Commit Graph

10 Commits

Author SHA1 Message Date
Mr-Wiseguy
460d1aafb4 Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
Mr-Wiseguy
81fca5bf96 Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
Mr-Wiseguy
30e66ab12b Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
Mr-Wiseguy
fe284112bc Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
Mr-Wiseguy
447689afd5 Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles 2024-03-27 18:45:09 -04:00
Mr-Wiseguy
45a13d28c2 Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
Mr-Wiseguy
c0fa6d7c82 Update RT64 for more fine-grained interpolation control 2024-02-26 01:42:57 -05:00
Mr-Wiseguy
5a1dbb96f4 Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow 2024-02-24 16:13:39 -05:00
Mr-Wiseguy
b6cec905c7 Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 2024-02-17 22:11:07 -05:00
Mr-Wiseguy
3326a1bcce Significantly improved transform tagging for most actors, updated RT64 2024-01-28 23:43:51 -05:00