cemu_graphic_packs/Quality/XCX_1080p/rules.txt

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 1080p"
version = 2
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[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 1536
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overwriteHeight = 1080
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 639
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
height = 288
overwriteWidth = 768
overwriteHeight = 432
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
height = 144
overwriteWidth = 384
overwriteHeight = 216
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 240
#overwriteHeight = 135
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#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 120
#overwriteHeight = 104