2017-10-19 05:35:32 +02:00
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1920.0;
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$scaleFactorY = $fullHeight / 1080.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Legend of Zelda: The Wind Waker HD - <?=$title?>"
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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2017-11-11 13:21:48 +01:00
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2017-12-29 02:11:57 +01:00
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[TextureRedefine] # Shadow projection
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2017-11-09 22:47:48 +01:00
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width = 960
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height = 540
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2017-11-10 23:49:14 +01:00
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*540)?>
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2017-12-29 02:11:57 +01:00
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[TextureRedefine] # shadow blur, Bloom pyarmid start
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2017-11-10 23:49:14 +01:00
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width = 480
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height = 270
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2017-12-29 03:16:59 +01:00
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#formatsExcluded = 0x816 # uncomment for original large bloom
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2017-11-10 23:49:14 +01:00
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overwriteWidth = <?=round($scaleFactorX*480)?>
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overwriteHeight = <?=round($scaleFactorX*270)?>
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2017-11-09 22:47:48 +01:00
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2017-10-19 05:35:32 +02:00
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[TextureRedefine] # gamepad rendering resolution
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width = 854
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height = 480
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2017-11-10 23:49:14 +01:00
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteHeight = <?=round($scaleFactorY*480)?>
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2017-12-29 02:11:57 +01:00
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[TextureRedefine] # last shadow blur. Bloom pyramid 2
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width = 240
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height = 135
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2017-12-29 03:16:59 +01:00
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#formatsExcluded = 0x816 # uncomment for original large bloom
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2017-12-29 02:11:57 +01:00
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overwriteWidth = <?=round($scaleFactorX*240)?>
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overwriteHeight = <?=round($scaleFactorY*135)?>
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[TextureRedefine] # Bloom pyramid 3
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width = 120
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height = 67
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2017-12-29 03:16:59 +01:00
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#formatsExcluded = 0x816 # uncomment for original large bloom
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2017-12-29 02:11:57 +01:00
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overwriteWidth = <?=round($scaleFactorX*240)?>
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overwriteHeight = <?=round($scaleFactorY*135)?>
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#should scale to 480x270 texture not 268 integer for 2880p
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[TextureRedefine] # Bloom pyramid 4 last step
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width = 60
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height = 33
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2017-12-29 03:16:59 +01:00
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#formatsExcluded = 0x816 # uncomment for original large bloom
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2017-12-29 02:11:57 +01:00
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overwriteWidth = <?=round($scaleFactorX*60)?>
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overwriteHeight = <?=round($scaleFactorY*33)?>
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2017-12-29 02:14:45 +01:00
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#240x135x texture , not 132 integer for 2880p
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[TextureRedefine] #Shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*1024)?>
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