WiiFlow_Lite/source/music
fledge68 a2b7953b55 - fix to keep the background music going on the game selected screen. if game/banner sound only plays once (not looping) the background music will play again.
- added flipped cover zoom and movement. so now when you flip a cover you can zoom in and out with '+' and '-' to read and see the back cover better.  Use the control pad to move it if you need to. only works with pressing the buttons not holding them down.
- added option to delete a cached cover (.wfc file) for plugins. in case for some reason you have a strange looking cover while viewing plugin covers just select the cover and then click on delete - it won't delete the game or cover png, just the covers wfc file in the cache. then when you go back it should be recreated. for other covers you can just delete and redownload via the settings menu.
2016-06-09 23:02:40 +00:00
..
AifDecoder.cpp -slightly modified the makefile to hopefully get the default 2012-10-10 17:09:23 +00:00
AifDecoder.hpp Making things ready for official wiiflow svn ;) 2012-07-25 22:12:17 +00:00
BNSDecoder.cpp -changed version number to Beta 4.1.1 2013-01-01 17:42:46 +00:00
BNSDecoder.hpp -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
BufferCircle.cpp -improved jpg support, now the cover width and height dont need 2012-08-05 13:48:15 +00:00
BufferCircle.hpp Making things ready for official wiiflow svn ;) 2012-07-25 22:12:17 +00:00
File.cpp Making things ready for official wiiflow svn ;) 2012-07-25 22:12:17 +00:00
File.hpp Making things ready for official wiiflow svn ;) 2012-07-25 22:12:17 +00:00
gui_sound.cpp -rewrote the font fix of r960 to hopefully fix issues for some people 2013-09-01 22:31:46 +00:00
gui_sound.h -fixed those sometimes fucked up backgrounds 2012-11-04 19:22:02 +00:00
Mp3Decoder.cpp -improved jpg support, now the cover width and height dont need 2012-08-05 13:48:15 +00:00
Mp3Decoder.hpp Making things ready for official wiiflow svn ;) 2012-07-25 22:12:17 +00:00
MusicPlayer.cpp - fix to keep the background music going on the game selected screen. if game/banner sound only plays once (not looping) the background music will play again. 2016-06-09 23:02:40 +00:00
MusicPlayer.hpp -added a way to play music using wiiflows internal player in plugin 2013-03-23 17:06:06 +00:00
OggDecoder.cpp -added music resume after ios reload/enabling nand emulator 2012-09-15 21:20:22 +00:00
OggDecoder.hpp -added music resume after ios reload/enabling nand emulator 2012-09-15 21:20:22 +00:00
SoundDecoder.cpp -improved wav banner sound loop support 2012-08-31 20:01:53 +00:00
SoundDecoder.hpp -added id6 support for thp files 2014-05-25 20:54:39 +00:00
SoundHandler.cpp -made most thread stacks static, that should increase speed and stability 2014-03-17 17:38:32 +00:00
SoundHandler.hpp -made most thread stacks static, that should increase speed and stability 2014-03-17 17:38:32 +00:00
WavDecoder.cpp -slightly modified the makefile to hopefully get the default 2012-10-10 17:09:23 +00:00
WavDecoder.hpp -added looping of banner wav sound files (its not 100% exact as you 2012-08-11 19:47:13 +00:00