Add credits and normalize resolution presets

I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
This commit is contained in:
Michele 2020-01-10 17:06:51 -08:00
parent f38cbda89d
commit 4398ebcebe
158 changed files with 649 additions and 1411 deletions

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@ -2,7 +2,7 @@
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Contrasty
path = "Bayonetta 2/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 3
[Preset]
@ -91,4 +91,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.15
$sharp_mix = 0.15

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@ -2,7 +2,7 @@
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Shadow Resolution
path = "Bayonetta 2/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
version = 4
[Preset]

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@ -2,7 +2,7 @@
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
name = Contrasty
path = "Bayonetta/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 3
[Preset]
@ -113,4 +113,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.15
$sharp_mix = 0.15

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@ -16,7 +16,6 @@
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
// shader cb0e6e8cbec4502a
// DoF blur effect - Battle, Camera, Scope
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
@ -30,10 +29,7 @@ uniform vec4 uf_fragCoordScale;
#else
uniform vec2 uf_fragCoordScale;
#endif
const float resScale = 0;
const int radius = int(2*resScale);
const int radius = int(0);
void main() {
vec2 center = (passParameterSem3.xy + passParameterSem3.zw) / 2;
vec2 step = passParameterSem3.xw - passParameterSem3.zy;

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@ -2,5 +2,5 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "No Depth of Field"
path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field"
description = Disables depth of field.
description = Disables depth of field, may possibly improve performance. Made by BSoD Gaming.
version = 4

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@ -2,22 +2,22 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anti-Aliasing
path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the rules.txt of this pack for info about the individual settings. Made by Skalfate.
version = 4
[Preset]
name = Alternative FXAA (Nvidia's implementation)
name = Alternative FXAA (NVIDIA's implementation)
$preset:int = 2
# Customize these 3 values
$subPix:int = 1.0
$edgeThreshold:int = 0.125
$edgeThresholdMin:int = 0.0156
# Unrelated for Nvidia FXAA
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
# Not used for NVIDIA's FXAA, do not touch.
$inventorySharper:int = 0.0 # Ignore
$inventoryBlurrier:int = 0.0 # Ignore
$worldSharper:int = 0.0 # Ignore
$worldBlurrier:int = 0.0 # Ignore
[Preset]
name = Enable Native AA
@ -28,7 +28,7 @@ $inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
# Not used for Native AA
# Not used for Native AA, do not touch.
$subPix:int = 0.75 # Ignore
$edgeThreshold:int = 0.166 # Ignore
$edgeThresholdMin:int = 0.0312 # Ignore
@ -39,13 +39,13 @@ name = Disable Native AA
$preset:int = 0
# Disables all anti-aliasing, doesn't have any customizations
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
$subPix:int = 0.75
$edgeThreshold:int = 0.166
$edgeThresholdMin:int = 0.0312
$inventorySharper:int = 0.0 # Ignore
$inventoryBlurrier:int = 0.0 # Ignore
$worldSharper:int = 0.0 # Ignore
$worldBlurrier:int = 0.0 # Ignore
$subPix:int = 0.75 # Ignore
$edgeThreshold:int = 0.166 # Ignore
$edgeThresholdMin:int = 0.0312 # Ignore
# Adjust native AA implmentation - Only applies to Enabled preset
@ -67,7 +67,7 @@ $edgeThresholdMin:int = 0.0312
# 0.333 - too little (faster)
# 0.250 - low quality
# 0.166 - default
# 0.125 - high quality
# 0.125 - high quality
# 0.063 - overkill (slower)
# EdgeThresholdMin:

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@ -2,39 +2,39 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Clarity"
path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity"
description = Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one.
description = Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one. Made by Jamie and preset creators (names are listed).
version = 4
[Preset]
name = Serfrost Preset (Default)
name = Serfrost's Preset (Default)
$preset:int = 10
[Preset]
name = Serfrost Preset (Dim Display)
name = Serfrost's Preset (Dim Display)
$preset:int = 9
[Preset]
name = Serfrost Preset (Bright Display)
name = Serfrost's Preset (Bright Display)
$preset:int = 8
[Preset]
name = Bruz Preset
name = Bruz's Preset
$preset:int = 1
[Preset]
name = CellHunter Preset
name = CellHunter's Preset
$preset:int = 7
[Preset]
name = Jamie Preset
name = Jamie's Preset
$preset:int = 3
[Preset]
name = BSoD Gaming Preset
name = BSoD Gaming's Preset
$preset:int = 2
[Preset]
name = The Complaining Gamer Preset
name = The Complaining Gamer's Preset
$preset:int = 5
[Preset]
@ -50,11 +50,11 @@ name = Filmic Preset
$preset:int = 6
[Preset]
name = Survival of the Wild Preset (Warmer)
name = Silentverge's Survival of the Wild Preset (Warmer)
$preset:int = 12
[Preset]
name = Survival of the Wild Preset (Colder)
name = Silentverge's Survival of the Wild Preset (Colder)
$preset:int = 13
[Preset]

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@ -2,5 +2,5 @@
titleIds = 0005000010150300,0005000010152A00,0005000010152B00
name = Anti-Aliasing
path = "Dr. Luigi/Graphics/Anti-Aliasing (WIP)"
description = Re-enables the game's anti-aliasing and scales it up to the current resolution.
description = Re-enables the game's anti-aliasing and scales it up to the current resolution. Made by Slashiee.
version = 3

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@ -2,7 +2,7 @@
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = Contrasty
path = "Hyrule Warriors/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 3
[Preset]

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@ -2,7 +2,7 @@
titleIds = 0005000010190300,00050000101E5300,00050000101E5400
name = No HUD
path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD"
description = Removes the HUD of the game.
description = Removes the HUD of the game. Made by Slashiee.
version = 3
[Preset]

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@ -1,8 +1,8 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Contrasty
path = "Mario Kart 8/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
path = "Mario Kart 8/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 4
[Preset]

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@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010110900,0005000010110A00,0005000010110B00
name = Contrasty
path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 3
[Preset]
@ -91,4 +91,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.25
$sharp_mix = 0.25

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@ -2,7 +2,7 @@
titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
name = Shadow Resolution
path = "Pokken Tournament/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
version = 4
[Preset]

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@ -2,7 +2,7 @@
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Shadow Resolution
path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
version = 4
[Preset]

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@ -2,7 +2,7 @@
titleIds = 00050000101F4D00,00050000101FB100
name = Shadow Resolution
path = "Skylanders Imaginators/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Crementif.
version = 4
[Preset]

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@ -2,7 +2,7 @@
titleIds = 000500001017C600,0005000010181F00
name = Shadow Resolution
path = "Skylanders Trap Team/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Crementif.
version = 4
[Preset]

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@ -2,7 +2,7 @@
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Bloom Adjustment
path = "Splatoon/Enhancements/Bloom Adjustment"
description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom.
description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom. Made by Slashiee.
version = 4
[Preset]

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@ -2,5 +2,5 @@
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = No Vignette
path = "Splatoon/Enhancements/No Vignette"
description = Removes the game's vignette.
description = Removes the game's vignette. Made by Slashiee.
version = 4

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@ -2,7 +2,7 @@
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Shadow Resolution
path = "Splatoon/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
version = 4
[Preset]

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@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
name = Contrasty
path = "Super Mario 3D World/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution.
path = "Super Mario 3D World/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. Made by getdls.
version = 4
[Preset]
@ -113,4 +113,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.1

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@ -2,7 +2,7 @@
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = Contrasty
path = "Super Smash Bros. for Wii U/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 3
[Preset]
@ -113,4 +113,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.1

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@ -2,7 +2,7 @@
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = No Boxing Ring Screen
path = "Super Smash Bros. for Wii U/Enhancements/No Boxing Ring Screen"
description = Disables the screen in the Boxing Ring stage. Can be used for aesthetic or performance reasons.
description = Disables the screen in the Boxing Ring stage. Can be used for aesthetic or performance reasons. Made by Slashiee.
version = 4
[TextureRedefine]

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@ -1,6 +1,6 @@
[Definition]
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = AA Removal
path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal"
description = Removes AA, no performance gain. Used for clean look or injecting external AA.
path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal"
description = Removes AA, no performance gain. Used for clean look or injecting external AA. Made by getdls.
version = 3

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@ -1,14 +1,14 @@
[Definition]
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = Video pan n scan
path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan"
description = 21:9 Video, cuts of sides instead of pillarboxing
name = Video pan n scan
path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan"
description = 21:9 Video, cuts of sides instead of pillar-boxing. Made by getdls.
version = 3
[Preset]
name = 21:9 Pan n scan (Cut top, bottom)
$UIAspectX = 1.0
$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0)
$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0)
[Preset]
name = 16:10 Pan n scan (Cut sides)

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@ -1,8 +1,8 @@
[Definition]
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = Adjust CutScene Blur Pack
path = "Tokyo Mirage Sessions FE/Graphics/Adjust Blur"
description = Changes the in-game cut-scenes blur.
name = Adjust Cutscene Blur
path = "Tokyo Mirage Sessions FE/Graphics/Adjust Cutscene Blur"
description = Changes the in-game cut-scenes blur. Made by getdls.
version = 3
[Preset]

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@ -1,8 +1,8 @@
[Definition]
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = Contrasty
path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 3
[Preset]
@ -91,4 +91,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.1

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@ -1,8 +1,8 @@
[Definition]
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = Negative texture LOD bias
path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures
path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures. Made by getdls.
version = 4
[Preset]
@ -33,8 +33,6 @@ $LOD = -8
name = LOD -16 (Sharpest)
$LOD = -16
[TextureRedefine]
formats = 0x01a,0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435
overwriteRelativeLodBias = $LOD

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@ -2,7 +2,7 @@
name = Optimized Bicubic spline resampler
titleIds = 000500001019C800,000500001019E600,000500001019E500
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Bicubic Sharpen Filters"
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively.
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. Made by NAVras and getdls.
version = 3
[OutputShader]

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@ -2,7 +2,7 @@
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Contrasty
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 3
[Preset]
@ -72,7 +72,7 @@ $bleach = 0.85
$sharp_mix = 0.05
[Preset] # Colourful midway between original and cold
name = Warm / Colorful
name = Warm / Colorful
$redShadows = 0.96
$greenShadows = 0.97
$blueSadows = 1.01
@ -94,7 +94,7 @@ $bleach = 0.85
$sharp_mix = 0.05
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold
name = Cold
$redShadows = 0.99 #0.99
$greenShadows = 1.0 # 1.0
$blueSadows = 1.0 #1.0 #1.01
@ -115,7 +115,7 @@ $crushContrast = 0.0
$bleach = 0.875
$sharp_mix = 0.00
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
name = Warm contrast crush
$redShadows = 1.0 #1.02 #0.99
$greenShadows = 1.0 #1.05 # 1.0
@ -182,7 +182,7 @@ $bleach = 0.875
$sharp_mix = 0.00
[Preset] # jff
[Preset] # jff
name = Skyward Swordish
$redShadows = 0.95
$greenShadows = 0.95

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@ -2,7 +2,7 @@
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Resolution
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. Made by getdls.
version = 3
@ -51,7 +51,7 @@ $internalRes = 1
$presetPass:int = 2
$enableBlur:int = 1
[Preset] #
[Preset] #
name = Disable extra blur, keep other tweaks active
$dither = 0.2
$scaleShader = 1.0
@ -72,13 +72,13 @@ $enableBlur:int = 0
[TextureRedefine] #Double shadow res
width = 384
height = 384
###formatsExcluded =
###formatsExcluded =
overwriteWidth = 768
overwriteHeight = 768
## 1a -> 1f
#De-banding
#De-banding
[TextureRedefine]
width = 1920
height = 1088
@ -145,7 +145,7 @@ height = 272
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # x8
[TextureRedefine] # x8
width = 480
height = 270
formats = 0x01a
@ -217,7 +217,7 @@ overwriteFormat = 0x01f
#formats = 0x01a
#overwriteFormat = 0x01f
## 7->f
## 7->f
[TextureRedefine] #viewport
width = 960
height = 544
@ -307,7 +307,7 @@ height = 720
formats = 0x001
overwriteFormat = 0x005
#[TextureRedefine] #
#[TextureRedefine] #
#width = 1024
#height = 1024
#formats = 0x001

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@ -2,7 +2,7 @@
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Level of detail
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD"
description = Sharper textures at risk of shimmering when set too high
description = Sharper textures at risk of shimmering when set too high. Made by getdls.
version = 4
[Preset]
@ -45,16 +45,16 @@ $0x035 = +2
$0x01a = 0
[TextureRedefine]
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
overwriteRelativeLodBias = $0x031
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
overwriteRelativeLodBias = $0x031
[TextureRedefine]#Per format, possible to have separate scaling if needed
formats = 0x033
overwriteRelativeLodBias = $0x033
formats = 0x033
overwriteRelativeLodBias = $0x033
[TextureRedefine]
formats = 0x034
overwriteRelativeLodBias = $0x034
overwriteRelativeLodBias = $0x034
[TextureRedefine]
formats = 0x035
@ -62,4 +62,4 @@ overwriteRelativeLodBias = $0x035
[TextureRedefine]
formats = 0x01a
overwriteRelativeLodBias = $0x01a
overwriteRelativeLodBias = $0x01a

View File

@ -1,6 +1,6 @@
[Definition]
titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00
name = Undarken
path = Virtual Console/GBA/Enhancements/Undarken
description = Undarkens the emulator output.
path = Virtual Console/GBA/Enhancements/Undarken
description = Undarkens the emulator output. Made by Zalnor.
version = 3

View File

@ -1,6 +1,6 @@
[Definition]
titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
name = Undarken
path = Virtual Console/N64/Enhancements/Undarken
description = Undarkens the emulator output.
path = Virtual Console/N64/Enhancements/Undarken
description = Undarkens the emulator output. Made by Zalnor.
version = 3

View File

@ -1,6 +1,6 @@
[Definition]
titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000
name = Undarken
path = Virtual Console/NES/Enhancements/Undarken
description = Undarkens the emulator output.
path = Virtual Console/NES/Enhancements/Undarken
description = Undarkens the emulator output. Made by Zalnor.
version = 3

View File

@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = Contrasty
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. Made by getdls.
version = 3
[Preset]
@ -28,11 +28,11 @@ $bleach = 1.0
$sharp_mix = 0.0
$skyboxRed = 1.0
$skyboxGreen = 1.05
$skyboxGreen = 1.05
$skyboxBlue = 0.9
$skyboxMix = 1.05
$AO = 1.0
$beach = 1.0
$beach = 1.0
[Preset]
name = Less sky bloom
@ -57,11 +57,11 @@ $bleach = 1.0
$sharp_mix = 0.0
$skyboxRed = 1.0
$skyboxGreen = 1.05
$skyboxGreen = 1.05
$skyboxBlue = 0.9
$skyboxMix = 0.775
$AO = 1.0
$beach = 1.0
$beach = 1.0
[Preset]
name = High Contrasty
@ -86,11 +86,11 @@ $bleach = 0.85
$sharp_mix = 0.1
$skyboxRed = 1.0
$skyboxGreen = 1.0
$skyboxGreen = 1.0
$skyboxBlue = 1.0
$skyboxMix = 1.15
$AO = 1.0
$beach = 1.0
$beach = 1.0
[Preset]
name = Colourful
@ -115,11 +115,11 @@ $bleach = 0.85
$sharp_mix = 0.0
$skyboxRed = 1.0
$skyboxGreen = 1.0
$skyboxGreen = 1.0
$skyboxBlue = 1.0
$skyboxMix = 0.9
$AO = 1.0
$beach = 1.0
$beach = 1.0
[Preset]
name = Gamecube style
@ -144,11 +144,11 @@ $bleach = 0.85
$sharp_mix = 0.0
$skyboxRed = 1.1
$skyboxGreen = 0.95
$skyboxGreen = 0.95
$skyboxBlue = 1.1
$skyboxMix = 0.75
$AO = 0.5
$beach = 0.85
$beach = 0.85
[Preset]
name = Gangnam style
@ -173,8 +173,8 @@ $bleach = 0.85
$sharp_mix = 0.9
$skyboxRed = 1.5
$skyboxGreen = 0.95
$skyboxGreen = 0.95
$skyboxBlue = 1.1
$skyboxMix = 1.5
$AO = 1.5
$beach = 1.1
$beach = 1.1

View File

@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Contrasty
path = "Xenoblade Chronicles X/Enhancements/Contrasty"
description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
path = "Xenoblade Chronicles X/Enhancements/Contrasty"
description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. Made by getdls.
version = 4
[Preset]
@ -113,4 +113,4 @@ $exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.0
$bleach = 1.0
$sharp_mix = 0.0
$sharp_mix = 0.0

View File

@ -1,12 +1,12 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Fancy GFX # I would have called this RTX on, but Nvidia has trademarked it ;)
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
version = 4
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
#[TextureRedefine]
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x816
@ -84,7 +84,7 @@ height = 192
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] # Bloom, DOF
[TextureRedefine] # Bloom, DOF
width = 320
height = 180
formats = 0x816
@ -96,7 +96,7 @@ height = 192
formats = 0x001
overwriteFormat = 0x005
[TextureRedefine] # Bloom, DOF
[TextureRedefine] # Bloom, DOF
width = 320
height = 180
formats = 0x001
@ -108,7 +108,7 @@ height = 192
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # Bloom, DOF
[TextureRedefine] # Bloom, DOF
width = 320
height = 180
formats = 0x01a
@ -120,7 +120,7 @@ height = 144
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] # Bloom 2nd
[TextureRedefine] # Bloom 2nd
width = 160
height = 96
formats = 0x816
@ -145,7 +145,7 @@ formats = 0x816
overwriteFormat = 0x820
[Preset]
name = 1080 -> 1440
name = 1080 -> 1440
$width = 2560
$height = 1440
$gameWidth = 1280
@ -156,7 +156,7 @@ $scaleShader = (1440.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1440 -> 2880
name = 1440 -> 2880
$width = 3840
$height = 2160
$gameWidth = 1280

View File

@ -1,8 +1,8 @@
[Definition]
name = Optimized Bicubic B-spline resampler
titleIds =
titleIds =
path = "Filters/Bicubic (4 taps)"
description = Cemu's Bicubic. Because it's B-spline so it was optimized down to 4 taps.
description = Cemu's Bicubic. Because it's B-spline so it was optimized down to 4 taps. Created by NAVras.
version = 3
[OutputShader]

View File

@ -1,8 +1,8 @@
[Definition]
name = Optimized Bicubic spline resampler
titleIds =
titleIds =
path = "Filters/Bicubic"
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively.
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. Created by NAVras.
version = 3
[OutputShader]

View File

@ -1,8 +1,8 @@
[Definition]
name = Jinc windowed-jinc with anti-ringing
titleIds =
titleIds =
path = "Filters/Jinc"
description = This is an approximation of Jinc. If B=1.0, it's a lanczos filter.
description = This is an approximation of Jinc. If B=1.0, it's a lanczos filter. Created by NAVras.
version = 3
[OutputShader] # need texels
@ -40,7 +40,7 @@ $SINC = 0.825
$Anti_Ringing = 0.8
# $Window_Sinc == A; $SINC == B.
# Increase A to get more blur. Decrease it to get a sharper picture.
# Increase A to get more blur. Decrease it to get a sharper picture.
# B = 0.825 to get rid of dithering. Increase B to get a fine sharpness, though dithering returns.
# $Anti_Ringing reduces overshoot.

View File

@ -1,11 +1,9 @@
[Definition]
titleIds = 0005000010136c00,0005000010137c00,0005000010154500,000500001016d300,000500001016df00
path = "Batman: Arkham Origins/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
[Control]
#Give boost to performance
vsyncFrequency = 120
# Made by theboy181

View File

@ -1,4 +1,4 @@
Since this work isn't wholy mine anymore I feel it needs a readme.
Thanks to the contributors Crementif and EpigramX and as always Rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out.
Since this work isn't wholly mine anymore I feel it needs a readme.
Thanks to the contributors Crementif and epigramx and as always rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out.
Credits for the Arrow fix go to EpigramX and the initial porting of it to fps++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all the original code in hope that it is easier to understand. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on discord. I would like to avoid situations where a whole bunch of lines are copy pasted into fps++, where 90% of them don't do anything,claiming it fixes things it doesnt. And fragmenting the user base with regards to which fps++ they should use.
Credits for the arrow fix go to epigramx and the initial porting of it to FPS++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all the original code in hope that it is easier to understand. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on Discord. I would like to avoid situations where a whole bunch of lines are copy pasted into FPS++, where 90% of them don't do anything, claiming it fixes things it doesn't. And fragmenting the user base with regards to which FPS++ they should use.

View File

@ -2,7 +2,7 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Dynamic Gamespeed
path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)"
description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS.
description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS. Made by Xalphenos, Crementif, and epigramx.
version = 4
[Preset]
@ -27,4 +27,4 @@ $amount_of_FPS_averaged = 4
[Preset]
name = 3 Frames Averaged
$amount_of_FPS_averaged = 3
$amount_of_FPS_averaged = 3

View File

@ -2,7 +2,5 @@
titleIds = 00050000101ECF00,00050000101F4A00
name = 60FPS
path = "Buddy & Me/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 0005000010177200,0005000010180B00
name = 60FPS
path = "Citizens of Earth/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001010AD00,0005000010110F00
name = 60FPS
path = "Darksiders II/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,11 +2,9 @@
titleIds = 00050000101FA600,00050000101F9700
name = Uncapped Framerate
path = "Darksiders Warmastered Edition/Mods/Uncapped Framerate"
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core.
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by theboy181.
version = 4
# Made by theboy181
[Preset]
name = 60FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 60

View File

@ -2,7 +2,5 @@
titleIds = 000500001012BA00,000500001012B200
name = 60FPS
path = "Deus Ex: Human Revolution/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00
name = 60FPS
path = "Fatal Frame - Project Zero: Maiden of Black Water/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001012B800,000500001012B900,0005000010116600
name = 60FPS
path = "Fist of the North Star: Ken's Rage 2/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001016AD00,000500001016A400
name = 60FPS
path = "Lego Batman 3: Beyond Gotham/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -1,8 +1,6 @@
[Definition]
titleIds = 0005000010194200,0005000010195D00
name = 60FPS
path = "Lego Dimensions/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
path = "LEGO Dimensions/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 00050000101CDF00,00050000101A6200,00050000101A5C00
name = 60FPS
path = "Lego Jurassic World/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 0005000010132B00,0005000010132400
name = 60FPS
path = "Lego Marvel Super Heroes/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 00050000101BEF00,00050000101BE900
name = 60FPS
path = "Lego Marvel's Avengers/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001014DE00,000500001014E000
name = 60FPS
path = "The LEGO Movie Videogame/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 00050000101DAB00,00050000101DAA00
name = 60FPS
path = "LEGO Star Wars: The Force Awakens/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001016A700,0005000010168D00
name = 60FPS
path = "LEGO The Hobbit/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,10 +2,8 @@
titleIds = 00050000101A4800,00050000101B9900,000500001018D900
name = 60FPS
path = "Lost Reavers/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
[Control]
vsyncFrequency = 120
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 0005000010190300,00050000101E5300,00050000101E5400
name = 60FPS
path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by Slashiee and theboy181.
version = 4
# Original Town patch made by Slashiee, full game patch made by theboy181

View File

@ -2,5 +2,5 @@
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Removes all the HUD elements
path = "Mario Kart 8/Mods/No HUD"
description = Disables any HUD while racing. Breaks many of the menu's so don't use this if you just want to play the game.
version = 4
description = Disables any HUD while racing. Breaks many of the menu's so don't use this if you just want to play the game. Made by Crementif.
version = 4

View File

@ -2,7 +2,5 @@
titleIds = 00050000101DB000,00050000101DBB00
name = 60FPS
path = "Oddworld: New 'n' Tasty/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001011C500,0005000010136900,0005000010136A00,0005000010136B00
name = 60FPS
path = "Disney Planes/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001010B300,0005000010111F00
name = 60FPS
path = "Sonic & All-Stars Racing Transformed/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 000500001012CF00,000500001012B400,0005000010113100
name = 60FPS
path = "Resident Evil Revelations/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,7 @@
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Uncapped Framerate
path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core.
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by Slashiee.
version = 4
[Preset]

View File

@ -2,7 +2,5 @@
titleIds = 00050000101A7F00,00050000101ACC00
name = 60FPS
path = "Shiftlings/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,7 +2,5 @@
titleIds = 0005000010184900,00050000101D8900
name = 60FPS
path = "Slender: The Arrival/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = 60FPS Two-Player Race
path = "Sonic Lost World/Mods/60FPS 2P Race"
description = Patches out the 30FPS lock from the two-player race mode
description = Patches out the 30FPS lock from the two-player race mode. Made by Slashiee.
version = 4

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = No Music
path = "Sonic Lost World/Mods/No Music"
description = Disables music playback
description = Disables music playback. Made by Slashiee.
version = 4

View File

@ -2,5 +2,5 @@
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = No HUD
path = "Splatoon/Mods/No HUD"
description = Removes the HUD from the game.
description = Removes the HUD from the game. Made by Xalphenos and Slashiee.
version = 4

View File

@ -2,5 +2,5 @@
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Map Swap
path = "Splatoon/Mods/Map Swap"
description = Read patches.txt for more information.
description = Read patches.txt for more information. Made by Slashiee.
version = 4

View File

@ -2,5 +2,5 @@
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Octohax
path = "Splatoon/Mods/Octohax"
description = Replaces the female inkling with the octoling.
description = Replaces the female Inkling with the Octoling. Made by Slashiee.
version = 4

View File

@ -2,7 +2,7 @@
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Squid Sister Swap
path = "Splatoon/Mods/Squid Sister Swap"
description = Allows you to swap the Squid Sisters.
description = Allows you to swap the Squid Sisters. Made by Slashiee.
version = 4
[Preset]
@ -18,4 +18,4 @@ $marieLetter = 66
[Preset]
name = Swapped
$callieLetter = 66
$marieLetter = 65
$marieLetter = 65

View File

@ -2,5 +2,5 @@
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = 60FPS
path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by getdls.
version = 4

View File

@ -2,7 +2,7 @@
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Distant Fog
path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog"
description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects
description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects. Made by getdls.
version = 4
[Preset]
@ -26,7 +26,6 @@ $nearExp = 0.0039
$bloomExp = 0.0039
$distExp = 0.0039
[Preset]
name = Low exposure
$distanceFog = 21.0
@ -39,4 +38,4 @@ name = Lowest exposure
$distanceFog = 22.0
$nearExp = 0.003
$bloomExp = 0.00325
$distExp = 0.00325
$distExp = 0.00325

View File

@ -2,7 +2,5 @@
titleIds = 0005000010110200,000500001010EA00,0005000010112B00
name = 60FPS
path = "Warriors Orochi 3 Hyper/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
version = 4
# Made by theboy181

View File

@ -74,5 +74,5 @@
- **Force weather**: Force selected weather. Just select a preset and unload/reload the pack.
### Requirements
The most important requirement is of course cemuhook. All my mods have been tested and are known to work with cemuhook **0.5.7.3**.
The most important requirement is of course Cemuhook. All my mods have been tested and are known to work with Cemuhook **0.5.7.3**.
All mods are compatibles with Xenoblade versions **1.0.1E** and **1.0.2U** (some of them with 1.0.1U), and are not supposed to impact savegames but be sure to make save backup just in case!

View File

@ -1,12 +1,12 @@
[Definition]
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
name = Field of View
path = "ZombiU/Mods/Field of View"
path = "ZombiU/Mods/Field of View"
description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
version = 4
[Preset]
name = Default FOV
name = Default FOV
$fov = 1.0
[Preset]
@ -14,7 +14,7 @@ name = Match 16:9 horizontal FOV to 21:9 (1.3125)
$fov = 1.3125
[Preset]
name = Balance 48:9 (1.45)
name = Balance 48:9 (1.45)
$fov = 1.45
[Preset]
@ -26,7 +26,7 @@ name = Match 16:10 horizontal FOV to 16:9 (0.9)
$fov = 0.9
[Preset]
name = Pc style wide FOV (0.825)
name = PC style wide FOV (0.825)
$fov = 0.825
[Preset]

View File

@ -2,7 +2,7 @@
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Resolution
path = "Bayonetta 2/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by Slashiee and getdls.
version = 3
[Preset]
@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,13 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
name = --- SSAA res Tweaks - Set scaling to Stretch
$width = 1920
@ -87,22 +73,21 @@ $gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x2160 (Vertical x2)
name = 1920x1080 (Vertical 200%, 2160)
$width = 1920
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x2880 (Vertical x2)
name = 2560x1440 (Vertical 200%, 1440)
$width = 2560
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset] #
name = 3840x4320 (Vertical x2)
[Preset]
name = 3840x2160 (Vertical 200%, 4320)
$width = 3840
$height = 4320
$gameWidth = 1280
@ -120,11 +105,11 @@ width = 640
height = 368
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Blur Map
width = 640
height = 360
tileModesExcluded = 0x001
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

View File

@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,13 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
@ -114,7 +100,7 @@ overwriteHeight = ($height/$gameHeight) * 176
[TextureRedefine]
width = 160
height = 80
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 80
@ -135,7 +121,7 @@ overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 48
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 48
@ -149,7 +135,7 @@ overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 48
height = 32
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 48
overwriteHeight = ($height/$gameHeight) * 32
@ -163,7 +149,7 @@ overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 16
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16

View File

@ -2,7 +2,7 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Resolution
path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
description = Changes the games resolution. You cannot change resolutions on the fly.
description = Changes the resolution of the game. Made by Skalfate, rajkosto and NAVras.
version = 4
[Preset]
@ -89,14 +89,6 @@ $gameWidth = 1280
$gameHeight = 720
$heightfix = 0
[Preset]
name = 10240x5760 (16:9)
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0
# Common Ultrawide Resolutions
[Preset]
@ -270,7 +262,7 @@ $height = 1080
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0
[Preset]
name = 8640x1620 (48:9)
$width = 8640
@ -278,7 +270,7 @@ $height = 1620
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0
[Preset]
name = 14400x2700 (48:9)
$width = 14400
@ -286,7 +278,7 @@ $height = 2700
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0
[Preset]
name = 21600x4050 (48:9)
$width = 21600
@ -319,7 +311,7 @@ overwriteWidth = ($width/$gameWidth)* 1280
overwriteHeight = ($height/$gameHeight)* 720
# Gamepad - background
[TextureRedefine]
[TextureRedefine]
width = 864
height = 480
formats = 0x019
@ -340,7 +332,7 @@ overwriteHeight = ($height/$gameHeight)* 480
# - 0x001=World Lighting - Red
# - 0x005=Depth for Link and Objects
# - 0x019=GUI
# - 0x01a=Blurs and Normals
# - 0x01a=Blurs and Normals
# - 0x80e=World and Objects Depth 32bit
# - 0x806=Wind/Fog
# - 0x816=World & Weapon Bloom
@ -356,7 +348,7 @@ overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
# Required 1/2 resolutions
[TextureRedefine]
[TextureRedefine]
width = 640
height = 360
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
@ -414,14 +406,14 @@ overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
# 1/10 resolution; Break 960x540 background: ambient light, bloom
#
#
# [TextureRedefine]
# width = 128
# height = 80
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
# overwriteWidth = ($width/$gameWidth) * 128
# overwriteHeight = ($height/$gameHeight) * 80
#
#
# [TextureRedefine]
# width = 120
# height = 75
@ -489,7 +481,7 @@ overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512
# Sheikah slate scope
[TextureRedefine]
[TextureRedefine]
width = 512
height = 256
depth = 1
@ -499,7 +491,7 @@ overwriteHeight = ($height/$gameHeight) * 256
# World bloom
[TextureRedefine]
[TextureRedefine]
width = 256
height = 128
formats = 0x816
@ -562,7 +554,7 @@ overwriteHeight = ($height/$gameHeight) * 11
# Great Fairy / Stable / Stores Viewports
# Required, Great Fairy Full Resolution Viewports
[TextureRedefine]
[TextureRedefine]
width = 960
height = 540
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
@ -571,7 +563,7 @@ overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
# Required, Great Fairy Full Resolution Viewports
[TextureRedefine]
[TextureRedefine]
width = 960
height = 544
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
@ -588,7 +580,7 @@ overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 272
# Required, Great Fairy Half Resolution Viewports
[TextureRedefine]
[TextureRedefine]
width = 480
height = 272
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
@ -596,7 +588,7 @@ overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
# Required, Great Fairy Half Resolution Viewports
[TextureRedefine]
[TextureRedefine]
width = 480
height = 270
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
@ -645,7 +637,7 @@ overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 400
# Mini-map GUI
[TextureRedefine]
[TextureRedefine]
width = 192
height = 192
formats = 0x019
@ -661,7 +653,7 @@ overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 912
# 3D Map Ganons Castle & Beasts
[TextureRedefine]
[TextureRedefine]
width = 512
height = 288
formats = 0x01a,0x80e
@ -687,7 +679,7 @@ overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix
[TextureRedefine]
[TextureRedefine]
width = 640
height = 360
formats = 0x019

View File

@ -2,7 +2,7 @@
titleIds = 0005000010146800,0005000010156100,0005000010157900
name = Resolution
path = "Call of Duty: Ghosts/Graphics/Resolution"
description = Changes the game's resolution.
description = Changes the game's resolution. Made by Atom.
version = 4
[Preset]
@ -82,13 +82,20 @@ $gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x0000001a,0x00000011
formats = 0x1a,0x11
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 864
height = 720
formats = 0x0000001a,0x00000011,0x0000041a
formats = 0x1a,0x11,0x41a
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 720
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 854
height = 720
formats = 0x1a,0x11,0x41a
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 720

View File

@ -2,7 +2,7 @@
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = Resolution
path = "Captain Toad: Treasure Tracker/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by getdls.
version = 4
[Preset]
@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,80 +65,22 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Common Ultrawide Resolutions
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
// Common 16:10 Resolutions
[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
@ -174,21 +109,21 @@ formats = 0x005
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine] #Zoom
[TextureRedefine] #Zoom
width = 1024
height = 608
#formats = 0x80e,0x810
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 608
[TextureRedefine] #Heat haze
[TextureRedefine] #Heat haze
width = 1024
height = 512
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine] #Zoom
[TextureRedefine] #Zoom
width = 1000
height = 600
#formats = 0x816
@ -241,21 +176,21 @@ formats = 0x816 # #0x431,0x235,0x034
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine]
[TextureRedefine]
width = 512
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
[TextureRedefine]
width = 500
height = 300
formats = 0x816
@ -279,7 +214,7 @@ overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine]
width = 320
height = 192
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
@ -371,7 +306,7 @@ overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
@ -427,14 +362,14 @@ overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 96
height = 48
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
@ -550,7 +485,7 @@ formats = 0x816,0x823
overwriteWidth = ($width/$gameWidth) * 15
overwriteHeight = ($height/$gameHeight) * 9
#[TextureRedefine]#
#[TextureRedefine]#
#width = 8
#height = 8
#formats = 0x816 #,0x823

View File

@ -2,7 +2,7 @@
titleIds = 000500001015B200,000500001016EA00,000500001016D800
name = Resolution
path = "Child of Light/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by Crementif.
version = 4
[Preset]
@ -123,4 +123,4 @@ width = 448
height = 240
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 240
overwriteHeight = ($height/$gameHeight) * 240

View File

@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,13 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720

View File

@ -2,11 +2,9 @@
titleIds = 00050000101FA600,00050000101F9700
name = Resolution
path = "Darksiders Warmastered Edition/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by theboy181.
version = 4
# Made by theboy181
[Preset]
name = 1280x720 (Default)
$width = 1280
@ -16,13 +14,6 @@ $gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
@ -74,13 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720

View File

@ -2,7 +2,7 @@
titleIds = 0005000010177600,0005000010177700,0005000010197d00
name = Resolution
path = "Devil's Third/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by Crementif.
version = 3
[Preset]
@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,13 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
@ -141,4 +127,4 @@ width = 322
height = 182
formats = 0x820
overwriteWidth = ($width/$gameWidth) * 322
overwriteHeight = ($height/$gameHeight) * 182
overwriteHeight = ($height/$gameHeight) * 182

View File

@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = Resolution
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
description = Changes the resolution of the game.
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
description = Changes the resolution of the game. Made by getdls and Skalfate.
version = 4
[Preset]
@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,87 +65,29 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Common Ultrawide Resolutions
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
// Common 16:10 Resolutions
[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720
# Format Textures:
# - 0x001=Color-Red8
# - 0x011=Depth24_Stencil8
# - 0x01a=Color-RGBA8
# - 0x80e=Depth32
# Main Game Renderer
# Main Game Renderer
[TextureRedefine]
width = 1280
height = 720

View File

@ -2,7 +2,7 @@
titleIds = 0005000010150300,0005000010152A00,0005000010152B00
name = Resolution
path = "Dr. Luigi/Graphics/Resolution"
description = Changes the resolution of the game. Anti-aliasing is disabled by default.
description = Changes the resolution of the game. Anti-aliasing is disabled by default. Made by Slashiee.
version = 3
[Preset]
@ -14,13 +14,6 @@ $gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
@ -72,13 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720

View File

@ -2,7 +2,7 @@
titleIds = 0005000010129000,0005000010129200
name = Resolution
path = "DuckTales: Remastered/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by Crementif.
version = 3
[Preset]
@ -72,14 +72,6 @@ $height = 2160
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
[TextureRedefine] # TV Resolution
width = 1920
height = 1080
@ -114,4 +106,4 @@ width = 480
height = 270
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
overwriteHeight = ($height/$gameHeight) * 270

View File

@ -1,8 +1,8 @@
[Definition]
titleIds = 000500001012f000,00050000101d6000,00050000101e4100,00050000101FED00
name = Resolution
path = "Fast Racing Neo/Graphics/Resolution"
description = Changes the resolution of the game.
path = "FAST Racing NEO/Graphics/Resolution"
description = Changes the resolution of the game. Made by Slashiee and getdls.
version = 4
[Preset]
@ -15,17 +15,7 @@ $internalRes = 1.0
$scaleShader = 1.0
$textureFormat = 0x01a
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$scaleShader = 1.0
$textureFormat = 0x01a
# Performance
[Preset]
name = 640x360
@ -47,7 +37,7 @@ $internalRes = 1.0
$scaleShader = 1.0
$textureFormat = 0x01a
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -99,32 +89,6 @@ $internalRes = 1.0
$scaleShader = 1.0
$textureFormat = 0x01a
#[Preset]
#name = 3840x2160 (experimental res, format)
#$width = 3840 #5760
#$height = 2160
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 2.0
#$scaleShader = 1.0
#$textureFormat = 0x01f
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$scaleShader = 1.0
$textureFormat = 0x01a
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x01a
#overwriteFormat = $textureFormat
[TextureRedefine] # Game Resolution
width = 1280
height = 720

View File

@ -2,7 +2,7 @@
titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00
name = Resolution
path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution"
description = Changes the games resolution. You cannot change resolutions on the fly.
description = Changes the resolution of the game.
version = 4
[Preset]
@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,14 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
# -----------------------------------------------------------------------------------------------------------------------------------------------
# -----------------------------------------------------------------------------------------------------------------------------------------------
# All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806
@ -94,7 +79,7 @@ $gameHeight = 720
# 0x820=(RGBA16)
# Depth/Geometry/Shading Rendering
[TextureRedefine]
[TextureRedefine]
width = 1280
height = 720
formats = 0x001,0x011,0x01a,0x41a,0x816
@ -103,7 +88,7 @@ overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Gamepad - background
[TextureRedefine]
[TextureRedefine]
width = 864
height = 480
formats = 0x41a
@ -130,7 +115,7 @@ overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
# 1/2 - Resolutions
[TextureRedefine]
[TextureRedefine]
width = 640
height = 360
formats = 0x011,0x01a,0x41a,0x816,0x820

View File

@ -2,7 +2,7 @@
titleIds = 000500001012B800,000500001012B900,0005000010116600
name = Resolution
path = "Fist of the North Star: Ken's Rage 2/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by Crementif.
version = 3
[Preset]
@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,13 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # TV Resolution
width = 1280
height = 720
@ -143,4 +129,4 @@ width = 160
height = 90
formats = 0x41a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
overwriteHeight = ($height/$gameHeight) * 90

View File

@ -2,7 +2,7 @@
titleIds = 000500001014CA00
name = Resolution
path = "Hyrule Historia/Graphics/Resolution"
description = Changes the games resolution.
description = Changes the resolution of the game. Made by Morph.
version = 4
[Preset]
@ -12,6 +12,38 @@ $height = 1080
$gameWidth = 1920
$gameHeight = 1080
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 1280x720
$width = 1280
$height = 720
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1920
$gameHeight = 1080
# Common HD Resolutions
[Preset]
name = 2560x1440
$width = 2560
@ -19,6 +51,13 @@ $height = 1440
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3840x2160
$width = 3840
@ -26,28 +65,6 @@ $height = 2160
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1920
$gameHeight = 1080
[TextureRedefine] # TV Resolution
width = 1920
height = 1080
@ -74,4 +91,4 @@ width = 854
height = 480
formats = 0x41a
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
overwriteHeight = ($height/$gameHeight) * 480

View File

@ -2,7 +2,7 @@
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = Resolution
path = "Hyrule Warriors/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by getdls.
version = 3
#Resolutions |Aspect ratio
@ -444,7 +444,7 @@ $scaleBlur = 1.0
$2pScaling = 2.0
$aspectRatio = (16.0/9.0)
#[TextureRedefine]
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x816
@ -477,7 +477,7 @@ width = 864
height = 480
#formats = 0x41a
overwriteWidth = ($width/$gameWidth) * 1296 # #864
overwriteHeight = ($height/$gameHeight) * 720 #480
overwriteHeight = ($height/$gameHeight) * 720 #480
[TextureRedefine] #2p 3d res
width = 672
@ -518,18 +518,18 @@ overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
#[TextureRedefine] ##
#width = 583
#height = 320
##formats =
##formats =
#overwriteWidth = ($width/$gameWidth) * 583
#overwriteHeight = ($height/$gameHeight) * 320
#
#[TextureRedefine] ##
#width = 512
#height = 511
##formats =
##formats =
#overwriteWidth = ($width/$gameWidth) * 512
#overwriteHeight = ($height/$gameHeight) * 511
[TextureRedefine]
[TextureRedefine]
width = 512
height = 512
formats = 0x005
@ -565,10 +565,10 @@ height = 180
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
#[TextureRedefine]
#[TextureRedefine]
#width = 224
#height = 224
#formatsExcluded =
#formatsExcluded =
#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
@ -589,7 +589,7 @@ overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
[TextureRedefine]
width = 160
height = 180
#formats =
#formats =
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
@ -607,28 +607,28 @@ height = 90
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
#[TextureRedefine]
#[TextureRedefine]
#width = 64
#height = 64
#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
#[TextureRedefine]
#[TextureRedefine]
#width = 16
#height = 16
#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
#[TextureRedefine]
#[TextureRedefine]
#width = 4
#height = 4
#formatsExcluded = 0x81e,0x80e
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
#[TextureRedefine]
#[TextureRedefine]
#width = 1
#height = 1
#formatsExcluded = 0x81e,0x80e,0x008,0x01a

View File

@ -2,7 +2,7 @@
titleIds = 00050000101ABC00,00050000101B5100
name = Resolution
path = "Kirby and the Rainbow Curse & Paintbrush/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by Crementif.
version = 3
[Preset]
@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,14 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # TV Resolution
width = 1280
height = 720

View File

@ -2,7 +2,7 @@
titleIds = 5000010194200, 0005000010195d00
name = "Resolution"
path = "Lego Dimensions/Graphics/Resolution"
description = Changes the resolution of the game.
description = Changes the resolution of the game. Made by bloodmc and Xalphenos.
version = 4
[Preset]
@ -14,13 +14,6 @@ $gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
@ -72,36 +65,22 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolution
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2160 ("21:9")
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720

View File

@ -12,14 +12,7 @@ $height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
@ -35,7 +28,7 @@ $height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -72,14 +65,6 @@ $height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # TV Resolution
width = 1280
height = 720
@ -237,4 +222,4 @@ width = 64
height = 1024
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 1024
overwriteHeight = ($height/$gameHeight) * 1024

View File

@ -2,7 +2,7 @@
titleIds = 0005000010190300,00050000101E5300,00050000101E5400
name = Resolution
path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution"
description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits.
description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. Made by Slashiee.
version = 4
[Preset]

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