading codedump
-fixed bug in network init
2012-07-08 13:35:59 +00:00
..
mem2.cpp Overjoy, you are right, but that shouldn't happen, it also 2012-06-07 16:02:23 +00:00
mem2.hpp * Removed limitations for MEM1 usage 2012-06-07 00:34:47 +00:00
mem2alloc.cpp -fixed possible bug in memory allocation (thanks megazig for 2012-07-08 13:35:59 +00:00
mem2alloc.hpp mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
memory.h -right, I need to mark new files to commit, svn doesnt do that 2012-05-16 16:27:38 +00:00
smartalloc.cpp -cleaned up mem allocs a bit, also corrected wrong display of 2012-05-18 16:55:04 +00:00
smartptr.hpp -forgot to clear gecko sd file buffer on exit, could make problems 2012-05-19 12:29:24 +00:00