2017-10-18 00:50:26 +02:00
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[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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2018-10-31 11:03:04 +01:00
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name = Resolution
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path = "Splatoon/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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2017-10-18 00:50:26 +02:00
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2018-10-31 11:03:04 +01:00
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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2019-02-02 08:09:15 +01:00
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# Performance
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2018-10-31 11:03:04 +01:00
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 320x180
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$width = 320
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$height = 180
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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2019-02-02 08:26:48 +01:00
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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2018-10-31 11:03:04 +01:00
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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2019-02-02 08:09:15 +01:00
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# Common HD Resolutions
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2018-10-31 11:03:04 +01:00
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2018-12-01 06:35:12 +01:00
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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2018-10-31 11:03:04 +01:00
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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2019-02-02 08:09:15 +01:00
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# Common Ultrawide Resolutions
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2018-10-31 11:03:04 +01:00
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[Preset]
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2019-02-02 08:26:48 +01:00
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name = 2560x1080 (Ultrawide)
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2018-11-16 05:32:19 +01:00
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$width = 2560
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$height = 1080
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2019-02-02 08:26:48 +01:00
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name = 3440x1440 (Ultrawide)
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2018-11-16 05:32:19 +01:00
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$width = 3440
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$height = 1440
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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2019-02-02 08:09:15 +01:00
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# Common 16:10 Resolutions
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2018-11-16 05:32:19 +01:00
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2018-10-31 11:03:04 +01:00
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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2017-10-18 01:20:29 +02:00
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2018-10-31 11:03:04 +01:00
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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2019-02-02 08:09:15 +01:00
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# TV
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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2017-10-18 01:20:29 +02:00
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width = 1280
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height = 720
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2018-11-16 06:56:03 +01:00
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formats = 0x816
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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2017-10-18 00:50:26 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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2019-02-02 22:30:04 +01:00
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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2019-02-02 08:09:15 +01:00
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# Fog
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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# Blur
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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width = 640
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height = 368
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2018-12-07 01:50:41 +01:00
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formats = 0x1,0x19,0x80e,0x816
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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2017-10-18 00:50:26 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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width = 640
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height = 360
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2018-12-07 01:50:41 +01:00
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formats = 0x1,0x19,0x816
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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2017-10-18 00:50:26 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 512
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height = 256
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formats = 0x816
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2018-11-16 06:56:03 +01:00
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 256
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2017-10-18 00:50:26 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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2017-10-18 00:50:26 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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2018-10-31 11:03:04 +01:00
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2019-02-02 08:09:15 +01:00
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# Bloom
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2017-10-18 00:50:26 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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height = 192
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2018-11-16 06:56:03 +01:00
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formats = 0x816
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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2017-10-18 00:50:26 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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height = 180
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2018-11-16 06:56:03 +01:00
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formats = 0x816
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2017-10-18 00:50:26 +02:00
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width = 256
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2018-10-31 11:03:04 +01:00
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height = 128
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formats = 0x816
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2018-11-16 06:56:03 +01:00
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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2017-10-18 07:04:52 +02:00
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 160
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height = 96
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2018-11-16 06:56:03 +01:00
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formats = 0x816
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 160
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height = 90
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2018-11-16 06:56:03 +01:00
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formats = 0x816
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2017-10-18 07:04:52 +02:00
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width = 128
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2018-10-31 11:03:04 +01:00
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height = 64
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formats = 0x816
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2018-11-16 06:56:03 +01:00
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 64
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 96
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height = 48
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2018-11-16 06:56:03 +01:00
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formats = 0x816
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 96
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overwriteHeight = ($height / $gameHeight) * 48
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2018-11-16 06:56:03 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 80
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height = 45
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2018-11-16 06:56:03 +01:00
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formats = 0x816
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overwriteFormat = 0x823
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 45
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2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 64
|
2017-10-18 07:04:52 +02:00
|
|
|
height = 32
|
2018-10-31 11:03:04 +01:00
|
|
|
formats = 0x816
|
2018-11-16 06:56:03 +01:00
|
|
|
overwriteFormat = 0x823
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 40
|
|
|
|
height = 22
|
2018-11-16 06:56:03 +01:00
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 40
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 22
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 32
|
|
|
|
height = 16
|
|
|
|
formats = 0x816
|
2018-11-16 06:56:03 +01:00
|
|
|
overwriteFormat = 0x823
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 24
|
|
|
|
height = 16
|
|
|
|
formats = 0x816
|
2018-11-16 06:56:03 +01:00
|
|
|
overwriteFormat = 0x823
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 24
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 20
|
|
|
|
height = 11
|
2018-11-16 06:56:03 +01:00
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 20
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 11
|
|
|
|
|
2019-02-02 08:09:15 +01:00
|
|
|
# Inkopolis News
|
2018-11-16 06:56:03 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 1024
|
|
|
|
height = 576
|
2018-11-16 06:56:03 +01:00
|
|
|
formats = 0x80e
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
|
|
|
width = 1024
|
|
|
|
height = 576
|
|
|
|
formats = 0x19
|
|
|
|
overwriteFormat = 0x1f
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1024
|
|
|
|
height = 576
|
|
|
|
formats = 0x806
|
|
|
|
overwriteFormat = 0x80e
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1024
|
|
|
|
height = 576
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 1024
|
|
|
|
height = 576
|
|
|
|
formats = 0x1a
|
|
|
|
overwriteFormat = 0x1f
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
|
2019-02-02 08:09:15 +01:00
|
|
|
[TextureRedefine]
|
|
|
|
width = 256
|
|
|
|
height = 256
|
|
|
|
formats = 0x1
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
|
|
|
|
# Inkopolis News Blur
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 288
|
|
|
|
formats = 0x1
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 288
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 288
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 288
|
|
|
|
|
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 256
|
|
|
|
height = 256
|
|
|
|
formats = 0x816
|
2018-11-16 06:56:03 +01:00
|
|
|
overwriteFormat = 0x823
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
2017-10-18 00:50:26 +02:00
|
|
|
|
2019-02-02 08:09:15 +01:00
|
|
|
# Inkopolis News Bloom
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 256
|
|
|
|
height = 144
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 144
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 128
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 80
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 80
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 128
|
|
|
|
height = 72
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 72
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 64
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 48
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 64
|
|
|
|
height = 36
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 36
|
|
|
|
|
|
|
|
# overwriting causes shadows to be pitch black
|
|
|
|
# overwriting format causes lighting to be pitch black
|
|
|
|
#[TextureRedefine]
|
|
|
|
#width = 32
|
|
|
|
#height = 32
|
|
|
|
#formats = 0x816
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 32
|
|
|
|
height = 18
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 18
|
|
|
|
|
|
|
|
# overwriting causes shadows to be pitch black
|
|
|
|
#[TextureRedefine]
|
|
|
|
#width = 16
|
|
|
|
#height = 16
|
|
|
|
#formats = 0x816
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 16
|
|
|
|
height = 9
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 16
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 9
|
|
|
|
|
|
|
|
# Zoom
|
2018-11-16 06:56:03 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 512
|
|
|
|
height = 228
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 228
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 448
|
|
|
|
height = 256
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 448
|
|
|
|
height = 252
|
|
|
|
formats = 0x816
|
|
|
|
overwriteFormat = 0x823
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 252
|
|
|
|
|
2019-02-02 08:09:15 +01:00
|
|
|
# Gamepad
|
2018-11-16 06:56:03 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 864
|
|
|
|
height = 480
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 854
|
|
|
|
height = 480
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 854
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2017-10-18 00:50:26 +02:00
|
|
|
width = 848
|
|
|
|
height = 480
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 848
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
2017-10-18 00:50:26 +02:00
|
|
|
|
2019-02-02 08:09:15 +01:00
|
|
|
# Gamepad Blur
|
2018-11-16 06:56:03 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 448
|
|
|
|
height = 240
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2017-10-18 00:50:26 +02:00
|
|
|
width = 424
|
|
|
|
height = 240
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width / $gameWidth) * 424
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
2017-10-18 00:50:26 +02:00
|
|
|
|
2019-02-02 08:09:15 +01:00
|
|
|
# Gamepad Bloom
|
2018-11-16 06:56:03 +01:00
|
|
|
|
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 224
|
|
|
|
height = 128
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 224
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
2018-01-11 19:26:28 +01:00
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 212
|
|
|
|
height = 120
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 212
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 120
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 106
|
|
|
|
height = 60
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 106
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 60
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 53
|
|
|
|
height = 30
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 53
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 30
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 26
|
|
|
|
height = 15
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 26
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 15
|
|
|
|
|
2018-11-16 06:56:03 +01:00
|
|
|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 13
|
|
|
|
height = 7
|
|
|
|
overwriteWidth = ($width / $gameWidth) * 13
|
|
|
|
overwriteHeight = ($height / $gameHeight) * 7
|
2019-02-02 22:30:04 +01:00
|
|
|
|
|
|
|
# Multiplayer Player Icon
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
|
|
width = 256
|
|
|
|
height = 256
|
|
|
|
formats = 0x1a
|
|
|
|
overwriteFormat = 0x1f
|