fix bayo res list inconsistency

This commit is contained in:
Michael 2018-11-20 18:25:16 -08:00
parent 852c3a661d
commit 5f215ced6e

View File

@ -1,168 +1,168 @@
[Definition] [Definition]
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00 titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
name = Resolution name = Resolution
path = "Bayonetta/Graphics/Resolution" path = "Bayonetta/Graphics/Resolution"
description = Changes the resolution of the game. description = Changes the resolution of the game.
version = 3 version = 3
[Preset] [Preset]
name = 1280x720 (Default) name = 1280x720 (Default)
$width = 1280 $width = 1280
$height = 720 $height = 720
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// Performance // Performance
[Preset] [Preset]
name = 320x180 name = 320x180
$width = 320 $width = 320
$height = 180 $height = 180
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[Preset] [Preset]
name = 640x360 name = 640x360
$width = 640 $width = 640
$height = 360 $height = 360
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[Preset] [Preset]
name = 960x540 name = 960x540
$width = 960 $width = 960
$height = 540 $height = 540
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// Common HD Resolutions // Common HD Resolutions
[Preset] [Preset]
name = 1920x1080 name = 1920x1080
$width = 1920 $width = 1920
$height = 1080 $height = 1080
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[Preset] [Preset]
name = 2560x1440 name = 2560x1440
$width = 2560 $width = 2560
$height = 1440 $height = 1440
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[Preset] [Preset]
name = 3200x1800 name = 3200x1800
$width = 3200 $width = 3200
$height = 1800 $height = 1800
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[Preset] [Preset]
name = 3840x2160 4K name = 3840x2160
$width = 3840 $width = 3840
$height = 2160 $height = 2160
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[Preset] [Preset]
name = 5120x2880 name = 5120x2880
$width = 5120 $width = 5120
$height = 2880 $height = 2880
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[TextureRedefine] [TextureRedefine]
width = 1280 width = 1280
height = 720 height = 720
#formats = 0x80e,0x001,0x01a #formats = 0x80e,0x001,0x01a
tileModesExcluded = 0x001 tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280 overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720 overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
height = 360 height = 360
#formats = 0x001,0x01a #formats = 0x001,0x01a
tileModesExcluded = 0x001 tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640 overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360 overwriteHeight = ($height/$gameHeight) * 360
#640x352 #640x352
[TextureRedefine] [TextureRedefine]
width = 320 width = 320
height = 176 height = 176
#formats = 0x01a #formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 176 overwriteHeight = ($height/$gameHeight) * 176
#[TextureRedefine] #May unintentionally scale textures #[TextureRedefine] #May unintentionally scale textures
#width = 256 #width = 256
#height = 256 #height = 256
#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001 #formatsExcluded = 0x033,0x032,0x031,0x01a,0x001
#overwriteWidth = ($width/$gameWidth) * 256 #overwriteWidth = ($width/$gameWidth) * 256
#overwriteHeight = ($height/$gameHeight) * 256 #overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] [TextureRedefine]
width = 160 width = 160
height = 80 height = 80
#formats = #formats =
overwriteWidth = ($width/$gameWidth) * 160 overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 80 overwriteHeight = ($height/$gameHeight) * 80
#[TextureRedefine] #May unintentionally scale textures #[TextureRedefine] #May unintentionally scale textures
#width = 128 #width = 128
#height = 128 #height = 128
#formatsExcluded = 0x033,0x031,0x01a,0x001 #formatsExcluded = 0x033,0x031,0x01a,0x001
#overwriteWidth = ($width/$gameWidth) * 128 #overwriteWidth = ($width/$gameWidth) * 128
#overwriteHeight = ($height/$gameHeight) * 128 #overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] [TextureRedefine]
width = 96 width = 96
height = 48 height = 48
#formats = 0x01a #formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 96 overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48 overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] [TextureRedefine]
width = 80 width = 80
height = 48 height = 48
#formats = #formats =
overwriteWidth = ($width/$gameWidth) * 80 overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 48 overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] ## [TextureRedefine] ##
width = 64 width = 64
height = 32 height = 32
#formats = 0x01a #formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64 overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32 overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine] [TextureRedefine]
width = 48 width = 48
height = 32 height = 32
#formats = #formats =
overwriteWidth = ($width/$gameWidth) * 48 overwriteWidth = ($width/$gameWidth) * 48
overwriteHeight = ($height/$gameHeight) * 32 overwriteHeight = ($height/$gameHeight) * 32
#[TextureRedefine] # #[TextureRedefine] #
#width = 32 #width = 32
#height = 32 #height = 32
#formatsExcluded = 0x031,0x002,0x001,0x01a #formatsExcluded = 0x031,0x002,0x001,0x01a
#overwriteWidth = ($width/$gameWidth) * 32 #overwriteWidth = ($width/$gameWidth) * 32
#overwriteHeight = ($height/$gameHeight) * 32 #overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine] [TextureRedefine]
width = 32 width = 32
height = 16 height = 16
#formats = #formats =
overwriteWidth = ($width/$gameWidth) * 32 overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16 overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] # [TextureRedefine] #
width = 8 width = 8
height = 8 height = 8
formats = 0x001a formats = 0x001a
overwriteWidth = ($width/$gameWidth) * 8 overwriteWidth = ($width/$gameWidth) * 8
overwriteHeight = ($height/$gameHeight) * 8 overwriteHeight = ($height/$gameHeight) * 8