cemu_graphic_packs/Resolutions/HyruleWarriors_Resolution/rules.txt

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[Definition]
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = Resolution
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path = "Hyrule Warriors/Graphics/Resolution"
description = Changes the resolution of the game. Made by getdls.
version = 4
#Resolutions |Aspect ratio
#2560×1080, 5120×2160, 8192×3456 |64:27 (2.370)
#3440×1440 |43:18 (2.38)
#1920×800, 3840×1600, 7680×3200 |12:5 (2.4)
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 640x360 (0.5 x native)
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3840x720 (48:9)
$width = 3840
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$2pScaling = 1.0
$aspectRatio = (3840.0/720.0)
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# Quality
[Preset]
name = 1920x800
$width = 1920
$height = 800
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = (720.0/800.0) # factor for any shader that can't handle fractional scaling
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (12.0/5.0)
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 1920x1080 (HD)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
$2pScaling = 2.0
$aspectRatio = (64.0/27.0) #LG
[Preset]
name = 5760x1080 (48:9 HD)
$width = 5760
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 1920x1200 (10:9 HD)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1200.0)
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 2560x1440 (Native x2)
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (43.0/18.0)
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
#[Preset]
#name = 2560x1440 (Native x2) 1080 FX scaling
#$width = 2560
#$height = 1440
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 0.75
#$dither = 0.15
#$scaleShader = (720.0/1080.0)
#$scaleBlur = 0.5
#$2pScaling = 1.0
#$aspectRatio = (16.0/9.0)
[Preset]
name = 3940x1600
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$internalRes = 2.0
$dither = 0.2
$scaleShader = (1440.0/1600.0)
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (12.0/5.0)
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$internalRes = 2.0
$dither = 0.2
$scaleShader = (1440.0/1800.0)
$scaleBlur = 0.5
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3840x2160 (4k - Native x3)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 1.0
$aspectRatio = (64.0/27.0)
[Preset]
name = 115200x2160 (4k 48:9)
$width = 11520
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
#[Preset]
#name = 3840x2160 (4k - 1080 FX scaling)
#$width = 3840
#$height = 2160
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes =(1440.0/2160.0)
#$dither = 0.25
#$scaleShader = 1.0 # (1440.0/2160.0)
#$scaleBlur = 2.0
#$2pScaling = 1.0
#$aspectRatio = (16.0/9.0)
[Preset]
name = 5120x2880 (Native 4x)
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 1.0
$aspectRatio = (16.0/9.0)
#[Preset]
#name = 5120x2880 (1080 FX scaling)
#$width = 5120
#$height = 2880
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 0.375
#$dither = 0.25
#$scaleShader = (720.0/1080.0)
#$scaleBlur = 1.0
#$2pScaling = 1.0
#$aspectRatio = (16.0/9.0)
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# Enthusiast
#[Preset]#6
#name = 7680x4320
#$width = 7680
#$height = 4320
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$dither = 0.25
#$scaleShader = 1.0
#$scaleBlur = 1.0
#$2pScaling = 1.0
#$aspectRatio = (16.0/9.0)
#[Preset]
#name = 10240x5760
#$width = 10240
#$height = 5760
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 0.5
#$dither = 0.25
#$scaleShader = 1.0
#$scaleBlur = 1.0
#$2pScaling = 1.0
#$aspectRatio = (16.0/9.0)
[Preset]
name = --- 2p x2 res scaling, normally runs at half res ---
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 1280x720 (2p x2 res)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 1920x1080 (HD 2p x2 res)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 2560x1080 (21:9 HD, 2p x2 res)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = 1.0 #(720.0/1080.0)
$scaleBlur = 1.0
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 2560x1440 (Native x2, 2p x2 res)
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3840x2160 (4k - Native x3, 2p x2 res)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = --- Custom - Vertical res x2 "SSAA" ---
$width = 1920
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.5
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 1920x2160 - Use stretch for aspect ratio
$width = 1920
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.5
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 2560x2880 - Use stretch for aspect ratio
$width = 2560
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3840x4320 - Use stretch for aspect ratio
$width = 3840
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x816
#overwriteFormat = 0x820
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x01a
#overwriteFormat = 0x01f
[TextureRedefine]
width = 1280
height = 720
#formats = 0x816,0x810,0x433,0x431,0x41a,0x008,0x011,0x001,0x01a
formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
#[TextureRedefine] # sort shadows later, breaks dof
#width = 1024
#height = 2048
##formats = 0x005
#overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
[TextureRedefine] #2p base res tv, scaled to match main tv to fix multiplayer being half res
width = 864
height = 480
#formats = 0x41a
overwriteWidth = ($width/$gameWidth) * 1296 # #864
overwriteHeight = ($height/$gameHeight) * 720 #480
[TextureRedefine] #2p 3d res
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width = 672
height = 368
overwriteWidth = ($width/$gameWidth) * (672*$2pScaling )
overwriteHeight = ($height/$gameHeight) * (368*$2pScaling )
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[TextureRedefine] #2p and 1p
width = 648
height = 360
overwriteWidth = ($width/$gameWidth) * (648*$2pScaling )
overwriteHeight = ($height/$gameHeight) * (360*$2pScaling )
[TextureRedefine]#rounding
width = 640
height = 368
#formats = 0x816,0x80e,0x035,0x033,0x007
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * (640*$2pScaling )
overwriteHeight = ($height/$gameHeight) * (368*$2pScaling )
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[TextureRedefine]#2p and 1p
width = 640
height = 360
#formats = 0x816,0x80e,0x035,0x033,0x007
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * (640*$2pScaling )
overwriteHeight = ($height/$gameHeight) * (360*$2pScaling )
[TextureRedefine] #2p depth 0x41a mp
width = 512
height = 1024
formats = 0x005
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
#[TextureRedefine] ##
#width = 583
#height = 320
##formats =
#overwriteWidth = ($width/$gameWidth) * 583
#overwriteHeight = ($height/$gameHeight) * 320
#
#[TextureRedefine] ##
#width = 512
#height = 511
##formats =
#overwriteWidth = ($width/$gameWidth) * 512
#overwriteHeight = ($height/$gameHeight) * 511
[TextureRedefine]
width = 512
height = 512
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formats = 0x005
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
[TextureRedefine]
width = 352
height = 192
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (352*$internalRes)
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
[TextureRedefine]
width = 322
height = 182
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (322*$internalRes)
overwriteHeight = ($height/$gameHeight) * (182*$internalRes)
[TextureRedefine]
width = 320
height = 192
#formats = 0x820,0x816,0x035,0x01a
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
[TextureRedefine]
width = 320
height = 180
#formats = 0x820,0x816,0x035,0x01a
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
#[TextureRedefine]
#width = 224
#height = 224
#formatsExcluded =
#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
[TextureRedefine]
width = 192
height = 96
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
[TextureRedefine]
width = 162
height = 92
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (162*$internalRes)
overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
[TextureRedefine]
width = 160
height = 180
#formats =
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
[TextureRedefine] #test 41a
width = 160
height = 96
#formats = 0x816 #0x41a
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
[TextureRedefine]
width = 160
height = 90
#formats = 0x816 #0x41a
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
#[TextureRedefine]
#width = 64
#height = 64
#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
#[TextureRedefine]
#width = 16
#height = 16
#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
#[TextureRedefine]
#width = 4
#height = 4
#formatsExcluded = 0x81e,0x80e
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
#[TextureRedefine]
#width = 1
#height = 1
#formatsExcluded = 0x81e,0x80e,0x008,0x01a
#overwriteWidth = ($width/$gameWidth) * 1
#overwriteHeight = ($height/$gameHeight) * 1