- The callback is now only called when then config menu has been closed and value has actually changed (or an newer value has been read from SD). This increased the performance!
- The WUPSConfigItemBoolean and WUPSConfigItemMultipleValues callbacks now provide a pointer to the causes config item.
Add the requirement to have wut installed
Modify the plugin makefile, now you need to enable malloc wrapping manually
Change the calling behaviour of the "WUPS_APP_STATUS_CLOSED" hook. PPCExit does NOT get called when opening an application from the system menu.
Add error output to the UDPLogger on failure.
- Split up the WUPS includes into multiple seperate files, renamed some structs
- Added the hooks functions. (INITIALIZE_PLUGIN, DEINITIALIZE_PLUGIN, ON_VYSNC, ON_APP_STATUS_CHANGED, ON_APPLICATION_ENDING). INITIALZE is now "ON_APPLICATION_START". See the example for more information.
- Updated all plugins to fit the new hook. Some profit of the new hooks and are simpler now. (For example SwipSwapMe doesn't need to check if it's the first boot)
- arguments of the ON_APPLICATION_START have changed. It's not a pointer anymore and now has the boolean fields sd_mounted/usb_mounted which indicate if the device was mounted and it available via sd:/ or usb:/
- Some minor cleanups and formatting.
- Improved the overlay example. It's now using the wups api.
- Not working on TV when the game is rendered in 1080p. (Maybe add option to force screen to 720p?)
The library now needs to be build with "make" and installed with "make install".
Make sure to include the -lwups into the plugin projecs.
If you call "WUPS_InitFS(args);" in the INITIALIZE method, the plugin has full SD/USB access.
Now the plugins inherit the SD/USB access from the loader.
Check
(args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0)
in your INITIALZE method if you have SD access, and
(args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0)
for usb access.
You can simply use open, read etc. then with "sd:/" and "usb:".
No (un)mounting required.
NTFS support is NOT implemented yet.
So:
HID to VPAD plugin can now read configurations
SDCafiine now has support for libfat (other games than SSBU + FAT32 USB)
The new OSFatal function logs the old message, and the calls the "real" OSFatal with a new String.
[General] - Added the .sdata section to the wups.ld
- Added all library_types to the enum
- Updated the wups_loader_entry_t struct to store the needed data
- Simplified the WUPS_MUST_REPLACE macro
- Removed unneeded stuff