WiiFlow_Lite/source/channel
2021-11-12 18:11:42 -06:00
..
banner.cpp - fixed a minor issue with wiiware/vc banners and gamesound. 2021-10-01 17:55:38 -05:00
banner.h - now compiled with devkitppc r39-2 (GCC 11) and libogc 2.3.1-1 2021-09-06 14:16:45 -05:00
channel_launcher.cpp - Now compiled with ppc r36 and libogc 1.8.24 2021-09-01 15:51:09 -05:00
channel_launcher.h neek2o changes: 2017-05-15 17:50:24 +00:00
channels.cpp - Now compiled with ppc r36 and libogc 1.8.24 2021-09-01 15:51:09 -05:00
channels.h - now compiled with devkitppc r39-2 (GCC 11) and libogc 2.3.1-1 2021-09-06 14:16:45 -05:00
identify.c Fix warning when compiling 2020-10-17 15:46:44 +01:00
identify.h -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. 2018-08-01 12:27:12 +00:00
MD5.c -now compiled with ppc r33 and libogc 1.8.21 2018-11-14 18:45:46 -06:00
MD5.h -now compiled with devkitpro ppc r29-1 and libogc 1.8.17 2018-05-08 13:49:43 +00:00
nand_save.cpp - changed a lot of free's to MEM2_free even though the way Fix94 wrote his mem manager, using free is fine too. but this does help me see what is using MEM2. 2020-06-25 18:11:58 -05:00
nand_save.hpp -removed the press b on channel icon to switch to emu nand and back, 2013-04-08 21:45:13 +00:00
nand.cpp - some minor misc. changes. 2021-11-12 18:11:42 -06:00
nand.hpp - now compiled with devkitppc r39-2 (GCC 11) and libogc 2.3.1-1 2021-09-06 14:16:45 -05:00