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cemu-DS4Windows
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cemu-DS4Windows
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DS4Windows
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DS4Library
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Travis Nickles
dc5e34f1be
Test DS4 emulation
2019-04-17 21:29:16 -05:00
..
Crc32.cs
Removed use of rectangular array for CRC32
2018-03-06 11:47:24 -06:00
DS4Audio.cs
Added PS4 Fun Controller support
2019-04-16 15:56:51 -05:00
DS4Device.cs
Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
2019-04-06 15:04:21 +03:00
DS4Devices.cs
Test DS4 emulation
2019-04-17 21:29:16 -05:00
DS4Sixaxis.cs
Removed more boxing
2019-02-24 17:11:52 -06:00
DS4State.cs
merge conflicts with base branch
2019-02-19 15:00:17 +02:00
DS4StateExposed.cs
Create separate output accel values
2017-08-08 20:19:17 -05:00
DS4Touchpad.cs
Removed more boxing
2019-02-24 17:11:52 -06:00
LICENSE-Crc32.txt
Give attribution to Crc32 project
2018-03-05 16:07:59 -06:00