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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Made loading a save start the slow autosave timer instead of the normal one
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parent
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commit
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@ -1,6 +1,7 @@
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#include "patches.h"
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#include "patches.h"
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#include "play_patches.h"
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#include "play_patches.h"
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#include "z64save.h"
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#include "z64save.h"
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#include "z64horse.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.h"
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#include "overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.h"
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@ -423,7 +424,7 @@ void autosave_post_play_update(PlayState* play) {
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}
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}
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void autosave_init() {
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void autosave_init() {
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autosave_reset_timer();
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autosave_reset_timer_slow();
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Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
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Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
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}
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}
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