Commit Graph

19 Commits

Author SHA1 Message Date
Mr-Wiseguy
af165cb21c Various transform tagging 2024-05-05 19:09:11 -04:00
Mr-Wiseguy
460d1aafb4 Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
Mr-Wiseguy
6848645854 Fixed pause menu buttons not interpolating, skipped cursor interpolation when it moves, fixed pause menu panels popping in on widescreen 2024-04-04 02:11:48 -04:00
Mr-Wiseguy
ea61c2bc73 Switched letterbox rects to ortho tris so they could be interpolated,
updated RT64 to fix projection matching issue
2024-04-01 23:33:26 -04:00
Mr-Wiseguy
6ce38f5325 Changed textboxes to be ortho tris so they'd get interpolated, update RT64 2024-04-01 18:52:26 -04:00
Mr-Wiseguy
30e66ab12b Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
Mr-Wiseguy
fe284112bc Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
Mr-Wiseguy
20c999e579 Fixed some interpolation issues with Goht and Gyorg 2024-03-27 18:47:47 -04:00
Mr-Wiseguy
5b38b8eec9 Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene 2024-03-13 19:26:29 -04:00
Mr-Wiseguy
8c2a999697 Rewrite star drawing code to use tris and matrices instead of rects for better interpolation 2024-03-12 18:01:58 -04:00
Mr-Wiseguy
39fd31f731 Transform tagging for pause screen cursor 2024-03-03 03:18:07 -05:00
Mr-Wiseguy
0e7aa47b11 Transform tagging for the hookshot reticle 2024-03-03 02:59:41 -05:00
Mr-Wiseguy
569d86d901 Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
Mr-Wiseguy
214231de6c Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
Mr-Wiseguy
5a1dbb96f4 Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow 2024-02-24 16:13:39 -05:00
Mr-Wiseguy
b88c729d93 Transform tagging for song of soaring effects 2024-02-19 17:02:10 -05:00
Mr-Wiseguy
b6cec905c7 Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 2024-02-17 22:11:07 -05:00
Mr-Wiseguy
12e107b872 Tag sky and camera matrices for interpolation and tag terrain matrices to skip interpolation 2024-02-04 23:12:34 -05:00
Mr-Wiseguy
3326a1bcce Significantly improved transform tagging for most actors, updated RT64 2024-01-28 23:43:51 -05:00