cemu-DS4Windows/DS4Windows/DS4Control
Travis Nickles 6c72566e36 Merge branch 'jay' into ds4emulate
# Conflicts:
#	DS4Windows/DS4Forms/Options.resx
2019-04-21 02:07:28 -05:00
..
ControlService.cs Added profile setting for controller type 2019-04-18 01:12:10 -05:00
DS4LightBar.cs Allow flash at to work at 0% battery 2019-03-08 14:29:58 -06:00
DS4OutDevice.cs Test DS4 emulation 2019-04-17 21:29:16 -05:00
DS4StateFieldMapping.cs Added unchecked blocks for populating field mapping arrays 2019-02-09 21:33:58 -06:00
InputMethods.cs Use ref locals to curb array access for KB+M routines 2019-04-16 16:37:11 -05:00
ITouchpadBehaviour.cs Removed more boxing 2019-02-24 17:11:52 -06:00
Log.cs Resolve name collision with Log class and Diagnostics namespace 2018-09-29 04:42:22 -05:00
Mapping.cs Tweak sensitivity axis scaling to reach max values 2019-04-11 18:01:06 -05:00
Mouse.cs Change to use method rather than property 2019-04-02 01:01:04 -05:00
MouseCursor.cs Implemented user defined gyro mouse dead zone 2019-01-31 10:59:00 -06:00
MouseWheel.cs Code clean up. Reset xinput mapping for more bound actions. 2017-05-12 07:48:58 -07:00
OutputDevice.cs Test DS4 emulation 2019-04-17 21:29:16 -05:00
ScpUtil.cs Merge branch 'jay' into ds4emulate 2019-04-21 02:07:28 -05:00
UdpServer.cs Raise SocketAsyncEventArgs buffer for UDP server 2019-03-11 12:48:16 -05:00
Util.cs Removed old ScpVBus related classes 2019-03-19 02:32:49 -05:00
Xbox360OutDevice.cs Test DS4 emulation 2019-04-17 21:29:16 -05:00