cemu_graphic_packs/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt
Michele 4398ebcebe Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
2020-01-10 17:06:51 -08:00

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[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = Resolution
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
description = Changes the resolution of the game. Made by getdls and Skalfate.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
# Format Textures:
# - 0x001=Color-Red8
# - 0x011=Depth24_Stencil8
# - 0x01a=Color-RGBA8
# - 0x80e=Depth32
# Main Game Renderer
[TextureRedefine]
width = 1280
height = 720
formats = 0x001,0x011,0x01a,0x80e
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Loading Screen Dk Running
[TextureRedefine]
width = 1280
height = 256
formats = 0x01a,0x80e
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 256
# GamePad
[TextureRedefine]
width = 864
height = 480
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
# GamePad
[TextureRedefine]
width = 854
height = 480
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
# Half-Res
[TextureRedefine]
width = 640
height = 368
formats = 0x01a,0x80e
formatsExcluded = 0x007
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
# Half-Res
[TextureRedefine]
width = 640
height = 360
formats = 0x01a,0x80e
tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
# 1/4 Res
[TextureRedefine]
width = 320
height = 192
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# 1/4 Res
[TextureRedefine]
width = 320
height = 180
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
# In-game UI Top left screen
[TextureRedefine]
width = 320
height = 128
formats = 0x01a,0x011
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 128
# 1/4 Res
[TextureRedefine]
width = 160
height = 96
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
# 1/4 Res
[TextureRedefine]
width = 160
height = 90
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
# Additonal GUI Textures
# Donkey Kong's Face
[TextureRedefine]
width = 96
height = 108
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 108