cemu_graphic_packs/Source/WindWakerHD/rules.txt

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[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = Resolution
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
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[Preset]
name = 1920x1080 (Default)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
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// Performance
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[Preset]
name = 256x144
$width = 256
$height = 144
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 427x240
$width = 427
$height = 240
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 854x480
$width = 854
$height = 480
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 1280x720
$width = 1280
$height = 720
$gameWidth = 1920
$gameHeight = 1080
// Quality
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1920
$gameHeight = 1080
[TextureRedefine]
width = 1920
height = 1088
#formats = 0x80e,0x019,0x001
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine]
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width = 1920
height = 1080
#formatsExcluded = 0x41A
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine] #Shadows
width = 1024
height = 1024
formats = 0x005 #,0x034,0x431,0x034
overwriteWidth = ($height/$gameHeight) * 1024
overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine] #Shadows
width = 1024
height = 544
#formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 544
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[TextureRedefine]
width = 960
height = 540
#formats = 0x816,0x806,0x019,0x01a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
[TextureRedefine]
width = 960
height = 544
#formats = 0x816,0x806,0x019,0x01a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine]
width = 864
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
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width = 854
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 512
height = 512
formats = 0x806,0x019,0x01a
overwriteWidth = ($height/$gameHeight) * 512
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine]
width = 480
height = 272
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
#[TextureRedefine]
#width = 360
#height = 346
##formats =
#overwriteWidth = ($width/$gameWidth) * 360
#overwriteHeight = ($height/$gameHeight) * 346
[TextureRedefine]
width = 256
height = 144
#formats = 0x816
#formatsExcluded = 0x01a
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 144
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 240
height = 135
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 128
height = 80
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 120
height = 67
#formats =
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteWidth = ($height/$gameHeight) * 64
overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
width = 64
height = 48
#formats =
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 60
height = 33
#formats =
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33