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https://github.com/cemu-project/cemu_graphic_packs.git
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4398ebcebe
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
191 lines
3.5 KiB
Plaintext
191 lines
3.5 KiB
Plaintext
[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = Resolution
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path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
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description = Changes the resolution of the game. Made by getdls and Skalfate.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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# Format Textures:
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# - 0x001=Color-Red8
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# - 0x011=Depth24_Stencil8
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# - 0x01a=Color-RGBA8
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# - 0x80e=Depth32
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# Main Game Renderer
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001,0x011,0x01a,0x80e
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Loading Screen Dk Running
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[TextureRedefine]
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width = 1280
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height = 256
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formats = 0x01a,0x80e
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 256
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# GamePad
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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# GamePad
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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# Half-Res
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x01a,0x80e
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formatsExcluded = 0x007
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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# Half-Res
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x01a,0x80e
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tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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# 1/4 Res
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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# 1/4 Res
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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# In-game UI Top left screen
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[TextureRedefine]
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width = 320
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height = 128
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formats = 0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 128
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# 1/4 Res
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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# 1/4 Res
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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# Additonal GUI Textures
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# Donkey Kong's Face
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[TextureRedefine]
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width = 96
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height = 108
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 108
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