WiiFlow_Lite/source/channel
2020-08-23 18:09:13 -05:00
..
banner.cpp - reverted one of my recent MEM2_free changes. 2020-08-13 16:21:29 -05:00
banner.h -reading in cached/custom banners into a 2mb fixed region now to save some memory allocations and gain a bit speed reading them in 2013-10-19 18:59:17 +00:00
channel_launcher.cpp - changed a lot of free's to MEM2_free even though the way Fix94 wrote his mem manager, using free is fine too. but this does help me see what is using MEM2. 2020-06-25 18:11:58 -05:00
channel_launcher.h neek2o changes: 2017-05-15 17:50:24 +00:00
channels.cpp - changed a lot of free's to MEM2_free even though the way Fix94 wrote his mem manager, using free is fine too. but this does help me see what is using MEM2. 2020-06-25 18:11:58 -05:00
channels.h -cleaned up some more shit, should give us more free mem and speed 2012-12-27 20:22:40 +00:00
identify.c - changed a few debug prints. 2020-08-23 18:09:13 -05:00
identify.h -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. 2018-08-01 12:27:12 +00:00
MD5.c -now compiled with ppc r33 and libogc 1.8.21 2018-11-14 18:45:46 -06:00
MD5.h -now compiled with devkitpro ppc r29-1 and libogc 1.8.17 2018-05-08 13:49:43 +00:00
nand_save.cpp - changed a lot of free's to MEM2_free even though the way Fix94 wrote his mem manager, using free is fine too. but this does help me see what is using MEM2. 2020-06-25 18:11:58 -05:00
nand_save.hpp -removed the press b on channel icon to switch to emu nand and back, 2013-04-08 21:45:13 +00:00
nand.cpp - changed a few debug prints. 2020-08-23 18:09:13 -05:00
nand.hpp - sourceflow no longer shows cache covers progress bar unless 1 or more covers need to be cached. 2020-04-28 18:03:24 -05:00