[Bayo2] Update shadow resolution and add AF pack

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Crementif 2020-10-03 16:53:36 +02:00
parent 00974b539c
commit 1c3a2157ff
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2 changed files with 43 additions and 0 deletions

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@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Anisotropic Filtering
path = "Bayonetta 2/Enhancements/Anisotropic Filtering"
description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground, walls and environment textures.|Has a minimal performance impact.
version = 6
[TextureRedefine] # Large Environment Tiles
width = 1024
height = 1024
formats = 0x031,0x033
overwriteAnisotropy = 16
[TextureRedefine] # Floor Tiles
width = 512
height = 512
formats = 0x031,0x033
overwriteAnisotropy = 16
[TextureRedefine] # Floor Tiles
width = 256
height = 512
formats = 0x033
overwriteAnisotropy = 16
[TextureRedefine] # Environment Tiles
width = 512
height = 256
formats = 0x033
overwriteAnisotropy = 16
[TextureRedefine] # Environment Tiles
width = 256
height = 256
formats = 0x033
overwriteAnisotropy = 16

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@ -31,3 +31,10 @@ height = 2048
formats = 0x5 formats = 0x5
overwriteWidth = $shadowRes * 1024 overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 2048 overwriteHeight = $shadowRes * 2048
[TextureRedefine] # Dynamic Shadows
width = 1024
height = 2048
formats = 0x011
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 2048