Mr-Wiseguy
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460d1aafb4
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
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Mr-Wiseguy
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81fca5bf96
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
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Mr-Wiseguy
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30e66ab12b
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Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
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2024-03-31 16:39:47 -04:00 |
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Mr-Wiseguy
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fe284112bc
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
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Mr-Wiseguy
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447689afd5
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Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles
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2024-03-27 18:45:09 -04:00 |
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Mr-Wiseguy
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45a13d28c2
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
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Mr-Wiseguy
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c0fa6d7c82
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Update RT64 for more fine-grained interpolation control
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2024-02-26 01:42:57 -05:00 |
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Mr-Wiseguy
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5a1dbb96f4
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Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow
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2024-02-24 16:13:39 -05:00 |
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Mr-Wiseguy
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b6cec905c7
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Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
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2024-02-17 22:11:07 -05:00 |
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Mr-Wiseguy
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3326a1bcce
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Significantly improved transform tagging for most actors, updated RT64
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2024-01-28 23:43:51 -05:00 |
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