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[Bayo2] Update shadow resolution and add AF pack
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Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt
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36
Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Anisotropic Filtering
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path = "Bayonetta 2/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground, walls and environment textures.|Has a minimal performance impact.
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version = 6
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[TextureRedefine] # Large Environment Tiles
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width = 1024
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height = 1024
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formats = 0x031,0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Floor Tiles
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width = 512
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height = 512
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formats = 0x031,0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Floor Tiles
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width = 256
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height = 512
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formats = 0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Environment Tiles
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width = 512
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height = 256
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formats = 0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Environment Tiles
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width = 256
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height = 256
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formats = 0x033
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overwriteAnisotropy = 16
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@ -31,3 +31,10 @@ height = 2048
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formats = 0x5
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formats = 0x5
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overwriteWidth = $shadowRes * 1024
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 2048
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overwriteHeight = $shadowRes * 2048
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[TextureRedefine] # Dynamic Shadows
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width = 1024
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height = 2048
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formats = 0x011
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 2048
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