Remove packs that have build scripts

This commit is contained in:
Michael 2017-10-17 21:01:59 -07:00
parent 28416bd718
commit 1fa7d3f406
46 changed files with 0 additions and 3376 deletions

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 1280
overwriteHeight = 704
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 1920
overwriteHeight = 1056
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2560
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 2560
overwriteHeight = 1408
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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@ -1,99 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360

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@ -1,99 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360

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@ -1,99 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures1
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 4096
overwriteHeight = 2304
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1792
overwriteHeight = 1008
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 640
overwriteHeight = 360

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 6144
overwriteHeight = 3456
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 2688
overwriteHeight = 1512
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 960
overwriteHeight = 540

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 8192
overwriteHeight = 4608
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 4096
overwriteHeight = 2304
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 3584
overwriteHeight = 2016
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 1280
overwriteHeight = 720

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@ -1,99 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360

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@ -1,99 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360

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@ -1,99 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures1
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]#half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]#half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 512
overwriteHeight = 288
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 256
overwriteHeight = 144
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 224
overwriteHeight = 126
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 80
overwriteHeight = 45

View File

@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 384
overwriteHeight = 216
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 336
overwriteHeight = 189
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 120
overwriteHeight = 68

View File

@ -1,106 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 564
overwriteHeight = 360
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 500
overwriteHeight = 300
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 500
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 282
overwriteHeight = 180
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 250
overwriteHeight = 150
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 250
overwriteHeight = 180
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # q-res (gamepad)
width = 124
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 62
overwriteHeight = 60
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 141
overwriteHeight = 90
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 125
overwriteHeight = 75
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 125
overwriteHeight = 90
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -1,106 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 846
overwriteHeight = 540
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 750
overwriteHeight = 563
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 750
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 423
overwriteHeight = 270
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 375
overwriteHeight = 225
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 375
overwriteHeight = 270
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # q-res (gamepad)
width = 124
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 62
overwriteHeight = 60
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 212
overwriteHeight = 135
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 188
overwriteHeight = 56
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 188
overwriteHeight = 135
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -1,37 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]#half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 480
overwriteHeight = 264
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,37 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]#half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 640
overwriteHeight = 352
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,37 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 800
overwriteHeight = 440
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,37 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]#half-res
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 960
overwriteHeight = 528
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,34 +0,0 @@
[RedCarpetAspectUW]
moduleMatches = 0xBBAF1908, 0xD2308838, 0xEB70C731
# rodata constants
0x10363ED4 = .float 2.370
0x1036A688 = .float 2.370
_aspectAddr = 0x10363ED4
# Aspect calculation
0x0241D9B4 = lis r8, _aspectAddr@ha
0x0241D9B8 = lfs f0, _aspectAddr@l(r8)
[KinopioAspectUW]
moduleMatches = 0x43781F76, 0xC64B0A12, 0xD80AD9B4
#rodata constants
0x100A0EE0 = .float 2.370
0x100BE2EC = .float 2.370
0x100D79B4 = .float 2.370
_aspectAddr = 0x100A0EE0
#Aspect Calculation
0x02368158 = lis r31, _aspectAddr@ha
0x0236815c = lfs f13, _aspectAddr@l(r31)
[KinopioAspectUWv16]
moduleMatches = 0x9E0461E7, 0x1B377483, 0x0576A725
#rodata constants
0x0100A2D38 = .float 2.370
0x0100C0164 = .float 2.370
0x0100D982C = .float 2.370
_aspectAddr = 0x0100A2D38
#Aspect Calculation
0x02373530 = lis r31, _aspectAddr@ha
0x02373534 = lfs f13, _aspectAddr@l(r31)

View File

@ -1,79 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 2560x1080 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 640
overwriteHeight = 270

View File

@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = "Captain Toad Treasure Tracker - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 672
overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 240
overwriteHeight = 135

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@ -1,49 +0,0 @@
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.370
0x10124BE0 = .float 2.370
0x10158FE0 = .float 2.370
0x10160454 = .float 2.370
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.370
0x101092B0 = .float 2.370
0x10144564 = .float 2.370
0x1014A514 = .float 2.370
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 2560x1080 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 864
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 432
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 896
overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 320
overwriteHeight = 135

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 576
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 896
overwriteHeight = 504
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 320
overwriteHeight = 180

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@ -1,49 +0,0 @@
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.389
0x10124BE0 = .float 2.389
0x10158FE0 = .float 2.389
0x10160454 = .float 2.389
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.389
0x101092B0 = .float 2.389
0x10144564 = .float 2.389
0x1014A514 = .float 2.389
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 3440x1440 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 860
overwriteHeight = 360
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2752
overwriteHeight = 1152
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1376
overwriteHeight = 576
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1204
overwriteHeight = 504
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 430
overwriteHeight = 180

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1120
overwriteHeight = 630
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 400
overwriteHeight = 225

View File

@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1344
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 480
overwriteHeight = 270

View File

@ -1,49 +0,0 @@
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.370
0x10124BE0 = .float 2.370
0x10158FE0 = .float 2.370
0x10160454 = .float 2.370
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.370
0x101092B0 = .float 2.370
0x10144564 = .float 2.370
0x1014A514 = .float 2.370
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 5120x2160 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 4096
overwriteHeight = 1728
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1792
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 640
overwriteHeight = 270

View File

@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1600x900"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # tv
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 560
overwriteHeight = 315
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 200
overwriteHeight = 113

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@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,34 +0,0 @@
[RedCarpetAspectUW]
moduleMatches = 0xBBAF1908, 0xD2308838, 0xEB70C731
# rodata constants
0x10363ED4 = .float 2.370
0x1036A688 = .float 2.370
_aspectAddr = 0x10363ED4
# Aspect calculation
0x0241D9B4 = lis r8, _aspectAddr@ha
0x0241D9B8 = lfs f0, _aspectAddr@l(r8)
[KinopioAspectUW]
moduleMatches = 0x43781F76, 0xC64B0A12, 0xD80AD9B4
#rodata constants
0x100A0EE0 = .float 2.370
0x100BE2EC = .float 2.370
0x100D79B4 = .float 2.370
_aspectAddr = 0x100A0EE0
#Aspect Calculation
0x02368158 = lis r31, _aspectAddr@ha
0x0236815c = lfs f13, _aspectAddr@l(r31)
[KinopioAspectUWv16]
moduleMatches = 0x9E0461E7, 0x1B377483, 0x0576A725
#rodata constants
0x0100A2D38 = .float 2.370
0x0100C0164 = .float 2.370
0x0100D982C = .float 2.370
_aspectAddr = 0x0100A2D38
#Aspect Calculation
0x02373530 = lis r31, _aspectAddr@ha
0x02373534 = lfs f13, _aspectAddr@l(r31)

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 2560x1080 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 640
overwriteHeight = 270

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@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,86 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,11 +0,0 @@
[Definition]
titleIds = 000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 - Disable Bloom"
version = 2
[TextureRedefine]
width = 320
height = 176
formats = 0x01a
overwriteWidth = 0
overwriteHeight = 0