Wiseguy
3c34fa63c1
Adds analog camera and other controller options ( #264 )
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* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Mr-Wiseguy
b28614b128
Implemented mouse aiming
2024-04-26 01:48:26 -04:00
Mr-Wiseguy
57475d058b
Implemented rumble, added control options menu with rumble strength and targeting mode
2024-03-04 02:13:12 -05:00
Mr-Wiseguy
f6e11ed723
Improved motion blur at higher framerates, reorganized some patch code
2024-03-03 02:36:14 -05:00
Mr-Wiseguy
beec29217c
Implemented warp debug menu feature
2024-03-01 18:42:05 -05:00
Mr-Wiseguy
b6cec905c7
Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
2024-02-17 22:11:07 -05:00
Mr-Wiseguy
e04865c715
Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion
2024-01-22 23:08:59 -05:00
Mr-Wiseguy
457bc878e9
Refactored input mapping state
2024-01-14 22:49:04 -05:00
Mr-Wiseguy
ecfe2381b0
Prototype quicksave functionality, disabled for now
2024-01-13 01:39:41 -05:00
Mr-Wiseguy
c0abf1a203
Patch options button in file select to be a quit button instead, update RT64 and RmlUi
2023-12-27 17:56:26 -05:00
Mr-Wiseguy
971d728169
Input refactor to allow arbitrary bindings
2023-12-13 02:06:56 -05:00
Mr-Wiseguy
d71b86c1da
Added WIP dual analog camera and widescreen UI patches
2023-12-01 10:56:20 -05:00
Mr-Wiseguy
ec23ef02fd
Added some more patch functionality, added recomp namespace
2023-11-24 17:10:21 -05:00
Mr-Wiseguy
8188aee2c1
Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code
2023-11-12 14:47:38 -05:00