cemu_graphic_packs/Performance/Smash_540p/rules.txt

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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - 540p"
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[TextureRedefine] # tv
width = 1920
height = 1080
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overwriteWidth = 960
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overwriteHeight = 540
[TextureRedefine] # shadow 1
width = 512
height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadow 2
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadow 3
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 410
overwriteHeight = 205
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 365
overwriteHeight = 183
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105