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[BotW] Add more (descriptive) presets for LOD bias pack
Resolves https://github.com/slashiee/cemu_graphic_packs/pull/400 since this is a self-made addition since I noticed several other things that I'd like to have been tweaked, plus it wasn't symmetrical and had weird names for the added presets.
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Level Of Detail Bias"
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name = "Level Of Detail Bias"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
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description = Level of details adjustment
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description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used.
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version = 3
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version = 3
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[Preset]
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[Preset]
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name = Normal (Default)
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name = Normal texture detail (Default)
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$lodBias = 0
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$lodBias = 0
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[Preset]
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[Preset]
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name = Lowest
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name = Lowest texture detail (+16)
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$lodBias = +16
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$lodBias = +16
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[Preset]
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[Preset]
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name = Very Low
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name = Extremely low texture detail (+8)
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$lodBias = +8
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$lodBias = +8
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[Preset]
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[Preset]
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name = Low
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name = Very low texture detail (+4)
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$lodBias = +4
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$lodBias = +4
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[Preset]
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[Preset]
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name = High
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name = Much lower texture detail (+3)
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$lodBias = +3
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[Preset]
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name = Lower texture detail (+2)
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$lodBias = +2
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[Preset]
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name = Slightly lower texture detail (+1)
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$lodBias = +1
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[Preset]
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name = Slightly higher texture detail (-1)
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$lodBias = -1
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[Preset]
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name = Higher texture detail (-2)
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$lodBias = -2
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[Preset]
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name = Much higher texture detail (-3)
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$lodBias = -3
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[Preset]
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name = Very high texture detail (-4)
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$lodBias = -4
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$lodBias = -4
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[Preset]
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[Preset]
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name = Ultra
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name = Extremely high texture detail (-8)
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$lodBias = -8
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$lodBias = -8
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[Preset]
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[Preset]
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name = Extreme
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name = Highest texture detail (-16)
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$lodBias = -16
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$lodBias = -16
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[TextureRedefine]
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[TextureRedefine]
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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overwriteRelativeLodBias = $lodBias
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overwriteRelativeLodBias = $lodBias
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