Update 03285368cf940e37_0000000000000079_ps.txt

fixes a compile error of this shader in cemu Portuguese language localization
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Skal Fate 2018-12-14 20:49:18 -07:00 committed by GitHub
parent 6c969ff493
commit 5a0097e4fe
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@ -3,11 +3,11 @@
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
// shader 03285368cf940e37 //box bg // shader 03285368cf940e37 //box bg
float dither = $dither ; //float dither = $dither ;
float scaleShader = $scaleShader; //float scaleShader = $scaleShader;
float scaleBlur = ($scaleBlur); //0.25 4k float scaleBlur = ($scaleBlur); //0.25 4k
int sampleScale = 2; int sampleScale = 2;
float lightBloom = 0.95; //float lightBloom = 0.95;
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1