mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-22 20:59:21 +01:00
Made loading a save start the slow autosave timer instead of the normal one
This commit is contained in:
parent
d1fb2bd278
commit
300af8c8c4
@ -1,6 +1,7 @@
|
|||||||
#include "patches.h"
|
#include "patches.h"
|
||||||
#include "play_patches.h"
|
#include "play_patches.h"
|
||||||
#include "z64save.h"
|
#include "z64save.h"
|
||||||
|
#include "z64horse.h"
|
||||||
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
|
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
|
||||||
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||||
#include "overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.h"
|
#include "overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.h"
|
||||||
@ -423,7 +424,7 @@ void autosave_post_play_update(PlayState* play) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void autosave_init() {
|
void autosave_init() {
|
||||||
autosave_reset_timer();
|
autosave_reset_timer_slow();
|
||||||
Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
|
Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user