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Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it only added one, the rest 3 then is all handled by cemu (tested with 1440p) * yet another smoke shader report by Bleed.0xx on discord only vertex, smoke itself seems to be only a texture
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@ -73,4 +73,12 @@ overwriteHeight = 1440
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width = 848
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 640
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overwriteHeight = 360
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@ -73,4 +73,12 @@ overwriteHeight = 1440
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width = 848
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 960
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overwriteHeight = 540
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@ -73,4 +73,12 @@ overwriteHeight = 1440
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width = 848
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 1280
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overwriteHeight = 720
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@ -65,4 +65,12 @@ overwriteHeight = 1080
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width = 424
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height = 240
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteHeight = 540
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 240
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overwriteHeight = 135
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@ -65,4 +65,12 @@ overwriteHeight = 1080
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width = 424
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height = 240
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overwriteWidth = 1280
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overwriteHeight = 540
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overwriteHeight = 540
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 320
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overwriteHeight = 135
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@ -65,4 +65,12 @@ overwriteHeight = 1440
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width = 424
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height = 240
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overwriteWidth = 1280
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overwriteHeight = 720
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overwriteHeight = 720
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 320
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overwriteHeight = 180
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@ -65,4 +65,12 @@ overwriteHeight = 1800
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width = 424
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height = 240
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overwriteWidth = 1600
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overwriteHeight = 900
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overwriteHeight = 900
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 400
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overwriteHeight = 225
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@ -74,4 +74,12 @@ overwriteHeight = 2160
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width = 424
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height = 240
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overwriteWidth = 1920
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = 480
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overwriteHeight = 270
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