WiiFlow_Lite/source/channel
2018-11-09 16:09:07 -06:00
..
banner.cpp -fixed a mixed up background (thanks ayatus) 2014-02-28 23:11:02 +00:00
banner.h -reading in cached/custom banners into a 2mb fixed region now to save some memory allocations and gain a bit speed reading them in 2013-10-19 18:59:17 +00:00
channel_launcher.cpp -now compiled with devkitpro ppc r29-1 and libogc 1.8.17 2018-05-08 13:49:43 +00:00
channel_launcher.h neek2o changes: 2017-05-15 17:50:24 +00:00
channels.cpp -removed neek2o mode. meaning wiiflow will no longer work in neek2o environment. launching channels in neek2o still works. 2018-07-15 22:12:56 +00:00
channels.h -cleaned up some more shit, should give us more free mem and speed 2012-12-27 20:22:40 +00:00
identify.c -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. 2018-08-01 12:27:12 +00:00
identify.h -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. 2018-08-01 12:27:12 +00:00
MD5.c -improved jpg support, now the cover width and height dont need 2012-08-05 13:48:15 +00:00
MD5.h -now compiled with devkitpro ppc r29-1 and libogc 1.8.17 2018-05-08 13:49:43 +00:00
nand_save.cpp -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. 2018-08-01 12:27:12 +00:00
nand_save.hpp -removed the press b on channel icon to switch to emu nand and back, 2013-04-08 21:45:13 +00:00
nand.cpp -since wiiflow (lite) can no longer work in neek2o mode i cleaned up the code for exit to Neek2o on the exit to menu.cpp 2018-11-09 16:09:07 -06:00
nand.hpp -removed sd only arg and replaced it with eisteinx2's code to detect sd only. with slight change because mountall() is called in other places. 2018-07-09 14:53:35 +00:00