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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal * [DKCTF] Actually remove old shaders * EXZAP * [DKCTF] version = 2 * [Shadows] version = 2 * [MK8] version = 2 * [Baeonetta] version = 2 * [XCX] version = 2 * [3D World] version = 2 * [Smash] version = 2 * [ROL] version = 2 * [Pikmin] version = 2 * [Tekken] version = 2 * [WindWaker] version = 2 * [TwilightPrincess] version = 2 * [NSMBU] version = 2
This commit is contained in:
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@ -3,6 +3,7 @@
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 360
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@ -3,6 +3,7 @@
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
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name = "Mario Kart 8 - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 1024
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@ -2,6 +2,7 @@
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = "New Super Mario Bros. U + New Super Luigi U - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 1024
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@ -2,6 +2,7 @@
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 2048
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@ -2,6 +2,7 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 512
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@ -2,6 +2,7 @@
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[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B000
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name = "Splatoon - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 1024
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@ -3,6 +3,7 @@
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[Definition]
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titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
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name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 1024
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@ -4,6 +4,7 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 1024
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@ -1,11 +1,12 @@
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#version 400
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader 6f6f8138f679c2d2 // AA fix Tropical freeze
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// shader 10ccf0cc1234d069 // AA removal cemu 1.8
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uniform ivec4 uf_remappedPS[2];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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in vec4 passParameter0;
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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@ -29,7 +30,6 @@ ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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@ -37,17 +37,16 @@ float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[31];
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bool activeMaskStackC[32];
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int activeMaskIndex = 0;
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bool activeMaskStack[3];
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bool activeMaskStackC[4];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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int loopStuckCounter = 0;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameter0);
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//R1i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
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R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw);
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passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
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}
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader bafe6c9c37bfca4d // AA removal cemu 1.8 version
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uniform ivec4 uf_remappedPS[2];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[3];
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bool activeMaskStackC[4];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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}
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#version 400
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#extension GL_ARB_texture_gather : enable
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// shader e2e605304f3b00d7 //AA removal v2
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uniform ivec4 uf_remappedPS[2];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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in vec4 passParameter0;
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layout(location = 0) out vec4 passPixelColor0;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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}
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[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = "Donkey Kong Country: Tropical Freeze - AA Removal" # v1.2 edge artifacts removed.
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name = "Donkey Kong Country: Tropical Freeze - AA Removal"
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version = 2
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = "Twilight Princess HD - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 384
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - High Res Shadows"
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version = 2
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[TextureRedefine] #XCX shadow
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width = 1024
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
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name = "Bayonetta 1 + 2 - 2880p (5K)"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
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name = "Bayonetta 1 + 2 - 4320p (8K)"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
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name = "Bayonetta 1 + 2 - 5760p (10K)"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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#version 400
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#extension GL_ARB_texture_gather : enable //wall lights when running closer.
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const float overwriteWidth = 5120.0; //overwidth value.0
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const float overwriteHeight = 2880.0;
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// shader 1f2005679839f0ca
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uniform ivec4 uf_remappedPS[13];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
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uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
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in vec4 passParameter0;
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noperspective in vec4 passParameter1;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,211 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //DOF light bath scene
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
|
||||
|
||||
// shader 5c8493f4fb8147f3
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
backupReg1i = R1i.z;
|
||||
backupReg2i = R1i.x;
|
||||
R1i.x = floatBitsToInt(1.0);
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV1i.z = R0i.z;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.y = R1i.z;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = R3i.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
|
||||
R127i.z = int(intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
R127i.x = int(intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
R127i.w = floatBitsToInt(float(R127i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.z = floatBitsToInt(float(R127i.x));
|
||||
PS1i = R126i.z;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
// 10
|
||||
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
|
||||
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
|
||||
PV1i.y = R127i.y;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
|
||||
// 13
|
||||
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
|
||||
PV0i.z = R123i.z;
|
||||
// 15
|
||||
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 16
|
||||
PS0i = int(intBitsToFloat(PV1i.y));
|
||||
// 17
|
||||
if( (PS0i == 0)) discard;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
|
||||
}
|
@ -1,667 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7354e1fdfa8a188d//mag temple
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,651 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7e31e6960354adb3//mag temple
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV0i.x = R5i.x;
|
||||
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV0i.z = R7i.z;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R7i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R123i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R8i.z;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
// 9
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PV0i.w = R0i.w;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R5i.w;
|
||||
// 12
|
||||
predResult = (intBitsToFloat(R0i.w) > 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
|
||||
R1i.w = 0x3f800000;
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 3
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
// 5
|
||||
R0i.w = R1i.w;
|
||||
PV1i.w = R0i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.w = R5i.w;
|
||||
PV0i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
|
||||
PV1i.w = R2i.w;
|
||||
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
||||
R2i.z = 0;
|
||||
PS0i = R2i.z;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
|
||||
PV1i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R5i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = R6i.y;
|
||||
// 6
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = PV1i.x;
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = PV1i.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
PV0i.w = R0i.w;
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
PV1i.w = R1i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R124i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
|
||||
PS1i = R1i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R125i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
|
||||
PV0i.z = R125i.z;
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
|
||||
PV0i.w = R5i.w;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
|
||||
PS1i = R127i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 14
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
|
||||
PV0i.w = R126i.w;
|
||||
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
|
||||
PS0i = R2i.w;
|
||||
// 15
|
||||
backupReg0i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R127i.w;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R0i.z;
|
||||
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PS1i = R7i.w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R3i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV0i.w = R6i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
|
||||
PS1i = R1i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R0i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R2i.x;
|
||||
// 6
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 7
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R2i.w = 0;
|
||||
PV1i.w = R2i.w;
|
||||
// 8
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R123i.y;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
|
||||
// 12
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R0i.z;
|
||||
// 20
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// 21
|
||||
R2i.x = R0i.x;
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = R0i.y;
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = R0i.z;
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = R0i.w;
|
||||
PV1i.w = R2i.w;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -1,683 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 9f547256a5f2f2f6 // cooking fire?
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R7i.z;
|
||||
R11i.w = 0;
|
||||
PV0i.w = R11i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.z;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R2i.x;
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R5i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R2i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.y));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = PS1i & 0x00000002;
|
||||
PS0i = R124i.w;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV1i.y = R0i.y;
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.w = R125i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R10i.x;
|
||||
PV0i.y = R10i.x;
|
||||
PV0i.z = R10i.x;
|
||||
PV0i.w = R10i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = R126i.y;
|
||||
// 12
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R7i.y;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.x = R6i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
|
||||
PV0i.y = R9i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
PS0i = R8i.z;
|
||||
// 15
|
||||
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R8i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
PV0i.x = R3i.x;
|
||||
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV0i.w = R0i.w;
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R124i.w;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R1i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R3i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
|
||||
PS1i = R3i.z;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg3i = R124i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 11
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
|
||||
PS0i = R0i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R124i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
backupReg0i = R1i.y;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
|
||||
PV1i.y = R1i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PS1i = R2i.x;
|
||||
// 20
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R8i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.w = R4i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
PS0i = R0i.x;
|
||||
// 21
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R7i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R5i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R7i.z;
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PV1i.w = R5i.w;
|
||||
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R124i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
// 5
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R11i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R3i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R3i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R3i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R3i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R3i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,561 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
|
||||
// shader b44e557a637e76dc
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = 0;
|
||||
PV0i.z = R0i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R13i.w = 0;
|
||||
PV0i.w = R13i.w;
|
||||
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS0i = R1i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
backupReg0i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
|
||||
PV0i.x = R125i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = R9i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R6i.z;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
|
||||
PV1i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
|
||||
PS0i = R10i.y;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
|
||||
PV1i.w = R0i.w;
|
||||
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
|
||||
PS1i = R5i.y;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
backupReg0i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
PV0i.y = R12i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
|
||||
PV0i.w = R4i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = R127i.x;
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R126i.w;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
|
||||
PV0i.x = R3i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R8i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS0i = R2i.y;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PS1i = R4i.y;
|
||||
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R5i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
|
||||
PV1i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R126i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV0i.w = R125i.w;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R8i.y;
|
||||
// 11
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R13i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R13i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
|
||||
PS1i = R13i.y;
|
||||
// 18
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.z = R125i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
|
||||
// 20
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
// 22
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
// 23
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
// 24
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 25
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
// 26
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
|
||||
// 27
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
|
||||
// 28
|
||||
backupReg0i = R8i.y;
|
||||
backupReg0i = R8i.y;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R4i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R8i.y;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R5i.w;
|
||||
// 0
|
||||
backupReg0i = R4i.x;
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 1
|
||||
R0i.x = R13i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R13i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R13i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R13i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 2
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,523 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd65eab89d34499f //Dark statues fix
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R7i.x = 0;
|
||||
PV0i.x = R7i.x;
|
||||
R5i.y = 0;
|
||||
PV0i.y = R5i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = 0;
|
||||
PV1i.w = R12i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R126i.z;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
|
||||
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = PV1i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.x = PV1i.y;
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
|
||||
PV1i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.y = R4i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,280 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader c797a1f793b1e3ac//mag temple
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[0].y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = uf_remappedPS[0].x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R1i.w = uf_remappedPS[0].z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = uf_remappedPS[2].x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = uf_remappedPS[2].z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = 0;
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
PS0i = R3i.w;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
PV0i.x = R1i.x;
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R124i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R0i.x;
|
||||
// 10
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 12
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PS1i = R127i.x;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
|
||||
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 21
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R4i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,456 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
|
||||
// shader ce13b60ad9985473
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R8i.w = 0;
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R4i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PV0i.z = R125i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R1i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.w));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = PS1i & 0x00000002;
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R125i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
PV1i.z = R7i.z;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.w = PV0i.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PS1i = R126i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
|
||||
PV1i.w = R2i.w;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS0i = R2i.x;
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.x = R0i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R124i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.z = R2i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||||
PS0i = R3i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
|
||||
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
|
||||
PV0i.y = R6i.y;
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R2i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R1i.z;
|
||||
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 20
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R1i.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R0i.z;
|
||||
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
|
||||
PV0i.w = R3i.w;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
|
||||
PS0i = R4i.y;
|
||||
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
// 6
|
||||
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PS1i = R8i.x;
|
||||
// 12
|
||||
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
|
||||
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PS0i = R8i.z;
|
||||
// 13
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||||
// 15
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
|
||||
// 17
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 20
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R7i.z;
|
||||
// 21
|
||||
R0i.x = R8i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R8i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R8i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R8i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 22
|
||||
R1i.x = R7i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R7i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R7i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R7i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,182 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ceba17482659c1bd //temple of time light fix.
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = gl_FragCoord.xyzw;
|
||||
R1f = passParameter1;
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0f.xy = R0f.xy / scaleFactor;
|
||||
// 0
|
||||
R4f.x = 0.0;
|
||||
PV0f.x = R4f.x;
|
||||
R3f.w = 0.0;
|
||||
PV0f.w = R3f.w;
|
||||
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 1
|
||||
R2f.x = R0f.x * PS0f;
|
||||
PV1f.x = R2f.x;
|
||||
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
|
||||
// 2
|
||||
R2f.y = R0f.y * PS1f;
|
||||
PV0f.y = R2f.y;
|
||||
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
|
||||
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.y = R126f.y;
|
||||
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.z = R125f.z;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV1f.x = R127f.x;
|
||||
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV1f.z = R127f.z;
|
||||
PS1f = PV0f.z * PV0f.z;
|
||||
// 2
|
||||
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (R126f.y * R126f.y + PS1f);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
R126f.z = (R126f.x * R126f.x + PS0f);
|
||||
PV1f.z = R126f.z;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
PS1f = tempResultf;
|
||||
// 4
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg2f = R127f.z;
|
||||
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
PS0f = 1.0 / PS1f;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
tempResultf = 1.0 / sqrt(R126f.z);
|
||||
PS1f = tempResultf;
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R126f.y;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
|
||||
PV0f.w = -(PV1f.w) + 1.0;
|
||||
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
|
||||
PS0f = R122f.x;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
|
||||
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
|
||||
PV1f.w = R123f.w;
|
||||
tempResultf = log2(PV0f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125f.y = tempResultf;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 9
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
|
||||
PV1f.y = max(-(PV0f.x), 0.0);
|
||||
tempResultf = log2(PS0f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 10
|
||||
PV0f.x = min(PV1f.y, 1.0);
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
|
||||
PS0f = exp2(PV1f.x);
|
||||
// 11
|
||||
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 12
|
||||
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
// 13
|
||||
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
|
||||
PV1f.x = R3f.x;
|
||||
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
|
||||
PV1f.y = R3f.y;
|
||||
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
|
||||
PV1f.z = R3f.z;
|
||||
// 14
|
||||
R0f.x = PV1f.x;
|
||||
PV0f.x = R0f.x;
|
||||
R0f.y = PV1f.y;
|
||||
PV0f.y = R0f.y;
|
||||
R0f.z = PV1f.z;
|
||||
PV0f.z = R0f.z;
|
||||
R0f.w = R3f.w;
|
||||
PV0f.w = R0f.w;
|
||||
// 15
|
||||
R1f.x = R4f.x;
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = R4f.x;
|
||||
PV1f.y = R1f.y;
|
||||
R1f.z = R4f.x;
|
||||
PV1f.z = R1f.z;
|
||||
R1f.w = R4f.w;
|
||||
PV1f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -1,428 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f819754f9c220aaa //mag temple
|
||||
const float overwriteWidth = 5120.0; //overwidth value.0
|
||||
const float overwriteHeight = 2880.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R6i.z;
|
||||
R7i.w = 0;
|
||||
PV0i.w = R7i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R5i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000)));
|
||||
PV0i.w = R6i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R124i.w;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.y;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = PV0i.x;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R126i.w = int(intBitsToFloat(R126i.x));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R127i.w;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0);
|
||||
PS0i = R1i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
|
||||
PS1i = R0i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0);
|
||||
PV0i.w = R127i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R0i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R127i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 11
|
||||
R1i.x = R126i.w & 0x00000002;
|
||||
PV1i.x = R1i.x;
|
||||
R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0));
|
||||
R4i.y = clampFI32(R4i.y);
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x)));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 13
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R3i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R5i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
|
||||
R2i.w = clampFI32(R2i.w);
|
||||
PS0i = R2i.w;
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 20
|
||||
backupReg0i = R1i.z;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R1i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PS0i = R124i.w;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R123i.x = ((PV1i.y == 0)?(0):(R125i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
backupReg0i = R124i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i));
|
||||
R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R124i.w;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w)));
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PS0i = R7i.z;
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 15
|
||||
R0i.x = R7i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R7i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R7i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R7i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 16
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
|
@ -1,673 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //wall lights when running closer.
|
||||
|
||||
const float overwriteWidth = 7680.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
|
||||
// shader 1f2005679839f0ca
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,211 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //DOF light bath scene
|
||||
const float overwriteWidth = 7680.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
|
||||
|
||||
// shader 5c8493f4fb8147f3
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
backupReg1i = R1i.z;
|
||||
backupReg2i = R1i.x;
|
||||
R1i.x = floatBitsToInt(1.0);
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV1i.z = R0i.z;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.y = R1i.z;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = R3i.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
|
||||
R127i.z = int(intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
R127i.x = int(intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
R127i.w = floatBitsToInt(float(R127i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.z = floatBitsToInt(float(R127i.x));
|
||||
PS1i = R126i.z;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
// 10
|
||||
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
|
||||
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
|
||||
PV1i.y = R127i.y;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
|
||||
// 13
|
||||
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
|
||||
PV0i.z = R123i.z;
|
||||
// 15
|
||||
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 16
|
||||
PS0i = int(intBitsToFloat(PV1i.y));
|
||||
// 17
|
||||
if( (PS0i == 0)) discard;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
|
||||
}
|
@ -1,667 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7354e1fdfa8a188d//mag temple
|
||||
const float overwriteWidth = 7860.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,651 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7e31e6960354adb3//mag temple
|
||||
const float overwriteWidth = 7860.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV0i.x = R5i.x;
|
||||
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV0i.z = R7i.z;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R7i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R123i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R8i.z;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
// 9
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PV0i.w = R0i.w;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R5i.w;
|
||||
// 12
|
||||
predResult = (intBitsToFloat(R0i.w) > 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
|
||||
R1i.w = 0x3f800000;
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 3
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
// 5
|
||||
R0i.w = R1i.w;
|
||||
PV1i.w = R0i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.w = R5i.w;
|
||||
PV0i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
|
||||
PV1i.w = R2i.w;
|
||||
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
||||
R2i.z = 0;
|
||||
PS0i = R2i.z;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
|
||||
PV1i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R5i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = R6i.y;
|
||||
// 6
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = PV1i.x;
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = PV1i.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
PV0i.w = R0i.w;
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
PV1i.w = R1i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R124i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
|
||||
PS1i = R1i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R125i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
|
||||
PV0i.z = R125i.z;
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
|
||||
PV0i.w = R5i.w;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
|
||||
PS1i = R127i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 14
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
|
||||
PV0i.w = R126i.w;
|
||||
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
|
||||
PS0i = R2i.w;
|
||||
// 15
|
||||
backupReg0i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R127i.w;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R0i.z;
|
||||
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PS1i = R7i.w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R3i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV0i.w = R6i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
|
||||
PS1i = R1i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R0i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R2i.x;
|
||||
// 6
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 7
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R2i.w = 0;
|
||||
PV1i.w = R2i.w;
|
||||
// 8
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R123i.y;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
|
||||
// 12
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R0i.z;
|
||||
// 20
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// 21
|
||||
R2i.x = R0i.x;
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = R0i.y;
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = R0i.z;
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = R0i.w;
|
||||
PV1i.w = R2i.w;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -1,683 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 9f547256a5f2f2f6 // cooking fire?
|
||||
const float overwriteWidth = 7860.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R7i.z;
|
||||
R11i.w = 0;
|
||||
PV0i.w = R11i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.z;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R2i.x;
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R5i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R2i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.y));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = PS1i & 0x00000002;
|
||||
PS0i = R124i.w;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV1i.y = R0i.y;
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.w = R125i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R10i.x;
|
||||
PV0i.y = R10i.x;
|
||||
PV0i.z = R10i.x;
|
||||
PV0i.w = R10i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = R126i.y;
|
||||
// 12
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R7i.y;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.x = R6i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
|
||||
PV0i.y = R9i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
PS0i = R8i.z;
|
||||
// 15
|
||||
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R8i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
PV0i.x = R3i.x;
|
||||
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV0i.w = R0i.w;
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R124i.w;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R1i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R3i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
|
||||
PS1i = R3i.z;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg3i = R124i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 11
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
|
||||
PS0i = R0i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R124i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
backupReg0i = R1i.y;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
|
||||
PV1i.y = R1i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PS1i = R2i.x;
|
||||
// 20
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R8i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.w = R4i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
PS0i = R0i.x;
|
||||
// 21
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R7i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R5i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R7i.z;
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PV1i.w = R5i.w;
|
||||
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R124i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
// 5
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R11i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R3i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R3i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R3i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R3i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R3i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,561 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
|
||||
const float overwriteWidth = 7680.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
|
||||
// shader b44e557a637e76dc
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = 0;
|
||||
PV0i.z = R0i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R13i.w = 0;
|
||||
PV0i.w = R13i.w;
|
||||
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS0i = R1i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
backupReg0i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
|
||||
PV0i.x = R125i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = R9i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R6i.z;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
|
||||
PV1i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
|
||||
PS0i = R10i.y;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
|
||||
PV1i.w = R0i.w;
|
||||
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
|
||||
PS1i = R5i.y;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
backupReg0i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
PV0i.y = R12i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
|
||||
PV0i.w = R4i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = R127i.x;
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R126i.w;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
|
||||
PV0i.x = R3i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R8i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS0i = R2i.y;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PS1i = R4i.y;
|
||||
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R5i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
|
||||
PV1i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R126i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV0i.w = R125i.w;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R8i.y;
|
||||
// 11
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R13i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R13i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
|
||||
PS1i = R13i.y;
|
||||
// 18
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.z = R125i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
|
||||
// 20
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
// 22
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
// 23
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
// 24
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 25
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
// 26
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
|
||||
// 27
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
|
||||
// 28
|
||||
backupReg0i = R8i.y;
|
||||
backupReg0i = R8i.y;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R4i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R8i.y;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R5i.w;
|
||||
// 0
|
||||
backupReg0i = R4i.x;
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 1
|
||||
R0i.x = R13i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R13i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R13i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R13i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 2
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,280 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader c797a1f793b1e3ac//mag temple
|
||||
const float overwriteWidth = 7860.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[0].y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = uf_remappedPS[0].x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R1i.w = uf_remappedPS[0].z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = uf_remappedPS[2].x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = uf_remappedPS[2].z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = 0;
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
PS0i = R3i.w;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
PV0i.x = R1i.x;
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R124i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R0i.x;
|
||||
// 10
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 12
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PS1i = R127i.x;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
|
||||
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 21
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R4i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,456 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
|
||||
const float overwriteWidth = 7680.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
|
||||
// shader ce13b60ad9985473
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R8i.w = 0;
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R4i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PV0i.z = R125i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R1i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.w));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = PS1i & 0x00000002;
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R125i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
PV1i.z = R7i.z;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.w = PV0i.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PS1i = R126i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
|
||||
PV1i.w = R2i.w;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS0i = R2i.x;
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.x = R0i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R124i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.z = R2i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||||
PS0i = R3i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
|
||||
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
|
||||
PV0i.y = R6i.y;
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R2i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R1i.z;
|
||||
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 20
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R1i.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R0i.z;
|
||||
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
|
||||
PV0i.w = R3i.w;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
|
||||
PS0i = R4i.y;
|
||||
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
// 6
|
||||
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PS1i = R8i.x;
|
||||
// 12
|
||||
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
|
||||
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PS0i = R8i.z;
|
||||
// 13
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||||
// 15
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
|
||||
// 17
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 20
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R7i.z;
|
||||
// 21
|
||||
R0i.x = R8i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R8i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R8i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R8i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 22
|
||||
R1i.x = R7i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R7i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R7i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R7i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,182 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ceba17482659c1bd //temple of time light fix.
|
||||
const float overwriteWidth = 7860.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = gl_FragCoord.xyzw;
|
||||
R1f = passParameter1;
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0f.xy = R0f.xy / scaleFactor;
|
||||
// 0
|
||||
R4f.x = 0.0;
|
||||
PV0f.x = R4f.x;
|
||||
R3f.w = 0.0;
|
||||
PV0f.w = R3f.w;
|
||||
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 1
|
||||
R2f.x = R0f.x * PS0f;
|
||||
PV1f.x = R2f.x;
|
||||
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
|
||||
// 2
|
||||
R2f.y = R0f.y * PS1f;
|
||||
PV0f.y = R2f.y;
|
||||
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
|
||||
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.y = R126f.y;
|
||||
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.z = R125f.z;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV1f.x = R127f.x;
|
||||
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV1f.z = R127f.z;
|
||||
PS1f = PV0f.z * PV0f.z;
|
||||
// 2
|
||||
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (R126f.y * R126f.y + PS1f);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
R126f.z = (R126f.x * R126f.x + PS0f);
|
||||
PV1f.z = R126f.z;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
PS1f = tempResultf;
|
||||
// 4
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg2f = R127f.z;
|
||||
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
PS0f = 1.0 / PS1f;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
tempResultf = 1.0 / sqrt(R126f.z);
|
||||
PS1f = tempResultf;
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R126f.y;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
|
||||
PV0f.w = -(PV1f.w) + 1.0;
|
||||
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
|
||||
PS0f = R122f.x;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
|
||||
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
|
||||
PV1f.w = R123f.w;
|
||||
tempResultf = log2(PV0f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125f.y = tempResultf;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 9
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
|
||||
PV1f.y = max(-(PV0f.x), 0.0);
|
||||
tempResultf = log2(PS0f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 10
|
||||
PV0f.x = min(PV1f.y, 1.0);
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
|
||||
PS0f = exp2(PV1f.x);
|
||||
// 11
|
||||
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 12
|
||||
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
// 13
|
||||
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
|
||||
PV1f.x = R3f.x;
|
||||
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
|
||||
PV1f.y = R3f.y;
|
||||
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
|
||||
PV1f.z = R3f.z;
|
||||
// 14
|
||||
R0f.x = PV1f.x;
|
||||
PV0f.x = R0f.x;
|
||||
R0f.y = PV1f.y;
|
||||
PV0f.y = R0f.y;
|
||||
R0f.z = PV1f.z;
|
||||
PV0f.z = R0f.z;
|
||||
R0f.w = R3f.w;
|
||||
PV0f.w = R0f.w;
|
||||
// 15
|
||||
R1f.x = R4f.x;
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = R4f.x;
|
||||
PV1f.y = R1f.y;
|
||||
R1f.z = R4f.x;
|
||||
PV1f.z = R1f.z;
|
||||
R1f.w = R4f.w;
|
||||
PV1f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -1,428 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f819754f9c220aaa //mag temple
|
||||
const float overwriteWidth = 7860.0; //overwidth value.0
|
||||
const float overwriteHeight = 4320.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R6i.z;
|
||||
R7i.w = 0;
|
||||
PV0i.w = R7i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R5i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000)));
|
||||
PV0i.w = R6i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R124i.w;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.y;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = PV0i.x;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R126i.w = int(intBitsToFloat(R126i.x));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R127i.w;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0);
|
||||
PS0i = R1i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
|
||||
PS1i = R0i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0);
|
||||
PV0i.w = R127i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R0i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R127i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 11
|
||||
R1i.x = R126i.w & 0x00000002;
|
||||
PV1i.x = R1i.x;
|
||||
R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0));
|
||||
R4i.y = clampFI32(R4i.y);
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x)));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 13
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R3i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R5i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
|
||||
R2i.w = clampFI32(R2i.w);
|
||||
PS0i = R2i.w;
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 20
|
||||
backupReg0i = R1i.z;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R1i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PS0i = R124i.w;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R123i.x = ((PV1i.y == 0)?(0):(R125i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
backupReg0i = R124i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i));
|
||||
R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R124i.w;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w)));
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PS0i = R7i.z;
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 15
|
||||
R0i.x = R7i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R7i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R7i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R7i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 16
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
|
@ -1,673 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //wall lights when running closer.
|
||||
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
|
||||
// shader 1f2005679839f0ca
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,211 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //DOF light bath scene
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
|
||||
|
||||
// shader 5c8493f4fb8147f3
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
backupReg1i = R1i.z;
|
||||
backupReg2i = R1i.x;
|
||||
R1i.x = floatBitsToInt(1.0);
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV1i.z = R0i.z;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.y = R1i.z;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = R3i.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
|
||||
R127i.z = int(intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
R127i.x = int(intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
R127i.w = floatBitsToInt(float(R127i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.z = floatBitsToInt(float(R127i.x));
|
||||
PS1i = R126i.z;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
// 10
|
||||
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
|
||||
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
|
||||
PV1i.y = R127i.y;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
|
||||
// 13
|
||||
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
|
||||
PV0i.z = R123i.z;
|
||||
// 15
|
||||
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 16
|
||||
PS0i = int(intBitsToFloat(PV1i.y));
|
||||
// 17
|
||||
if( (PS0i == 0)) discard;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
|
||||
}
|
@ -1,667 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7354e1fdfa8a188d//mag temple
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,651 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7e31e6960354adb3//mag temple
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV0i.x = R5i.x;
|
||||
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV0i.z = R7i.z;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R7i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R123i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R8i.z;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
// 9
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PV0i.w = R0i.w;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R5i.w;
|
||||
// 12
|
||||
predResult = (intBitsToFloat(R0i.w) > 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
|
||||
R1i.w = 0x3f800000;
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 3
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
// 5
|
||||
R0i.w = R1i.w;
|
||||
PV1i.w = R0i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.w = R5i.w;
|
||||
PV0i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
|
||||
PV1i.w = R2i.w;
|
||||
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
||||
R2i.z = 0;
|
||||
PS0i = R2i.z;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
|
||||
PV1i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R5i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = R6i.y;
|
||||
// 6
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = PV1i.x;
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = PV1i.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
PV0i.w = R0i.w;
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
PV1i.w = R1i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R124i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
|
||||
PS1i = R1i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R125i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
|
||||
PV0i.z = R125i.z;
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
|
||||
PV0i.w = R5i.w;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
|
||||
PS1i = R127i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 14
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
|
||||
PV0i.w = R126i.w;
|
||||
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
|
||||
PS0i = R2i.w;
|
||||
// 15
|
||||
backupReg0i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R127i.w;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R0i.z;
|
||||
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PS1i = R7i.w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R3i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV0i.w = R6i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
|
||||
PS1i = R1i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R0i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R2i.x;
|
||||
// 6
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 7
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R2i.w = 0;
|
||||
PV1i.w = R2i.w;
|
||||
// 8
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R123i.y;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
|
||||
// 12
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R0i.z;
|
||||
// 20
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// 21
|
||||
R2i.x = R0i.x;
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = R0i.y;
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = R0i.z;
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = R0i.w;
|
||||
PV1i.w = R2i.w;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -1,683 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 9f547256a5f2f2f6 // cooking fire?
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R7i.z;
|
||||
R11i.w = 0;
|
||||
PV0i.w = R11i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.z;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R2i.x;
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R5i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R2i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.y));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = PS1i & 0x00000002;
|
||||
PS0i = R124i.w;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV1i.y = R0i.y;
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.w = R125i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R10i.x;
|
||||
PV0i.y = R10i.x;
|
||||
PV0i.z = R10i.x;
|
||||
PV0i.w = R10i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = R126i.y;
|
||||
// 12
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R7i.y;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.x = R6i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
|
||||
PV0i.y = R9i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
PS0i = R8i.z;
|
||||
// 15
|
||||
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R8i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
PV0i.x = R3i.x;
|
||||
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV0i.w = R0i.w;
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R124i.w;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R1i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R3i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
|
||||
PS1i = R3i.z;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg3i = R124i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 11
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
|
||||
PS0i = R0i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R124i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
backupReg0i = R1i.y;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
|
||||
PV1i.y = R1i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PS1i = R2i.x;
|
||||
// 20
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R8i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.w = R4i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
PS0i = R0i.x;
|
||||
// 21
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R7i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R5i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R7i.z;
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PV1i.w = R5i.w;
|
||||
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R124i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
// 5
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R11i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R3i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R3i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R3i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R3i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R3i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,561 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
|
||||
// shader b44e557a637e76dc
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = 0;
|
||||
PV0i.z = R0i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R13i.w = 0;
|
||||
PV0i.w = R13i.w;
|
||||
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS0i = R1i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
backupReg0i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
|
||||
PV0i.x = R125i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = R9i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R6i.z;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
|
||||
PV1i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
|
||||
PS0i = R10i.y;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
|
||||
PV1i.w = R0i.w;
|
||||
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
|
||||
PS1i = R5i.y;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
backupReg0i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
PV0i.y = R12i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
|
||||
PV0i.w = R4i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = R127i.x;
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R126i.w;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
|
||||
PV0i.x = R3i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R8i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS0i = R2i.y;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PS1i = R4i.y;
|
||||
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R5i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
|
||||
PV1i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R126i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV0i.w = R125i.w;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R8i.y;
|
||||
// 11
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R13i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R13i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
|
||||
PS1i = R13i.y;
|
||||
// 18
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.z = R125i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
|
||||
// 20
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
// 22
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
// 23
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
// 24
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 25
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
// 26
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
|
||||
// 27
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
|
||||
// 28
|
||||
backupReg0i = R8i.y;
|
||||
backupReg0i = R8i.y;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R4i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R8i.y;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R5i.w;
|
||||
// 0
|
||||
backupReg0i = R4i.x;
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 1
|
||||
R0i.x = R13i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R13i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R13i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R13i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 2
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,280 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader c797a1f793b1e3ac//mag temple
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[0].y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = uf_remappedPS[0].x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R1i.w = uf_remappedPS[0].z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = uf_remappedPS[2].x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = uf_remappedPS[2].z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = 0;
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
PS0i = R3i.w;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
PV0i.x = R1i.x;
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R124i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R0i.x;
|
||||
// 10
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 12
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PS1i = R127i.x;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
|
||||
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 21
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R4i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,456 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
|
||||
// shader ce13b60ad9985473
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R8i.w = 0;
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R4i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PV0i.z = R125i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R1i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.w));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = PS1i & 0x00000002;
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R125i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
PV1i.z = R7i.z;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.w = PV0i.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PS1i = R126i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
|
||||
PV1i.w = R2i.w;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS0i = R2i.x;
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.x = R0i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R124i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.z = R2i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||||
PS0i = R3i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
|
||||
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
|
||||
PV0i.y = R6i.y;
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R2i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R1i.z;
|
||||
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 20
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R1i.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R0i.z;
|
||||
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
|
||||
PV0i.w = R3i.w;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
|
||||
PS0i = R4i.y;
|
||||
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
// 6
|
||||
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PS1i = R8i.x;
|
||||
// 12
|
||||
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
|
||||
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PS0i = R8i.z;
|
||||
// 13
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||||
// 15
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
|
||||
// 17
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 20
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R7i.z;
|
||||
// 21
|
||||
R0i.x = R8i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R8i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R8i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R8i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 22
|
||||
R1i.x = R7i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R7i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R7i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R7i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,182 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ceba17482659c1bd //temple of time light fix.
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = gl_FragCoord.xyzw;
|
||||
R1f = passParameter1;
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0f.xy = R0f.xy / scaleFactor;
|
||||
// 0
|
||||
R4f.x = 0.0;
|
||||
PV0f.x = R4f.x;
|
||||
R3f.w = 0.0;
|
||||
PV0f.w = R3f.w;
|
||||
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 1
|
||||
R2f.x = R0f.x * PS0f;
|
||||
PV1f.x = R2f.x;
|
||||
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
|
||||
// 2
|
||||
R2f.y = R0f.y * PS1f;
|
||||
PV0f.y = R2f.y;
|
||||
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
|
||||
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.y = R126f.y;
|
||||
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.z = R125f.z;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV1f.x = R127f.x;
|
||||
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV1f.z = R127f.z;
|
||||
PS1f = PV0f.z * PV0f.z;
|
||||
// 2
|
||||
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (R126f.y * R126f.y + PS1f);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
R126f.z = (R126f.x * R126f.x + PS0f);
|
||||
PV1f.z = R126f.z;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
PS1f = tempResultf;
|
||||
// 4
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg2f = R127f.z;
|
||||
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
PS0f = 1.0 / PS1f;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
tempResultf = 1.0 / sqrt(R126f.z);
|
||||
PS1f = tempResultf;
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R126f.y;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
|
||||
PV0f.w = -(PV1f.w) + 1.0;
|
||||
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
|
||||
PS0f = R122f.x;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
|
||||
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
|
||||
PV1f.w = R123f.w;
|
||||
tempResultf = log2(PV0f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125f.y = tempResultf;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 9
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
|
||||
PV1f.y = max(-(PV0f.x), 0.0);
|
||||
tempResultf = log2(PS0f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 10
|
||||
PV0f.x = min(PV1f.y, 1.0);
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
|
||||
PS0f = exp2(PV1f.x);
|
||||
// 11
|
||||
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 12
|
||||
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
// 13
|
||||
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
|
||||
PV1f.x = R3f.x;
|
||||
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
|
||||
PV1f.y = R3f.y;
|
||||
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
|
||||
PV1f.z = R3f.z;
|
||||
// 14
|
||||
R0f.x = PV1f.x;
|
||||
PV0f.x = R0f.x;
|
||||
R0f.y = PV1f.y;
|
||||
PV0f.y = R0f.y;
|
||||
R0f.z = PV1f.z;
|
||||
PV0f.z = R0f.z;
|
||||
R0f.w = R3f.w;
|
||||
PV0f.w = R0f.w;
|
||||
// 15
|
||||
R1f.x = R4f.x;
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = R4f.x;
|
||||
PV1f.y = R1f.y;
|
||||
R1f.z = R4f.x;
|
||||
PV1f.z = R1f.z;
|
||||
R1f.w = R4f.w;
|
||||
PV1f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -1,428 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f819754f9c220aaa //mag temple
|
||||
const float overwriteWidth = 10240.0; //overwidth value.0
|
||||
const float overwriteHeight = 5760.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R6i.z;
|
||||
R7i.w = 0;
|
||||
PV0i.w = R7i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R5i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000)));
|
||||
PV0i.w = R6i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R124i.w;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.y;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = PV0i.x;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R126i.w = int(intBitsToFloat(R126i.x));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R127i.w;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0);
|
||||
PS0i = R1i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
|
||||
PS1i = R0i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0);
|
||||
PV0i.w = R127i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R0i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R127i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 11
|
||||
R1i.x = R126i.w & 0x00000002;
|
||||
PV1i.x = R1i.x;
|
||||
R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0));
|
||||
R4i.y = clampFI32(R4i.y);
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x)));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 13
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R3i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R5i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
|
||||
R2i.w = clampFI32(R2i.w);
|
||||
PS0i = R2i.w;
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 20
|
||||
backupReg0i = R1i.z;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R1i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PS0i = R124i.w;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R123i.x = ((PV1i.y == 0)?(0):(R125i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
backupReg0i = R124i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i));
|
||||
R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R124i.w;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w)));
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PS0i = R7i.z;
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 15
|
||||
R0i.x = R7i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R7i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R7i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R7i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 16
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
|
||||
name = "Mario Kart 8 - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
# Main Screen Resolution
|
||||
[TextureRedefine]
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
|
||||
name = "Mario Kart 8 - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
# Main Screen Resolution
|
||||
[TextureRedefine]
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
|
||||
name = "Mario Kart 8 - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
# Main Screen Resolution
|
||||
[TextureRedefine]
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
|
||||
name = "Super Smash Bros. - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
|
||||
name = "Super Smash Bros. - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
|
||||
name = "Super Smash Bros. - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
|
||||
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
|
||||
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
|
||||
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
||||
name = "The Wind Waker HD - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
|
||||
[TextureRedefine] # tv
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]# EUR, USA, JPN titles
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500 #
|
||||
name ="The Wind Waker HD - 4320p (8K)"
|
||||
name = "The Wind Waker HD - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # game rendering resolution. #Change this value
|
||||
width = 1920
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
||||
name = "The Wind Waker HD - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
|
||||
[TextureRedefine] # tv
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = "Twilight Princess HD - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name ="Twilight Princess HD - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #
|
||||
width = 1920
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = "Twilight Princess HD - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
|
||||
name = "Xenoblade Chronicles X - 2880p (5K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
|
||||
name = "Xenoblade Chronicles X - 4320p (8K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
|
||||
name = "Xenoblade Chronicles X - 5760p (10K)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
|
@ -3,6 +3,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - Twilight Realm"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 360
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - Virtual Boy Mode"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - Virtual Boy Mode"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
|
||||
name = "Bayonetta 1 + 2 - 360p"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
|
||||
name = "Bayonetta 1 + 2 - 540p"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
|
@ -1,673 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //wall lights when running closer.
|
||||
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
|
||||
// shader 1f2005679839f0ca
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,211 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //DOF light bath scene
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
|
||||
|
||||
// shader 5c8493f4fb8147f3
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
backupReg1i = R1i.z;
|
||||
backupReg2i = R1i.x;
|
||||
R1i.x = floatBitsToInt(1.0);
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV1i.z = R0i.z;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.y = R1i.z;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = R3i.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
|
||||
R127i.z = int(intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
R127i.x = int(intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
R127i.w = floatBitsToInt(float(R127i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.z = floatBitsToInt(float(R127i.x));
|
||||
PS1i = R126i.z;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
// 10
|
||||
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
|
||||
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
|
||||
PV1i.y = R127i.y;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
|
||||
// 13
|
||||
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
|
||||
PV0i.z = R123i.z;
|
||||
// 15
|
||||
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 16
|
||||
PS0i = int(intBitsToFloat(PV1i.y));
|
||||
// 17
|
||||
if( (PS0i == 0)) discard;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
|
||||
}
|
@ -1,667 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7354e1fdfa8a188d//mag temple
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,651 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7e31e6960354adb3//mag temple
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV0i.x = R5i.x;
|
||||
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV0i.z = R7i.z;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R7i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R123i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R8i.z;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
// 9
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PV0i.w = R0i.w;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R5i.w;
|
||||
// 12
|
||||
predResult = (intBitsToFloat(R0i.w) > 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
|
||||
R1i.w = 0x3f800000;
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 3
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
// 5
|
||||
R0i.w = R1i.w;
|
||||
PV1i.w = R0i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.w = R5i.w;
|
||||
PV0i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
|
||||
PV1i.w = R2i.w;
|
||||
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
||||
R2i.z = 0;
|
||||
PS0i = R2i.z;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
|
||||
PV1i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R5i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = R6i.y;
|
||||
// 6
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = PV1i.x;
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = PV1i.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
PV0i.w = R0i.w;
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
PV1i.w = R1i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R124i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
|
||||
PS1i = R1i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R125i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
|
||||
PV0i.z = R125i.z;
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
|
||||
PV0i.w = R5i.w;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
|
||||
PS1i = R127i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 14
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
|
||||
PV0i.w = R126i.w;
|
||||
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
|
||||
PS0i = R2i.w;
|
||||
// 15
|
||||
backupReg0i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R127i.w;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R0i.z;
|
||||
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PS1i = R7i.w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R3i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV0i.w = R6i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
|
||||
PS1i = R1i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R0i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R2i.x;
|
||||
// 6
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 7
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R2i.w = 0;
|
||||
PV1i.w = R2i.w;
|
||||
// 8
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R123i.y;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
|
||||
// 12
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R0i.z;
|
||||
// 20
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// 21
|
||||
R2i.x = R0i.x;
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = R0i.y;
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = R0i.z;
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = R0i.w;
|
||||
PV1i.w = R2i.w;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -1,683 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 9f547256a5f2f2f6 // cooking fire?
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R7i.z;
|
||||
R11i.w = 0;
|
||||
PV0i.w = R11i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.z;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R2i.x;
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R5i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R2i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.y));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = PS1i & 0x00000002;
|
||||
PS0i = R124i.w;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV1i.y = R0i.y;
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.w = R125i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R10i.x;
|
||||
PV0i.y = R10i.x;
|
||||
PV0i.z = R10i.x;
|
||||
PV0i.w = R10i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = R126i.y;
|
||||
// 12
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R7i.y;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.x = R6i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
|
||||
PV0i.y = R9i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
PS0i = R8i.z;
|
||||
// 15
|
||||
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R8i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
PV0i.x = R3i.x;
|
||||
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV0i.w = R0i.w;
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R124i.w;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R1i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R3i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
|
||||
PS1i = R3i.z;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg3i = R124i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 11
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
|
||||
PS0i = R0i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R124i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
backupReg0i = R1i.y;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
|
||||
PV1i.y = R1i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PS1i = R2i.x;
|
||||
// 20
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R8i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.w = R4i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
PS0i = R0i.x;
|
||||
// 21
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R7i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R5i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R7i.z;
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PV1i.w = R5i.w;
|
||||
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R124i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
// 5
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R11i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R3i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R3i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R3i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R3i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R3i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,561 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
|
||||
// shader b44e557a637e76dc
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = 0;
|
||||
PV0i.z = R0i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R13i.w = 0;
|
||||
PV0i.w = R13i.w;
|
||||
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS0i = R1i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
backupReg0i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
|
||||
PV0i.x = R125i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = R9i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R6i.z;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
|
||||
PV1i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
|
||||
PS0i = R10i.y;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
|
||||
PV1i.w = R0i.w;
|
||||
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
|
||||
PS1i = R5i.y;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
backupReg0i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
PV0i.y = R12i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
|
||||
PV0i.w = R4i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = R127i.x;
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R126i.w;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
|
||||
PV0i.x = R3i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R8i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS0i = R2i.y;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PS1i = R4i.y;
|
||||
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R5i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
|
||||
PV1i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R126i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV0i.w = R125i.w;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R8i.y;
|
||||
// 11
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R13i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R13i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
|
||||
PS1i = R13i.y;
|
||||
// 18
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.z = R125i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
|
||||
// 20
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
// 22
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
// 23
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
// 24
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 25
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
// 26
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
|
||||
// 27
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
|
||||
// 28
|
||||
backupReg0i = R8i.y;
|
||||
backupReg0i = R8i.y;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R4i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R8i.y;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R5i.w;
|
||||
// 0
|
||||
backupReg0i = R4i.x;
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 1
|
||||
R0i.x = R13i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R13i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R13i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R13i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 2
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,523 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd65eab89d34499f //Dark statues fix
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R7i.x = 0;
|
||||
PV0i.x = R7i.x;
|
||||
R5i.y = 0;
|
||||
PV0i.y = R5i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = 0;
|
||||
PV1i.w = R12i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R126i.z;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
|
||||
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = PV1i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.x = PV1i.y;
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
|
||||
PV1i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.y = R4i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,280 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader c797a1f793b1e3ac//mag temple
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[0].y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = uf_remappedPS[0].x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R1i.w = uf_remappedPS[0].z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = uf_remappedPS[2].x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = uf_remappedPS[2].z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = 0;
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
PS0i = R3i.w;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
PV0i.x = R1i.x;
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R124i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R0i.x;
|
||||
// 10
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 12
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PS1i = R127i.x;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
|
||||
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 21
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R4i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,456 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
|
||||
// shader ce13b60ad9985473
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R8i.w = 0;
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R4i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PV0i.z = R125i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R1i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.w));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = PS1i & 0x00000002;
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R125i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
PV1i.z = R7i.z;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.w = PV0i.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PS1i = R126i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
|
||||
PV1i.w = R2i.w;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS0i = R2i.x;
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.x = R0i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R124i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.z = R2i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||||
PS0i = R3i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
|
||||
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
|
||||
PV0i.y = R6i.y;
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R2i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R1i.z;
|
||||
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 20
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R1i.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R0i.z;
|
||||
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
|
||||
PV0i.w = R3i.w;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
|
||||
PS0i = R4i.y;
|
||||
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
// 6
|
||||
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PS1i = R8i.x;
|
||||
// 12
|
||||
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
|
||||
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PS0i = R8i.z;
|
||||
// 13
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||||
// 15
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
|
||||
// 17
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 20
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R7i.z;
|
||||
// 21
|
||||
R0i.x = R8i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R8i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R8i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R8i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 22
|
||||
R1i.x = R7i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R7i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R7i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R7i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,182 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ceba17482659c1bd //temple of time light fix.
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = gl_FragCoord.xyzw;
|
||||
R1f = passParameter1;
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0f.xy = R0f.xy / scaleFactor;
|
||||
// 0
|
||||
R4f.x = 0.0;
|
||||
PV0f.x = R4f.x;
|
||||
R3f.w = 0.0;
|
||||
PV0f.w = R3f.w;
|
||||
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 1
|
||||
R2f.x = R0f.x * PS0f;
|
||||
PV1f.x = R2f.x;
|
||||
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
|
||||
// 2
|
||||
R2f.y = R0f.y * PS1f;
|
||||
PV0f.y = R2f.y;
|
||||
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
|
||||
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.y = R126f.y;
|
||||
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.z = R125f.z;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV1f.x = R127f.x;
|
||||
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV1f.z = R127f.z;
|
||||
PS1f = PV0f.z * PV0f.z;
|
||||
// 2
|
||||
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (R126f.y * R126f.y + PS1f);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
R126f.z = (R126f.x * R126f.x + PS0f);
|
||||
PV1f.z = R126f.z;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
PS1f = tempResultf;
|
||||
// 4
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg2f = R127f.z;
|
||||
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
PS0f = 1.0 / PS1f;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
tempResultf = 1.0 / sqrt(R126f.z);
|
||||
PS1f = tempResultf;
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R126f.y;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
|
||||
PV0f.w = -(PV1f.w) + 1.0;
|
||||
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
|
||||
PS0f = R122f.x;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
|
||||
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
|
||||
PV1f.w = R123f.w;
|
||||
tempResultf = log2(PV0f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125f.y = tempResultf;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 9
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
|
||||
PV1f.y = max(-(PV0f.x), 0.0);
|
||||
tempResultf = log2(PS0f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 10
|
||||
PV0f.x = min(PV1f.y, 1.0);
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
|
||||
PS0f = exp2(PV1f.x);
|
||||
// 11
|
||||
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 12
|
||||
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
// 13
|
||||
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
|
||||
PV1f.x = R3f.x;
|
||||
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
|
||||
PV1f.y = R3f.y;
|
||||
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
|
||||
PV1f.z = R3f.z;
|
||||
// 14
|
||||
R0f.x = PV1f.x;
|
||||
PV0f.x = R0f.x;
|
||||
R0f.y = PV1f.y;
|
||||
PV0f.y = R0f.y;
|
||||
R0f.z = PV1f.z;
|
||||
PV0f.z = R0f.z;
|
||||
R0f.w = R3f.w;
|
||||
PV0f.w = R0f.w;
|
||||
// 15
|
||||
R1f.x = R4f.x;
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = R4f.x;
|
||||
PV1f.y = R1f.y;
|
||||
R1f.z = R4f.x;
|
||||
PV1f.z = R1f.z;
|
||||
R1f.w = R4f.w;
|
||||
PV1f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -1,428 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f819754f9c220aaa //mag temple
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R6i.z;
|
||||
R7i.w = 0;
|
||||
PV0i.w = R7i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R5i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000)));
|
||||
PV0i.w = R6i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R124i.w;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.y;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = PV0i.x;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R126i.w = int(intBitsToFloat(R126i.x));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R127i.w;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0);
|
||||
PS0i = R1i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
|
||||
PS1i = R0i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0);
|
||||
PV0i.w = R127i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R0i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R127i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 11
|
||||
R1i.x = R126i.w & 0x00000002;
|
||||
PV1i.x = R1i.x;
|
||||
R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0));
|
||||
R4i.y = clampFI32(R4i.y);
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x)));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 13
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R3i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R5i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
|
||||
R2i.w = clampFI32(R2i.w);
|
||||
PS0i = R2i.w;
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 20
|
||||
backupReg0i = R1i.z;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R1i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PS0i = R124i.w;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R123i.x = ((PV1i.y == 0)?(0):(R125i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
backupReg0i = R124i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i));
|
||||
R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R124i.w;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w)));
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PS0i = R7i.z;
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 15
|
||||
R0i.x = R7i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R7i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R7i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R7i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 16
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - 360p"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
|
@ -1,673 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //wall lights when running closer.
|
||||
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
|
||||
// shader 1f2005679839f0ca
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,211 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //DOF light bath scene
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
|
||||
|
||||
// shader 5c8493f4fb8147f3
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
backupReg1i = R1i.z;
|
||||
backupReg2i = R1i.x;
|
||||
R1i.x = floatBitsToInt(1.0);
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV1i.z = R0i.z;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.y = R1i.z;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = R3i.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
|
||||
R127i.z = int(intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
R127i.x = int(intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
R127i.w = floatBitsToInt(float(R127i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.z = floatBitsToInt(float(R127i.x));
|
||||
PS1i = R126i.z;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
// 10
|
||||
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
|
||||
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
|
||||
PV1i.y = R127i.y;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
|
||||
// 13
|
||||
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
|
||||
PV0i.z = R123i.z;
|
||||
// 15
|
||||
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 16
|
||||
PS0i = int(intBitsToFloat(PV1i.y));
|
||||
// 17
|
||||
if( (PS0i == 0)) discard;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
|
||||
}
|
@ -1,667 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7354e1fdfa8a188d//mag temple
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,651 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7e31e6960354adb3//mag temple
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV0i.x = R5i.x;
|
||||
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV0i.z = R7i.z;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R7i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R123i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R8i.z;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
// 9
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PV0i.w = R0i.w;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R5i.w;
|
||||
// 12
|
||||
predResult = (intBitsToFloat(R0i.w) > 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
|
||||
R1i.w = 0x3f800000;
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 3
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
// 5
|
||||
R0i.w = R1i.w;
|
||||
PV1i.w = R0i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.w = R5i.w;
|
||||
PV0i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
|
||||
PV1i.w = R2i.w;
|
||||
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
||||
R2i.z = 0;
|
||||
PS0i = R2i.z;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
|
||||
PV1i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R5i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = R6i.y;
|
||||
// 6
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = PV1i.x;
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = PV1i.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
PV0i.w = R0i.w;
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
PV1i.w = R1i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R124i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
|
||||
PS1i = R1i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R125i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
|
||||
PV0i.z = R125i.z;
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
|
||||
PV0i.w = R5i.w;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
|
||||
PS1i = R127i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 14
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
|
||||
PV0i.w = R126i.w;
|
||||
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
|
||||
PS0i = R2i.w;
|
||||
// 15
|
||||
backupReg0i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R127i.w;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R0i.z;
|
||||
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PS1i = R7i.w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R3i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV0i.w = R6i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
|
||||
PS1i = R1i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R0i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R2i.x;
|
||||
// 6
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 7
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R2i.w = 0;
|
||||
PV1i.w = R2i.w;
|
||||
// 8
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R123i.y;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
|
||||
// 12
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R0i.z;
|
||||
// 20
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// 21
|
||||
R2i.x = R0i.x;
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = R0i.y;
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = R0i.z;
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = R0i.w;
|
||||
PV1i.w = R2i.w;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -1,683 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 9f547256a5f2f2f6 // cooking fire?
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R7i.z;
|
||||
R11i.w = 0;
|
||||
PV0i.w = R11i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.z;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R2i.x;
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R5i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R2i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.y));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = PS1i & 0x00000002;
|
||||
PS0i = R124i.w;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV1i.y = R0i.y;
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.w = R125i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R10i.x;
|
||||
PV0i.y = R10i.x;
|
||||
PV0i.z = R10i.x;
|
||||
PV0i.w = R10i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = R126i.y;
|
||||
// 12
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R7i.y;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.x = R6i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
|
||||
PV0i.y = R9i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
PS0i = R8i.z;
|
||||
// 15
|
||||
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R8i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
PV0i.x = R3i.x;
|
||||
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV0i.w = R0i.w;
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R124i.w;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R1i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R3i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
|
||||
PS1i = R3i.z;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg3i = R124i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 11
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
|
||||
PS0i = R0i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R124i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
backupReg0i = R1i.y;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
|
||||
PV1i.y = R1i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PS1i = R2i.x;
|
||||
// 20
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R8i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.w = R4i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
PS0i = R0i.x;
|
||||
// 21
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R7i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R5i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R7i.z;
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PV1i.w = R5i.w;
|
||||
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R124i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
// 5
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R11i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R3i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R3i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R3i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R3i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R3i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,561 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
|
||||
// shader b44e557a637e76dc
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = 0;
|
||||
PV0i.z = R0i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R13i.w = 0;
|
||||
PV0i.w = R13i.w;
|
||||
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS0i = R1i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
backupReg0i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
|
||||
PV0i.x = R125i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = R9i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R6i.z;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
|
||||
PV1i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
|
||||
PS0i = R10i.y;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
|
||||
PV1i.w = R0i.w;
|
||||
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
|
||||
PS1i = R5i.y;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
backupReg0i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
PV0i.y = R12i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
|
||||
PV0i.w = R4i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = R127i.x;
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R126i.w;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
|
||||
PV0i.x = R3i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R8i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS0i = R2i.y;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PS1i = R4i.y;
|
||||
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R5i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
|
||||
PV1i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R126i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV0i.w = R125i.w;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R8i.y;
|
||||
// 11
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R13i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R13i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
|
||||
PS1i = R13i.y;
|
||||
// 18
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.z = R125i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
|
||||
// 20
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
// 22
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
// 23
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
// 24
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 25
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
// 26
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
|
||||
// 27
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
|
||||
// 28
|
||||
backupReg0i = R8i.y;
|
||||
backupReg0i = R8i.y;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R4i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R8i.y;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R5i.w;
|
||||
// 0
|
||||
backupReg0i = R4i.x;
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 1
|
||||
R0i.x = R13i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R13i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R13i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R13i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 2
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,523 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd65eab89d34499f //Dark statues fix
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R7i.x = 0;
|
||||
PV0i.x = R7i.x;
|
||||
R5i.y = 0;
|
||||
PV0i.y = R5i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R12i.w = 0;
|
||||
PV1i.w = R12i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R126i.z;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.x;
|
||||
// 9
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
|
||||
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
|
||||
PS1i = R126i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = PV1i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.x = PV1i.y;
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
|
||||
PV1i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.y = R4i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
|
||||
PV0i.x = R125i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PV0i.x = R9i.x;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
|
||||
PV0i.z = R0i.z;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 21
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
// 23
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R2i.w;
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
|
||||
PS1i = R11i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
|
||||
PV1i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS1i = R2i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 12
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R12i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R12i.z;
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R12i.y;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
// 23
|
||||
R0i.x = R12i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R12i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R12i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R12i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 24
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,280 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader c797a1f793b1e3ac//mag temple
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[0].y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = uf_remappedPS[0].x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R1i.w = uf_remappedPS[0].z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = uf_remappedPS[2].x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = uf_remappedPS[2].z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = 0;
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
PS0i = R3i.w;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
PV0i.x = R1i.x;
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R124i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R0i.x;
|
||||
// 10
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 12
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PS1i = R127i.x;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
|
||||
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 21
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R4i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -1,456 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
|
||||
// shader ce13b60ad9985473
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R8i.w = 0;
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R4i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PV0i.z = R125i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R1i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.w));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = PS1i & 0x00000002;
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R125i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
PV1i.z = R7i.z;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.w = PV0i.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PS1i = R126i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
|
||||
PV1i.w = R2i.w;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS0i = R2i.x;
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.x = R0i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R124i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.z = R2i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||||
PS0i = R3i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
|
||||
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
|
||||
PV0i.y = R6i.y;
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R2i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R1i.z;
|
||||
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 20
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R1i.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R0i.z;
|
||||
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
|
||||
PV0i.w = R3i.w;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
|
||||
PS0i = R4i.y;
|
||||
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
// 6
|
||||
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PS1i = R8i.x;
|
||||
// 12
|
||||
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
|
||||
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PS0i = R8i.z;
|
||||
// 13
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||||
// 15
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
|
||||
// 17
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 20
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R7i.z;
|
||||
// 21
|
||||
R0i.x = R8i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R8i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R8i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R8i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 22
|
||||
R1i.x = R7i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R7i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R7i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R7i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,182 +0,0 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ceba17482659c1bd //temple of time light fix.
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = gl_FragCoord.xyzw;
|
||||
R1f = passParameter1;
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0f.xy = R0f.xy / scaleFactor;
|
||||
// 0
|
||||
R4f.x = 0.0;
|
||||
PV0f.x = R4f.x;
|
||||
R3f.w = 0.0;
|
||||
PV0f.w = R3f.w;
|
||||
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 1
|
||||
R2f.x = R0f.x * PS0f;
|
||||
PV1f.x = R2f.x;
|
||||
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
|
||||
// 2
|
||||
R2f.y = R0f.y * PS1f;
|
||||
PV0f.y = R2f.y;
|
||||
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
|
||||
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.y = R126f.y;
|
||||
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.z = R125f.z;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV1f.x = R127f.x;
|
||||
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV1f.z = R127f.z;
|
||||
PS1f = PV0f.z * PV0f.z;
|
||||
// 2
|
||||
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (R126f.y * R126f.y + PS1f);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
R126f.z = (R126f.x * R126f.x + PS0f);
|
||||
PV1f.z = R126f.z;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
PS1f = tempResultf;
|
||||
// 4
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg2f = R127f.z;
|
||||
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
PS0f = 1.0 / PS1f;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
tempResultf = 1.0 / sqrt(R126f.z);
|
||||
PS1f = tempResultf;
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R126f.y;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
|
||||
PV0f.w = -(PV1f.w) + 1.0;
|
||||
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
|
||||
PS0f = R122f.x;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
|
||||
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
|
||||
PV1f.w = R123f.w;
|
||||
tempResultf = log2(PV0f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125f.y = tempResultf;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 9
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
|
||||
PV1f.y = max(-(PV0f.x), 0.0);
|
||||
tempResultf = log2(PS0f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 10
|
||||
PV0f.x = min(PV1f.y, 1.0);
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
|
||||
PS0f = exp2(PV1f.x);
|
||||
// 11
|
||||
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 12
|
||||
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
// 13
|
||||
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
|
||||
PV1f.x = R3f.x;
|
||||
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
|
||||
PV1f.y = R3f.y;
|
||||
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
|
||||
PV1f.z = R3f.z;
|
||||
// 14
|
||||
R0f.x = PV1f.x;
|
||||
PV0f.x = R0f.x;
|
||||
R0f.y = PV1f.y;
|
||||
PV0f.y = R0f.y;
|
||||
R0f.z = PV1f.z;
|
||||
PV0f.z = R0f.z;
|
||||
R0f.w = R3f.w;
|
||||
PV0f.w = R0f.w;
|
||||
// 15
|
||||
R1f.x = R4f.x;
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = R4f.x;
|
||||
PV1f.y = R1f.y;
|
||||
R1f.z = R4f.x;
|
||||
PV1f.z = R1f.z;
|
||||
R1f.w = R4f.w;
|
||||
PV1f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user