Revert "[WWHD] Pictograph res scaling added"

This reverts commit c2a3ab05bb.
This commit is contained in:
getdls 2019-02-25 19:36:29 +01:00
parent c2a3ab05bb
commit 4d428e5279
2 changed files with 10 additions and 24 deletions

View File

@ -211,19 +211,12 @@ formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080 overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine] #Pictograph [TextureRedefine] #pictograph texture?
width = 1600
height = 912
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 912
[TextureRedefine] #Pictograph
width = 1600 width = 1600
height = 900 height = 900
formats = 0x019 #formats =
overwriteWidth = ($width/$gameWidth) * 1600 overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 900 overwriteHeight = ($height/$gameHeight) * 900
#[TextureRedefine] #Shadows x3 Lods #[TextureRedefine] #Shadows x3 Lods
#width = 1024 #width = 1024
@ -267,24 +260,17 @@ height = 480
overwriteWidth = ($width/$gameWidth) * 854 overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #pictograph #[TextureRedefine] #pictograph texture?
width = 800 #width = 800
height = 464 #height = 450
formats = 0x41a,0x01a,080e ##formats =
overwriteWidth = ($width/$gameWidth) * 800 #overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 464 #overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] #pictograph
width = 800
height = 450
#formats =
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] # [TextureRedefine] #
width = 512 width = 512
height = 512 height = 512
formats = 0x019,0x01a,0x806 formats = 0x019,0x01a
overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (512*$lightSource) overwriteHeight = ($height/$gameHeight) * (512*$lightSource)

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