2017-03-30 03:24:18 +02:00
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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2017-02-22 03:48:12 +01:00
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[Definition]
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2017-02-22 03:51:08 +01:00
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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2017-02-22 03:48:12 +01:00
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name = "The Legend of Zelda: Breath of the Wild - 1080p"
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] #TV
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2017-02-22 03:48:12 +01:00
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width = 1280
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height = 720
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2017-03-26 21:38:47 +02:00
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formatsExcluded = 0x008 # exclude the intro background texture
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2017-02-22 03:48:12 +01:00
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overwriteWidth = 1920
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overwriteHeight = 1080
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] #TV2
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width = 1280
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2017-04-01 22:02:46 +02:00
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1082
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[TextureRedefine] #TV3
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width = 1280
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2017-03-18 01:11:14 +01:00
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 912
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2017-04-01 22:02:46 +02:00
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1728
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overwriteHeight = 972
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2017-03-30 03:24:18 +02:00
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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2017-03-26 19:13:26 +02:00
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 960
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overwriteHeight = 540
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 960
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overwriteHeight = 435
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 960
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overwriteHeight = 432
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2017-03-30 03:24:18 +02:00
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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2017-03-26 19:13:26 +02:00
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 480
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overwriteHeight = 270
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 480
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overwriteHeight = 218
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 480
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overwriteHeight = 216
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 240
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2017-04-01 22:02:46 +02:00
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overwriteHeight = 135
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 120
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overwriteHeight = 68
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 120
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overwriteHeight = 66
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 60
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overwriteHeight = 33
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 1080
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overwriteHeight = 540
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