cemu_graphic_packs/Quality/BreathOfTheWild_2160p/rules.txt

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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
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[TextureRedefine] #TV
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width = 1280
height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
overwriteHeight = 2160
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[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
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[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 960
overwriteHeight = 540
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[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #o-res1 medium bloom pass
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width = 160
height = 90
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # low detail bloom pass
width = 40
height = 22
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 120
overwriteHeight = 68