Splatoon bloom & another BotW smoke fix

* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
This commit is contained in:
NAVras-Z 2017-10-09 01:01:09 -05:00 committed by Milan
parent c374533ac0
commit 12ddaa5768
9 changed files with 2647 additions and 8 deletions

View File

@ -74,3 +74,11 @@ width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 640
overwriteHeight = 360

View File

@ -74,3 +74,11 @@ width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 960
overwriteHeight = 540

View File

@ -74,3 +74,11 @@ width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -66,3 +66,11 @@ width = 424
height = 240
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 240
overwriteHeight = 135

View File

@ -66,3 +66,11 @@ width = 424
height = 240
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 320
overwriteHeight = 135

View File

@ -66,3 +66,11 @@ width = 424
height = 240
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 320
overwriteHeight = 180

View File

@ -66,3 +66,11 @@ width = 424
height = 240
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 400
overwriteHeight = 225

View File

@ -75,3 +75,11 @@ width = 424
height = 240
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 480
overwriteHeight = 270

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