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https://github.com/cemu-project/cemu_graphic_packs.git
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CleanCameraRune PreV1.0
Fixed most things. Final 1.0 release will be pretty much done from what will be possible with shader editing.
This commit is contained in:
parent
e8c6fda638
commit
20047706a9
@ -0,0 +1,982 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 37b9100c1310d3bb
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uniform ivec4 uf_uniformRegisterVS[256];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[14];
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bool activeMaskStackC[15];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStack[2] = false;
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activeMaskStack[3] = false;
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activeMaskStack[4] = false;
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activeMaskStack[5] = false;
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activeMaskStack[6] = false;
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activeMaskStack[7] = false;
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activeMaskStack[8] = false;
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activeMaskStack[9] = false;
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activeMaskStack[10] = false;
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activeMaskStack[11] = false;
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activeMaskStack[12] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStackC[3] = false;
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activeMaskStackC[4] = false;
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activeMaskStackC[5] = false;
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activeMaskStackC[6] = false;
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activeMaskStackC[7] = false;
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activeMaskStackC[8] = false;
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activeMaskStackC[9] = false;
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activeMaskStackC[10] = false;
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activeMaskStackC[11] = false;
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activeMaskStackC[12] = false;
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activeMaskStackC[13] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xy = attrDataSem0.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// Check Camera GUI
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int hideCamera = 1;
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if (uf_uniformRegisterVS[1].x) {
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hideCamera = 2;
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}
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// 0
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x)));
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R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
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PV0i.y = R0i.y;
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R4i.z = 0;
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R0i.w = 0x3f800000;
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R127i.w = floatBitsToInt(1.0);
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PS0i = R127i.w;
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// 1
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R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y)));
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// 2
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R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w));
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PV0i.y = R0i.y;
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R1i.w = uf_uniformRegisterVS[2].x & 0x40000000;
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// 3
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backupReg0i = R0i.w;
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R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w))));
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PV1i.x = R127i.x;
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PV1i.y = R127i.x;
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PV1i.z = R127i.x;
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PV1i.w = R127i.x;
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// 4
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backupReg0i = R0i.x;
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backupReg1i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.y = tempi.x;
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// 5
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backupReg0i = R0i.x;
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backupReg1i = R0i.y;
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backupReg2i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.z = tempi.x;
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// 6
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R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w))));
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PV0i.x = R6i.x;
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PV0i.y = R6i.x;
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PV0i.z = R6i.x;
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PV0i.w = R6i.x;
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// 7
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R6i.y = tempi.x;
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// 8
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R6i.z = tempi.x;
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// 9
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R6i.w = tempi.x;
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// 10
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predResult = (0 != R1i.w);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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R0i.z = uf_uniformRegisterVS[2].x & 0x00000002;
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// 1
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predResult = (0 != R0i.z);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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// 0
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backupReg0i = R1i.y;
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R1i.y = backupReg0i;
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PV0i.y = R1i.y;
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R0i.z = 0;
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PV0i.z = R0i.z;
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R1i.w = 0x3f800000;
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PV0i.w = R1i.w;
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// 1
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R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
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R2i.w = PV0i.w;
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}
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activeMaskStack[2] = activeMaskStack[2] == false;
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activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
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if( activeMaskStackC[3] == true ) {
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// 0
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PS0i = int(intBitsToFloat(R1i.y));
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// 1
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PV1i.x = PS0i << int(1);
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PS1i = int(intBitsToFloat(R1i.x));
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// 2
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R126i.z = PV1i.x + PS1i;
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PV0i.z = R126i.z;
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// 3
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R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
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PV1i.x = R127i.x;
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R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
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// 4
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R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
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R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
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// 5
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R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
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PV1i.x = R123i.x;
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R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
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PV1i.y = R123i.y;
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// 6
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R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
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PV0i.x = R123i.x;
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R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
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PV0i.y = R123i.y;
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R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
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PV0i.z = R123i.z;
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R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
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PV0i.w = R123i.w;
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// 7
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R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
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R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
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R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
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R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
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}
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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// 0
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R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000);
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R3i.w = 0x437f0000;
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}
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activeMaskStack[1] = activeMaskStack[1] == false;
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008;
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R2i.y = uf_uniformRegisterVS[2].x & 0x00000002;
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// 1
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R1i.z = PV0i.x & 0x0000000f;
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// 2
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predResult = (0 != R2i.y);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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activeMaskStack[3] = activeMaskStack[2];
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activeMaskStackC[4] = activeMaskStackC[3];
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// 0
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R4i.y = R1i.y;
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R2i.z = 0;
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R1i.w = 0x3f800000;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
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// 1
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R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
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PV1i.x = R2i.x;
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R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
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// 2
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R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i));
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PV0i.x = R3i.x;
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R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i));
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R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
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PS0i = R4i.x;
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// 3
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R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i));
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R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
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PV1i.z = R0i.z;
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R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
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PS1i = R7i.x;
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// 4
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R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0);
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R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z));
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// 5
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predResult = (R1i.z == 0);
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activeMaskStack[3] = predResult;
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activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
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}
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else {
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activeMaskStack[3] = false;
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activeMaskStackC[4] = false;
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}
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if( activeMaskStackC[4] == true ) {
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// 0
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backupReg0i = R2i.x;
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
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R2i.y = R3i.x;
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PV0i.y = R2i.y;
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// 1
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R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
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}
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activeMaskStack[3] = activeMaskStack[3] == false;
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activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
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if( activeMaskStackC[4] == true ) {
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activeMaskStack[4] = activeMaskStack[3];
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activeMaskStackC[5] = activeMaskStackC[4];
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// 0
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predResult = (R1i.z == int(1));
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activeMaskStack[4] = predResult;
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activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
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}
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else {
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activeMaskStack[4] = false;
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activeMaskStackC[5] = false;
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}
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if( activeMaskStackC[5] == true ) {
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// 0
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backupReg0i = R2i.y;
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R2i.y = 0;
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PV0i.y = R2i.y;
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PV0i.z = R3i.x;
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PV0i.w = backupReg0i;
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// 1
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R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[4] = activeMaskStack[4] == false;
|
||||
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
||||
if( activeMaskStackC[5] == true ) {
|
||||
activeMaskStack[5] = activeMaskStack[4];
|
||||
activeMaskStackC[6] = activeMaskStackC[5];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000002);
|
||||
activeMaskStack[5] = predResult;
|
||||
activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[5] = false;
|
||||
activeMaskStackC[6] = false;
|
||||
}
|
||||
if( activeMaskStackC[6] == true ) {
|
||||
// 0
|
||||
backupReg0i = R3i.y;
|
||||
R3i.y = backupReg0i;
|
||||
PV0i.y = R3i.y;
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[5] = activeMaskStack[5] == false;
|
||||
activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true;
|
||||
if( activeMaskStackC[6] == true ) {
|
||||
activeMaskStack[6] = activeMaskStack[5];
|
||||
activeMaskStackC[7] = activeMaskStackC[6];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000003);
|
||||
activeMaskStack[6] = predResult;
|
||||
activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[6] = false;
|
||||
activeMaskStackC[7] = false;
|
||||
}
|
||||
if( activeMaskStackC[7] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = R3i.z;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.y;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[6] = activeMaskStack[6] == false;
|
||||
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
||||
if( activeMaskStackC[7] == true ) {
|
||||
activeMaskStack[7] = activeMaskStack[6];
|
||||
activeMaskStackC[8] = activeMaskStackC[7];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000004);
|
||||
activeMaskStack[7] = predResult;
|
||||
activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[7] = false;
|
||||
activeMaskStackC[8] = false;
|
||||
}
|
||||
if( activeMaskStackC[8] == true ) {
|
||||
// 0
|
||||
R2i.y = R2i.w;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[7] = activeMaskStack[7] == false;
|
||||
activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true;
|
||||
if( activeMaskStackC[8] == true ) {
|
||||
activeMaskStack[8] = activeMaskStack[7];
|
||||
activeMaskStackC[9] = activeMaskStackC[8];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000005);
|
||||
activeMaskStack[8] = predResult;
|
||||
activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[8] = false;
|
||||
activeMaskStackC[9] = false;
|
||||
}
|
||||
if( activeMaskStackC[9] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R2i.w;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[8] = activeMaskStack[8] == false;
|
||||
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
||||
if( activeMaskStackC[9] == true ) {
|
||||
activeMaskStack[9] = activeMaskStack[8];
|
||||
activeMaskStackC[10] = activeMaskStackC[9];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000006);
|
||||
activeMaskStack[9] = predResult;
|
||||
activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[9] = false;
|
||||
activeMaskStackC[10] = false;
|
||||
}
|
||||
if( activeMaskStackC[10] == true ) {
|
||||
// 0
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
R3i.y = 0;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
||||
}
|
||||
activeMaskStack[9] = activeMaskStack[9] == false;
|
||||
activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true;
|
||||
if( activeMaskStackC[10] == true ) {
|
||||
activeMaskStack[10] = activeMaskStack[9];
|
||||
activeMaskStackC[11] = activeMaskStackC[10];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000007);
|
||||
activeMaskStack[10] = predResult;
|
||||
activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[10] = false;
|
||||
activeMaskStackC[11] = false;
|
||||
}
|
||||
if( activeMaskStackC[11] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = R3i.y;
|
||||
PV0i.y = R2i.y;
|
||||
R3i.y = R3i.z;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
||||
}
|
||||
activeMaskStack[10] = activeMaskStack[10] == false;
|
||||
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
||||
if( activeMaskStackC[11] == true ) {
|
||||
activeMaskStack[11] = activeMaskStack[10];
|
||||
activeMaskStackC[12] = activeMaskStackC[11];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000008);
|
||||
activeMaskStack[11] = predResult;
|
||||
activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[11] = false;
|
||||
activeMaskStackC[12] = false;
|
||||
}
|
||||
if( activeMaskStackC[12] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
// 1
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[11] = activeMaskStack[11] == false;
|
||||
activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true;
|
||||
if( activeMaskStackC[12] == true ) {
|
||||
activeMaskStack[12] = activeMaskStack[11];
|
||||
activeMaskStackC[13] = activeMaskStackC[12];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000009);
|
||||
activeMaskStack[12] = predResult;
|
||||
activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[12] = false;
|
||||
activeMaskStackC[13] = false;
|
||||
}
|
||||
if( activeMaskStackC[13] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = 0;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[12] = activeMaskStack[12] == false;
|
||||
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
||||
if( activeMaskStackC[13] == true ) {
|
||||
activeMaskStack[13] = activeMaskStack[12];
|
||||
activeMaskStackC[14] = activeMaskStackC[13];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x0000000a);
|
||||
activeMaskStack[13] = predResult;
|
||||
activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[13] = false;
|
||||
activeMaskStackC[14] = false;
|
||||
}
|
||||
if( activeMaskStackC[14] == true ) {
|
||||
// 0
|
||||
R2i.y = R0i.z;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[13] = activeMaskStack[13] == false;
|
||||
activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true;
|
||||
if( activeMaskStackC[14] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
||||
R2i.y = R2i.w;
|
||||
PV0i.y = R2i.y;
|
||||
R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0);
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0);
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
||||
R2i.y = R3i.z;
|
||||
PV1i.y = R2i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.z == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z));
|
||||
R123i.z = ((R127i.z == 0)?(0):(PV1i.x));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w));
|
||||
}
|
||||
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
||||
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
||||
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
||||
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
||||
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PS1i = R3i.x;
|
||||
// 6
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R2i.z;
|
||||
R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i);
|
||||
R2i.w = R1i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.z = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R0i.z = PV1i.z + PS1i;
|
||||
PV0i.z = R0i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
// 4
|
||||
R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
|
||||
R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
|
||||
// 5
|
||||
R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
|
||||
PV1i.y = R123i.y;
|
||||
// 6
|
||||
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
|
||||
R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
|
||||
R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
|
||||
R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
|
||||
// 8
|
||||
predResult = (R1i.z == 0x0000000d);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
|
||||
// 1
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
|
||||
// 2
|
||||
R127i.x = PV1i.z;
|
||||
R127i.y = PV1i.w;
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = R126i.w;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PS1i = R3i.x;
|
||||
// 12
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
}
|
||||
activeMaskStack[3] = activeMaskStack[3] == false;
|
||||
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(float(R0i.z));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
tempResultf = intBitsToFloat(PS0i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV1i.x = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z);
|
||||
R3i.w = uf_uniformRegisterVS[ARi.x+16].w;
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (0 != uf_uniformRegisterVS[3].x);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.w;
|
||||
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w))));
|
||||
PV0i.x = R2i.x;
|
||||
PV0i.y = R2i.x;
|
||||
PV0i.z = R2i.x;
|
||||
PV0i.w = R2i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.z = uf_uniformRegisterVS[2].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R0i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R0i.y = uf_uniformRegisterVS[2].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.y);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = uf_uniformRegisterVS[2].x & 0x00010000;
|
||||
R127i.y = uf_uniformRegisterVS[2].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_uniformRegisterVS[2].x & 0x00000004;
|
||||
R127i.w = uf_uniformRegisterVS[2].x & 0x00000020;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
||||
R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w));
|
||||
PV0i.w = R123i.w;
|
||||
R124i.y = uf_uniformRegisterVS[2].x & 0x00000008;
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
||||
R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = ((R125i.z == 0)?(PS1i):(PS1i));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w));
|
||||
PV1i.y = R125i.y;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
|
||||
// 7
|
||||
R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 8
|
||||
R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y));
|
||||
R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x));
|
||||
R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z));
|
||||
R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z));
|
||||
PS0i = R2i.w;
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
||||
PV0i.x = R0i.x;
|
||||
R126i.y = uf_uniformRegisterVS[2].x & 0x00010000;
|
||||
R127i.z = uf_uniformRegisterVS[2].x & 0x00040000;
|
||||
PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
||||
R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
||||
R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
||||
R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
PV1i.x = PV0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z)));
|
||||
R1i.w = PV0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x)));
|
||||
PS1i = R0i.x;
|
||||
// 2
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w))));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R1i.y;
|
||||
// 3
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w)));
|
||||
}
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,123 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 3e0262467e8add7d
|
||||
uniform ivec4 uf_remappedVS[4];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
layout(location = 2) in uvec4 attrDataSem2;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem2.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0);
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyz = attrDataSem1.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
|
||||
|
||||
int hideText = 1;
|
||||
if (uf_remappedVS[0].w == -1012724819) {
|
||||
hideText = 2;
|
||||
}
|
||||
|
||||
|
||||
// 0
|
||||
R126i.x = 0;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)));
|
||||
R127i.z = ((0.0 > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = 0x3f800000;
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + -(1.0));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))));
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = R0i.x;
|
||||
PV1i.z = R0i.x;
|
||||
PV1i.w = R0i.x;
|
||||
R4i.w = ((PV0i.z == 0)?(R1i.w):(PV0i.y));
|
||||
PS1i = R4i.w;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = tempi.x;
|
||||
R5i.z = ((R127i.z == 0)?(R2i.z):(R127i.x));
|
||||
PS0i = R5i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.z = tempi.x;
|
||||
R4i.x = ((R127i.z == 0)?(R1i.x):(R1i.x));
|
||||
PS1i = R4i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = tempi.x;
|
||||
R4i.y = ((R127i.z == 0)?(R1i.y):(R1i.y));
|
||||
PS0i = R4i.y;
|
||||
// 5
|
||||
R5i.x = ((R127i.z == 0)?(R2i.x):(R2i.x));
|
||||
R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y));
|
||||
R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z));
|
||||
// 6
|
||||
R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x));
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
||||
}
|
@ -0,0 +1,125 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader a8f3ec17a11d4a50
|
||||
|
||||
bool hideAllText = true; // Brings many bugs, will be off (hence fixed) on the full release.
|
||||
|
||||
uniform ivec4 uf_remappedVS[4];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
layout(location = 2) in uvec4 attrDataSem2;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem2.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0);
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyz = attrDataSem1.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
|
||||
// Check text
|
||||
int hideText = 1;
|
||||
if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || hideAllText) {
|
||||
hideText = 2;
|
||||
}
|
||||
|
||||
// 0
|
||||
R126i.x = 0;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)));
|
||||
R127i.z = ((0.0 > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = 0x3f800000;
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + -(1.0));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))));
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = R0i.x;
|
||||
PV1i.z = R0i.x;
|
||||
PV1i.w = R0i.x;
|
||||
R4i.w = ((PV0i.z == 0)?(R1i.w):(PV0i.y));
|
||||
PS1i = R4i.w;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = tempi.x;
|
||||
R5i.z = ((R127i.z == 0)?(R2i.z):(R127i.x));
|
||||
PS0i = R5i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.z = tempi.x;
|
||||
R4i.x = ((R127i.z == 0)?(R1i.x):(R1i.x));
|
||||
PS1i = R4i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = tempi.x;
|
||||
R4i.y = ((R127i.z == 0)?(R1i.y):(R1i.y));
|
||||
PS0i = R4i.y;
|
||||
// 5
|
||||
R5i.x = ((R127i.z == 0)?(R2i.x):(R2i.x));
|
||||
R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y));
|
||||
R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z));
|
||||
// 6
|
||||
R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x));
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
||||
}
|
@ -1,93 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader cb83a22cf0961e1a
|
||||
// Remove some spare text
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20384000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
// 0
|
||||
backupReg0i = R1i.z;
|
||||
R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w);
|
||||
// 0
|
||||
PV0i.x = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
// 1
|
||||
R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x));
|
||||
R127i.z = ((PV0i.y == 0)?(PV0i.w):(0));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x)));
|
||||
R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||||
R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z));
|
||||
PS0i = R0i.x;
|
||||
// 7
|
||||
R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x));
|
||||
R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0);
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ededcf8bdc3384ef
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x242a1800 res 1280x720x1 dim 1 tm: 4 format 0008 compSel: 2 1 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
// 0
|
||||
R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y));
|
||||
R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w));
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z));
|
||||
PV1f.y = R123f.y;
|
||||
R1f.x = mul_nonIEEE(R0f.x, PV0f.w);
|
||||
PS1f = R1f.x;
|
||||
// 2
|
||||
R1f.y = mul_nonIEEE(R0f.y, R127f.z);
|
||||
R1f.z = mul_nonIEEE(R0f.z, PV1f.y);
|
||||
R1f.w = mul_nonIEEE(R0f.w, PV1f.x);
|
||||
// export
|
||||
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0);
|
||||
}
|
@ -1,12 +1,11 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune V0.2"
|
||||
name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay.
|
||||
version = 2
|
||||
|
||||
# Use prohud+ to disable hearts. Affects nothing (afaik) besides text and some bugs(seen on the main menu).
|
||||
# The selfie view isn't working correctly (yet) and shows blue squares as I don't know a way to disable this yet.
|
||||
# This pack is doomed to have bugs, so only enable it when you want to make high-res screenshots.
|
||||
# Reporting bugs is helpful to improve this pack (although there's no magic, so it might stay unfixed) and can be done on github or via discord (you'll know where).
|
||||
# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look.
|
||||
# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form.
|
||||
# Reporting bugs is helpful to improve this pack and can be done on Github.
|
||||
|
||||
|
||||
|
||||
@ -26,48 +25,44 @@ width = 314
|
||||
height = 358
|
||||
formats = 0x034
|
||||
tilemodes = 4
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
overwriteFormat = 0x001 # UNORM -> SNORM
|
||||
|
||||
[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
|
||||
width = 24
|
||||
height = 24
|
||||
formats = 0x001a
|
||||
tilemodes = 4
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
overwriteFormat = 0x021a # UNORM -> SNORM
|
||||
|
||||
[TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x001
|
||||
tilemodes = 4
|
||||
overwriteWidth = 1
|
||||
overwriteHeight = 1
|
||||
#overwriteHeight = 1
|
||||
#overwriteWidth = 1
|
||||
|
||||
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
|
||||
width = 75
|
||||
height = 75
|
||||
formats = 0x034
|
||||
tilemodes = 4
|
||||
overwriteWidth = 1
|
||||
overwriteHeight = 1
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
|
||||
width = 8
|
||||
height = 8
|
||||
formats = 0x034
|
||||
tilemodes = 2
|
||||
overwriteWidth = 1
|
||||
overwriteHeight = 1
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
|
||||
width = 26
|
||||
height = 26
|
||||
formats = 0x034
|
||||
tilemodes = 2
|
||||
overwriteWidth = 1
|
||||
overwriteHeight = 1
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
|
||||
# >>> MISC <<<
|
||||
[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
|
||||
@ -75,371 +70,325 @@ width = 242
|
||||
height = 162
|
||||
formats = 0x034
|
||||
tilemodes = 4
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
|
||||
width = 13
|
||||
height = 305
|
||||
formats = 0x034
|
||||
tilemodes = 4
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
|
||||
width = 32
|
||||
height = 1024
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
|
||||
width = 512
|
||||
height = 512
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
|
||||
width = 1278
|
||||
height = 387
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x035
|
||||
#overwriteHeight = 1
|
||||
#overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
|
||||
overwriteFormat = 0x235 # UNORM -> SNORM
|
||||
|
||||
# >>> Frame Decoration <<<
|
||||
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
|
||||
width = 97
|
||||
height = 156
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
|
||||
width = 179
|
||||
height = 40
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
|
||||
width = 855
|
||||
height = 30
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
|
||||
width = 151
|
||||
height = 139
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
|
||||
width = 88
|
||||
height = 77
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
|
||||
width = 908
|
||||
height = 26
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
|
||||
width = 57
|
||||
height = 171
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
|
||||
width = 79
|
||||
height = 187
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
|
||||
width = 96
|
||||
height = 69
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
|
||||
width = 107
|
||||
height = 47
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 2
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
|
||||
width = 97
|
||||
height = 156
|
||||
formats = 0x433
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
||||
|
||||
# >>> Frame Glow <<<
|
||||
[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
|
||||
width = 92
|
||||
height = 157
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
|
||||
width = 135
|
||||
height = 188
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
|
||||
width = 58
|
||||
height = 171
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
|
||||
width = 148
|
||||
height = 140
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
|
||||
width = 159
|
||||
height = 152
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
# >>> Frame Decoration Edges <<<
|
||||
[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
|
||||
width = 108
|
||||
height = 47
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 2
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
|
||||
width = 97
|
||||
height = 69
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
|
||||
width = 1086
|
||||
height = 41
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
|
||||
width = 110
|
||||
height = 77
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
|
||||
width = 110
|
||||
height = 77
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
|
||||
width = 151
|
||||
height = 149
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
|
||||
width = 97
|
||||
height = 157
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
|
||||
width = 57
|
||||
height = 160
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
|
||||
width = 79
|
||||
height = 187
|
||||
formats = 0x033
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
||||
|
||||
# >>> Frame Decoration Blur <<<
|
||||
[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
|
||||
width = 97
|
||||
height = 80
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
|
||||
[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
|
||||
width = 68
|
||||
height = 174
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
|
||||
width = 157
|
||||
height = 148
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
|
||||
width = 101
|
||||
height = 168
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
|
||||
width = 144
|
||||
height = 199
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
# >>> Frame Decoration Edges <<<
|
||||
[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
|
||||
width = 182
|
||||
height = 152
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
|
||||
width = 126
|
||||
height = 153
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
|
||||
width = 52
|
||||
height = 133
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
|
||||
width = 279
|
||||
height = 54
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
|
||||
width = 52
|
||||
height = 133
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
|
||||
width = 292
|
||||
height = 42
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
|
||||
width = 292
|
||||
height = 42
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
|
||||
width = 90
|
||||
height = 69
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
|
||||
width = 1098
|
||||
height = 58
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
|
||||
width = 997
|
||||
height = 58
|
||||
formats = 0x034
|
||||
overwriteHeight = 1
|
||||
overwriteWidth = 1
|
||||
tilemodes = 4
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
Loading…
Reference in New Issue
Block a user